<font size=2 face="Courier, FixedSys, Lucida Console, Courier New, Courier"><font color="#0">
</font><font color="#C0C0C0">You perform the Climax to </font><font color="#DA70D6">Llandros</font><font color="#C0C0C0">:
</font><font color="#DA70D6">Llandros</font><font color="#C0C0C0"> plays a gruesome lyre of festering plagues and directs the harsh notes towards you.
</font><font color="#DA70D6">Llandros</font><font color="#C0C0C0"> plays a gruesome lyre of festering plagues and directs the harsh notes towards </font><font color="#DA70D6">Llandros</font><font color="#C0C0C0">.
You are afflicted with deadened.
You are afflicted with anorexia.
You are afflicted with stupidity.
You are afflicted with sensitivity.
You are afflicted with paralysis.
</font><font color="#008000">8616h, 6457m, 9271e, </font><font color="#FFFF00">5p, </font><font color="#008000">30900en, 25221w </font><font color="#C0C0C0">lrxkbp<>-</font><font color="#798000"> (XBHSPFA)</font><font color="#0080FF"> </font><font color="#808080"><u>{81.4273}</u></font><font color="#0000FF"> -425</font><font color="#90EE90"> +2
</font></font>
This what I saw when I climaxed all over myself. The affs aren't hidden (
Curios if mendacity can be effectively used to stop a warrior insta-kill? The multi message ones where you have time to code yourself to get out or to hinder them.
"He was well fed, and on his way to being slightly intoxicated--which contributed to his sense of wellbeing. And, most important, he was among friends. There can't be much more to life than this, he thought." -Pug's thoughts on his first Ale (via Raymond Feist)
<font face="Courier, FixedSys, Lucida Console, Courier New, Courier" size="2"><font color="#0">
</font><font color="#C0C0C0">You perform the Climax to </font><font color="#DA70D6">Llandros</font><font color="#C0C0C0">:
</font><font color="#DA70D6">Llandros</font><font color="#C0C0C0"> plays a gruesome lyre of festering plagues and directs the harsh notes towards you.
</font><font color="#DA70D6">Llandros</font><font color="#C0C0C0"> plays a gruesome lyre of festering plagues and directs the harsh notes towards </font><font color="#DA70D6">Llandros</font><font color="#C0C0C0">.
You are afflicted with deadened.
You are afflicted with anorexia.
You are afflicted with stupidity.
You are afflicted with sensitivity.
You are afflicted with paralysis.
</font><font color="#008000">8616h, 6457m, 9271e, </font><font color="#FFFF00">5p, </font><font color="#008000">30900en, 25221w </font><font color="#C0C0C0">lrxkbp<>-</font><font color="#798000"> (XBHSPFA)</font><font color="#0080FF"> </font><font color="#808080"><u>{81.4273}</u></font><font color="#0000FF"> -425</font><font color="#90EE90"> +2
</font></font>
This what I saw when I climaxed all over myself. The affs aren't hidden (
Mmmmh... nowhere did it say they were. Five hidden affs at once would be a bit much though, no?
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
To use jealousy, the bard needs to have their victim on the bard's lust list. This means that the person cannot be an enemy. It also means that the victim has zero way to avoid or stop jealousy boosting damage against them by 50%, if that's what the bard wants (and it probably is).
It's annoying that you NEED affmessages now to know what you get
afflicted with. There should be an IC way for a character to know that
(if it is not a hidden affliction).
If Lusternia wants to make an
effort to facilitate curing, then introducing a whole skillset that can
be used to duplicate affliction lines from other skills is certainly a
huge step backwards. Not only because affmessages are required now
(m&m is coded to be used without, I have no idea how much of an
overhaul it will be for Vadi to change that), but also because you'll
have to code in something that checks if the agent of an affline is
actually a guild member of the skill that produces that line. At least
if you don't want to open yourself to some pretty ugly scenarios.
Nydekion came up with a nice example - An ectoplasm scene afflicting
with confusion. Works only against people without soap, but there are
probably loads of other combinations out there that can really screw you
over if you don't invest the (considerable) time to code around it.
3
Cyndarinused Flamethrower! It was super effective.
It's annoying that you NEED affmessages now to know what you get
afflicted with. There should be an IC way for a character to know that
(if it is not a hidden affliction).
If Lusternia wants to make an
effort to facilitate curing, then introducing a whole skillset that can
be used to duplicate affliction lines from other skills is certainly a
huge step backwards. Not only because affmessages are required now
(m&m is coded to be used without, I have no idea how much of an
overhaul it will be for Vadi to change that), but also because you'll
have to code in something that checks if the agent of an affline is
actually a guild member of the skill that produces that line. At least
if you don't want to open yourself to some pretty ugly scenarios.
Nydekion came up with a nice example - An ectoplasm scene afflicting
with confusion. Works only against people without soap, but there are
probably loads of other combinations out there that can really screw you
over if you don't invest the (considerable) time to code around it.
And the other thing is that once someone does code around it, having it be so tricksy in the first place loses its point. Systems will universally upgrade or die out in favor of those systems that do update.
It's annoying that you NEED affmessages now to know what you get
afflicted with. There should be an IC way for a character to know that
(if it is not a hidden affliction).
If Lusternia wants to make an
effort to facilitate curing, then introducing a whole skillset that can
be used to duplicate affliction lines from other skills is certainly a
huge step backwards. Not only because affmessages are required now
(m&m is coded to be used without, I have no idea how much of an
overhaul it will be for Vadi to change that), but also because you'll
have to code in something that checks if the agent of an affline is
actually a guild member of the skill that produces that line. At least
if you don't want to open yourself to some pretty ugly scenarios.
Nydekion came up with a nice example - An ectoplasm scene afflicting
with confusion. Works only against people without soap, but there are
probably loads of other combinations out there that can really screw you
over if you don't invest the (considerable) time to code around it.
These are my exact feelings on the skillset and why it's been rubbing me the wrong way the whole time. A long time ago, we were told that affmessages were supplemental and meant to be used by people who wanted to craft very simple systems, yet more and more often they simply provide advantages that classic trigger-work never could. And now there's a whole skillset you can't cure against efficiently without them...
And the worst part is, it strengthens illusions, because now your system is open to them and it's very difficult to tell if an affmessage is the real deal or not.
It really feels like a step backwards, indeed. A skillset that actually can be triggered off of is kind of a no-brainer in its design.
A secondary line for the afflictions like the ears bleeding one on minorsecond would be great. Keeps the creativity of the custom scenes without making affmessages compulsory.
I feel that either the aff msgs should be hidden completely or they should be paired with a corresponding on afflict generic or otherwise line ala poison style, since scenes do not have a specific afflict to be in line with all other skills that draw from a pool. Do the subtext affs give a line?
Is it weird that I would feel genuinely bad using scenes to mimic other attacks/afflictions? It seems so dirty. I just want my scenes to be pretty things
Crumkane, Lord of Epicurean Delights says, "WAS IT INDEED ON FIRE, ERITHEYL."
-
With a deep reverb, Contemptible Sutekh says, "CEASE YOUR INFERNAL ENERGY, ERITHEYL."
Is it weird that I would feel genuinely bad using scenes to mimic other attacks/afflictions? It seems so dirty. I just want my scenes to be pretty things
There's a skillset for that too. They call it illusions/glamours. Weave to your heart's content!
It depends on the following: Do you want to min / max, or do you want to enjoy the system to the fullest extent possible?
Min / maxing involves 'metagaming' to get the most bang for your buck, whereas enjoyment just involves crafting your own unique things to display to others as you turn their brains to mush.
This all looks terribly cool and really makes me want to make a bard alt >.=.<
As for the whole argument about aff-lines and making it hard to code around for systems, I've never really liked any of these arguments that boil down to 'something in game is screwing up my external program and triggers'. Triggers are wonderful, yes, and I'd be a hypocrite if I'd say not to use them. However I'd much rather see more skills that have people wondering and fumbling about for a cure [as is thematic for this skill in particular] than have some fancy dancy system that takes the thought out of it. The challenge shouldn't be in who has the best system and can use it better, but who's paying the most attention.
.oO---~---Oo.
"Perfect. Please move quickly to the next post, as the effects of
prolonged exposure to the signature are not part of this test."
It depends on the following: Do you want to min / max, or do you want to enjoy the system to the fullest extent possible?
Min / maxing involves 'metagaming' to get the most bang for your buck, whereas enjoyment just involves crafting your own unique things to display to others as you turn their brains to mush.
Would the bang not be negated by what people are saying is a ridiculously simple method to curing the affs, though? With the aff messages visible and all.
Crumkane, Lord of Epicurean Delights says, "WAS IT INDEED ON FIRE, ERITHEYL."
-
With a deep reverb, Contemptible Sutekh says, "CEASE YOUR INFERNAL ENERGY, ERITHEYL."
It depends on the following: Do you want to min / max, or do you want to enjoy the system to the fullest extent possible?
Min / maxing involves 'metagaming' to get the most bang for your buck, whereas enjoyment just involves crafting your own unique things to display to others as you turn their brains to mush.
Would the bang not be negated by what people are saying is a ridiculously simple method to curing the affs, though? With the aff messages visible and all.
Subtext affliction should be masked still by the sounds of it
It depends on the following: Do you want to min / max, or do you want to enjoy the system to the fullest extent possible?
Min / maxing involves 'metagaming' to get the most bang for your buck, whereas enjoyment just involves crafting your own unique things to display to others as you turn their brains to mush.
Would the bang not be negated by what people are saying is a ridiculously simple method to curing the affs, though? With the aff messages visible and all.
Not all of them are visible (the subtexts just show you are afflicted with an unknown aff, or at least something that can be added to them is). I got stupidity masked from Tacita a bit earlier.
I'm not entirely sure what people are expecting from this skillset, but really... it has a lot of potential as far as "cool" factor goes. I've already seen some scenes that are very well-crafted (and, okay, a few that just make me shake my head and go "huh?"), but that's more down to the person in question. It doesn't look like it's intended to be super-effective in group combat, so it's not something that will be picked up by the heavy min-maxers, which is honestly for the best (less likelihood for abuse).
Its single-target efficacy may need some tweaking upwards, the Jealousy effect needs a definite hammer, and the dodge thing is overkill (no matter how small the additional bonus is, taking a skill, nerfing it to fire less often, and then making it fire more often again just isn't really necessary), but other than that- I say let people play around with it for a bit before tearing into it like a pack of rabid wolves.
Sure, call out things that look OP / UP, but we don't need to be putting down everything that was put into it quite so viciously. Sit back, take a deep breath.
* Note that this isn't just addressed at comments in this thread, but some of the others I've seen strewn around elsewhere as well.
I'm not entirely sure what people are expecting from this skillset, but really... it has a lot of potential as far as "cool" factor goes. I've already seen some scenes that are very well-crafted (and, okay, a few that just make me shake my head and go "huh?"), but that's more down to the person in question. It doesn't look like it's intended to be super-effective in group combat, so it's not something that will be picked up by the heavy min-maxers, which is honestly for the best (less likelihood for abuse).
Its single-target efficacy may need some tweaking upwards, the Jealousy effect needs a definite hammer, and the dodge thing is overkill (no matter how small the additional bonus is, taking a skill, nerfing it to fire less often, and then making it fire more often again just isn't really necessary), but other than that- I say let people play around with it for a bit before tearing into it like a pack of rabid wolves.
Sure, call out things that look OP / UP, but we don't need to be putting down everything that was put into it quite so viciously. Sit back, take a deep breath.
* Note that this isn't just addressed at comments in this thread, but some of the others I've seen strewn around elsewhere as well.
Yeah, I'm personally very impressed with the skillset.
Comments
"He was well fed, and on his way to being slightly intoxicated--which contributed to his sense of wellbeing. And, most important, he was among friends. There can't be much more to life than this, he thought." -Pug's thoughts on his first Ale (via Raymond Feist)
Visit my personal authorial website. (coming back up soon, with my first publications)
Coding Resources: Mechanic's Corner | Code Academy | StackOverflow
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
If Lusternia wants to make an effort to facilitate curing, then introducing a whole skillset that can be used to duplicate affliction lines from other skills is certainly a huge step backwards. Not only because affmessages are required now (m&m is coded to be used without, I have no idea how much of an overhaul it will be for Vadi to change that), but also because you'll have to code in something that checks if the agent of an affline is actually a guild member of the skill that produces that line. At least if you don't want to open yourself to some pretty ugly scenarios. Nydekion came up with a nice example - An ectoplasm scene afflicting with confusion. Works only against people without soap, but there are probably loads of other combinations out there that can really screw you over if you don't invest the (considerable) time to code around it.
These are my exact feelings on the skillset and why it's been rubbing me the wrong way the whole time. A long time ago, we were told that affmessages were supplemental and meant to be used by people who wanted to craft very simple systems, yet more and more often they simply provide advantages that classic trigger-work never could. And now there's a whole skillset you can't cure against efficiently without them...
-
Do you want to min / max, or do you want to enjoy the system to the fullest extent possible?
Min / maxing involves 'metagaming' to get the most bang for your buck, whereas enjoyment just involves crafting your own unique things to display to others as you turn their brains to mush.
As for the whole argument about aff-lines and making it hard to code around for systems, I've never really liked any of these arguments that boil down to 'something in game is screwing up my external program and triggers'. Triggers are wonderful, yes, and I'd be a hypocrite if I'd say not to use them. However I'd much rather see more skills that have people wondering and fumbling about for a cure [as is thematic for this skill in particular] than have some fancy dancy system that takes the thought out of it. The challenge shouldn't be in who has the best system and can use it better, but who's paying the most attention.
NARF!
-
Subtext affliction should be masked still by the sounds of it
-
Its single-target efficacy may need some tweaking upwards, the Jealousy effect needs a definite hammer, and the dodge thing is overkill (no matter how small the additional bonus is, taking a skill, nerfing it to fire less often, and then making it fire more often again just isn't really necessary), but other than that- I say let people play around with it for a bit before tearing into it like a pack of rabid wolves.
Sure, call out things that look OP / UP, but we don't need to be putting down everything that was put into it quite so viciously. Sit back, take a deep breath.
* Note that this isn't just addressed at comments in this thread, but some of the others I've seen strewn around elsewhere as well.
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