So it's been a few years and most the information you can find (I'm assuming) is outdated with all the overhauls.
What's generally considered 'top tier' now days? I'd prefer to be able to hold my own against anyone 1v1 but it sounds like the majority of pk is groups so that'll probably be my main focus.
Doesn't really matter how complicated the class is to me or if the bashing is good. Probably won't hunt much outside the initial push.
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Seems like I remember you being a Geomancer, but I may be wrong. Mag can always use melders, unless you're starting over somewhere.
I remember you! I was and still am a geomancer But in probably going to start over at least enough to use to the game again.
In order of activity (and this is probably just my opinion), Mag is at the top, then probably Gaudi, then maybe Glomdoring and Serenwilde. Celest and Hallifax are moderately active but seem to have an opposing activity during the day to the other groups.
Melders are always good, and the new melds are..well, different. Bards are still about the same, monks are pretty strong. Warriors and other classes are generally the same as when you were here.
Melders are always useful, but you may not get kills yourself with one. There are only a few classes that I think are still quite frustrating to play in combat, which are Celestine (subpar to Nihilist killstrats in Sacraments v. Necromancy, Celestialism still fine), Nunchaku (though I think Drastrath has been getting it fixed) and non-axelord warriors (particularly cavalier, who struggle with getting kills due to slow build of their kill method).
Activity:
Glom/Celest/Halli is more active throughout the EST late nights and early mornings.
Mag/Seren/Gaude is more active at most other times.
I honestly believe that most classes can be good. Every explanation that I come up with will likely be flawed, but I will try my best to give as close to an accurate depiction as possible. Also, sometimes being on the most active side means you won't have enemies to fight.
Group Combat for 4 or less (Unlikely to sheer damage kill).
Top Tier:
Bard's (Lack mobility, can be countered, speed of kill is awesome, high target prio)
Mages/Druida (Melds help so much, but you will be targeted)
Mid Tier:
Unstacked Monk(Will likely have time to build hemo to get kill, more hinder than Guardian.)
Guardian/Wicca (Around same kill time as monk, more utility than monk.)
Bottom:
Warrior (Slow but not useless)
Group Combat (5+ damage kills become the meta)
Top:
Warrior (Massive damage for cheap on most abilities.)
Bard's ( Nice damage. Fast enough to matter)
Zarakido Monk (I'm biased. Hinder and massive burst damage)
Middle
Mages/druids (Can be popped and elementals can be targeted.)
Non-z monks( hinder, damage, and helps to stack. Little utility outside of yank (ninjakari) and stealth.)
Guardian/Wicca (beckon)
Edit: Phone + forum = hard
Decisions, decisions.