[Admins, if this is in the wrong place, feel free to move it!]
This is JUST a collection of more pertinent points from the feedback channel in the Official Discord, not a prescriptivist way to go about things or something. (Italics are my own notes.)
- Revamping how cloaking gems work: showing everyone on Prime who has a gem as if they had stealth veil or otherwise as if thirdeye was off; this makes the game feel much less empty to novices who don't know that gems exist - some novices don't realize people actually play Lusternia.
- MWHO (mentorwho): showing everyone who qualifies as a mentor on a list.
- Changing how WHOs (CGWHO, CWHO, RPWHO, etc) are given to novices, since many don't know this exist.
- Changing how CGHELP, CHELP, GHELP, etc, are shared with novices; many do not read text walls like which you see when entering the collegium for the first time, including how to talk on CGT and reading CGHELPs. This may be mitigated with simple player interaction with novices.
- Overall attempting to introduce concepts in a way that isn't just dumping it on their head - some may react better to OOC explanations, others may benefit from one-on-one mentor-protege relationships.
Sorry if I missed any!
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Comments
Overflow lessons for oldbies would become curious, which would invigorate that market/subsystem. People would be able to skillflex more, there'd be more credits free for artifacts... Etc. It's not a profit making decision but it is a player friendly decision and more importantly to the discussion, a newbie friendly decision.
I cannot fathom what things were like before daily credits. If you ever quit a class you'd go bankrupt, IRL too.
For example:
COT/COHELP - Or some other variation, which is just a clearly marked OOC thing. Like the aether could be like...
[OOC](Serenwilde): X says "Blah"
This way newbies would start out with access and it's easier to access than clan juggling.
Having like... AT and AHELP for alliances would help too though potentially less overtly for newbies, it doesn't seem like the worst idea cause it would be one more channel newbies could go to if, for any reason, they're not having luck in their particular org. (Though now I'm already wondering if "ATT" for "alliance tactical talk" would be useful to separate alliance talk from combat talk)
Obviously, given they already exist, these things are already happening through clans, but making them an actual formal thing seems more newbie friendly rather than making it work through the clan system.
I would particularly love this, not only for novices, but for generally give people less of a feeling that the game is entirely empty when its not.
We've gone from guilds taking care of the whole novice experience, to collegiums handling a bit and guilds handling the rest, to now where it's kinda the same but without the clear "novice" stage in guilds and guilds being more optional.
I'm not sure if expanding the quests itself is the route. But there's bits like setting a description, getting your equipment, learning basic skills and making sure you know how to use them, maybe how to path, etc. Some like description and equipment are in the fate tasks, but I have a guild task for them because not everyone has covered them when looking at guild advancement.
Maybe it would be good to have an extra collegium "quest" which just requires a collegium teacher to like... COLLEGIUM APPROVE <newbie>?
It could support a shift to newbies learning these kinda universal elements of the game through the collegium which every novice is going to go through, rather than in guilds where a lot might join but not necessarily all of them.
Achaea does something like that and it's pretty neat but there is also other stuff that everyone who plays Lusternia, or everyone in one org/of one class, is going to need to learn or would at least significantly benefit from learning, but it shifts and changes so codifying it with a quest may not work?
For serenwilde, it could be a point where we make sure all the newbies get moonchilde, for example.
There doesn't seem like there'd be much functional difference with serenade, for example, except that people can be unintentionally not included in it.
Having some actual mechanic for alliances and a dedicated channel for same would do far more to show activity than a list of people who are mostly silent. Not everyone who plays is seeking attention or wants it. Some people play the game to relax and unwind from the horrors of their day.
If you just want visibility expand the visibility of people in lists.