I occasionally ask this and thought it would be a good time to inaugurate the new forums: What do you think of Lusternia's direction? Are there things you'd like to see that we haven't done? What improvements would you like to see? Or what things do you like that you'd want us to continue to focus on?
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2) Make quest curio pieces easier to attain (they're a complete pita).
3) Nerf lifeleeching mobs across the board, [b]or[/b] make them worth more exp than other mobs of a similar level.
4) Fix warrior weapon rune costs, to bring them in line with other classes.
Is this the kind of thing you're looking for?
1) I love the god-RP we've been having recently, both with Shikari and with the NPCs.
2) I haven't really gotten into the Ikon stuff much yet, but from the bit I've played it's pretty fun. Putting in neat little games is great. I'd like to be able to do it in places other than a stage, though.
3) Iooooosaaaaaaaaaaaai.
Gold drains
Steady goldsinks
Gold sinks
I know Shikari and Nocht (I think Nocht has been around anyways) have been around for various things. but I haven't seen Viravain in ages. This could be from just being busy with other things. Or it could be that she no longer has an active player (seeing as the offering logs haven't been reset in a while...). Going off that, I would love to see more god-rp/things.
(Yes I am jealous of other gods' mobs (and their realm quests)).
Conflict, combat, and all around excitement
You mean Gib.
You also can't do that since he's a guildhall.
Boom.
More divine interaction. I'm not saying the administration needs to make an event every single week, but a lot of us play primarily to interact with others and the divine especially. If there's not an event, too many people just sit around doing nothing except grinding or raiding.
There are a lot of different admin up here with differing skill sets and abilities. For instance, if I recall correctly, Vengeance was done as a project from an ephemeral type-person before they became a "real" god. Also, with ikons we did utilise Iosai for some coding (which she did amazingly and I am very grateful for her work). However, almost all of the ikon content was done by people like me who are not coders and could not really work on things like combat and conflict mechanics.
I won't disagree or agree about other mechanics needing to be looked at, but I do want to point out that when we release things like mini-games, that doesn't mean other things have been ignored or put on hold. Even if we hadn't done ikons, my time as a volunteer would not have been used toward coding a new domoth system/aetherflares/revolts or anything like that. In fact, if Estarra had turned down my proposal to do ikons, I probably would have spent all the time I did working on them on playing Mists of Pandaria instead.
It isn't really an EITHER we work on conflict mechanics OR we just make mini-games. Doing one in no way precludes the other.
Completely new to the game so I can understand if you over look this but I feel like there is too much going on.. I understand it is a big realm (Wow, big as in where is everyone?) but it makes it difficult for kids like me to really get involved when I see we're frequently waiting about for so-and-so to get out from where ever they are, or even know if so-and-so is around and if we're bothering them with our newbishness.
From what I have played so far (Played : 1 days, 5 hours, and 22 minutes | This Week : 1 days, 5 hours, and 22 minutes )
I kind of agree with Lothringen, i feel like there is a lot of 'game within a game' going on. If anything, I hope to see more things that actively matter aside from filling nexus' and more opportunity for the players to immerse in the RP of Lusternia (Which has been difficult to find..) Anyways, just my likely meaningless or off subject opinion from a new players P.O.V.
The guilds are wonderfully set up to teach us the basics of how to stand on our own two feet within the game mechanics but I'd like it if we were pushed in the direction of the basics of role playing too. From what I've seen of them? The Library and Stages are a good introduction to that.
That's aaalll on you guys.