I know that Poison is extremely useful in combat, but what about these abilities?
Jumping:
Any use if I already have tumble?
Flying/Climbing
Would these elevation skills be useful in combat? I'm thinking in druid demesnes, maybe climbing will let you use your beast when you're in the trees?
Gust:
Is a second Gust useful? If there's a timed instakill, I was thinking of beast order gust and tumble in opposite direction.
Blocking:
Is it useful at all?
Once blocking, can the beast still take other actions?
The AB on Xiel's website says it depends on size, while the in-game AB doesn't mention anything about it. Does it mean that it is a confirmed block all the time now?
Trampling:
I know it used to be extremely overpowered, but is it still useful now? (I'm really hoping so because I'm suppressing an evil muahaha while imagining a spider trampling everyone with all eight legs)
Edit: I also now want to know how phoenixes/eagles/thunderbirds even manage to trample with their tiny claws.
Curing:
How useful is curing? I'm thinking curing spirit might help save you some mana since it costs so much, but not quite sure how viable it is.
Bodyguard:
Does it work on ents? All ents? Only ents that deal health damage?
HypnoticGaze:
The list of afflictions look generally good, but really long as well. Is it better to use this as a guaranteed but randomized affliction, or stick to poison spit which you get to choose but can be shrugged?
Edit: Or should I just ignore most of the active skills and just stick to spit poison and breathe fire for the ablaze?
Answers
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