Hi,
A message was sent to me today about Dramaturgy Climax and how it is too powerful, and they gave a couple of suggestions. I happen to think these suggestions are likely good ideas but I also don't want to make changes without being transparent about why they are being made, especially because we're out of the reporting cycle at the moment.
The suggestions are as follows
1) Change Lust to either only count if the target is lusted to the caster specifically OR remove lust as a potential climax affliction altogether.
2) Climax afflictions will end up being cured by the climax - preventing stacking climax hits from working.
The player said that these changes may not be enough, but they would at least be a start.
I'd like to hear comments for or against these changes before we go ahead and implement them.
Thanks,
Orael
6
Comments
I think the stun on climax may also be worth looking at.
The lust mechanic makes no sense to me, and I definitely think it should only be respective of caster-target.
Climax curing affs is a start as well, but I think the stun length will make it null and void in most cases if the stun works like I wrote above.
Again, these times may be way out, but I'll have another look at it later (Or Orael or another godmin can clarify), but it definitely needs a look at.
Edit: Had suggestion 3 instead of 2, been a long day at work
I can't comment as much on the practical experience of the stun, because a 6s stun normally means that you're about to die from the chained climax anyway. I also don't think that getting the stun right should delay changing the chaining handling. But I went ahead and did some self-testing.
Climax has a ~3s balance, which will matter less with chaining removed. With self-testing and tear removed, a 1-aff climax stunned for ~2.3-2.5s. 2 affs was ~4.7s, 3 affs was ~7.1-7.7s. Those are very big numbers, and awkwardly don't actually benefit the bard much beyond the 3s chaining breakpoint.
I also agree that dramaturgy needs to be looked at after this, but that's a longstanding weakness in the skillset. People aren't even using dramaturgy to build affs outside of lust, they're just flinging beast attacks and maybe timing it to a song effect. I'll hold off on discussing that for now, because I do feel that fixing the chaining is the biggest issue and don't want to bog things down.
Edit: I agree with Esano that the entire skillset of dramaturgy needs a bit of work.
1: Kill check before ego damage/stun.
or
2: Increase the amount of afflictions on a climax to at least 7, but keep the stun/ego damage the same. This would mean that 1 affliction would be less strong.
Either of these would most likely nerf the skill enough to not need further nerfs.
New Solution 2: Climax cures afflictions it checks for including all lusts. Increase the amount of afflictions that it checks to 7. This means instead of 1 affliction equaling 10% ego damage it would be ~7.14%, and I would think .75 second stun per affliction could be good enough. This would be a max stun 5.25 seconds, or a 3 hit climax would be 2.25 second stun. I wouldn't be opposed to reducing the stun to .5 per affliction either.
The only issue with 8 power is you can still refresh power to get a double climax off. It would still be a step in the right direction.
Edit: Grammar
As for the 8 power refresh, yeah. You can in fact do that once a day. That's a damn better thing than double climaxing, refreshing, and doing it two more times.
Since climax is based on lust, this causes a bard's enemies hesitate to use aoe lust which makes the bard not have to worry about rejecting as much. If you nerf climax using lust then this entire strategy is lost. This strategy is not unbalanced. Climax is overturned.
I agree with Mage/Druid and Bard as I tried to communicate that they, in my opinion, are the target of love potions without much they can do except reject, reject, reject. I would say that most guardians and wiccans seem to not mind it much. Institute may be the outlier due to their gem effects, but I have never really looked at them. However, I stand by my previous statements. Monks, warriors, and imo guardians/wiccans can sip love potion without much thought.
It's pretty much a 'freebie' affliction that dramaturgists get, and doesn't require any real effort on their part to induce, but lusting is already a strong mechanic and forcing a rejection any time you lust -anyone- is a bit over the top in my opinion. I think it's just too strong of a mechanic and I'm okay if that means love potion and the like are stronger because of it. Requiring the lust to be to the caster of the climax maintains that threat while not making it overbearing.
My kills will not in any way be hindered by the lust nerf since I normally prime my climax with a subtext lust anyway.
@Parhelion Care to expand or should I just change my mind because you say so?
It doesn't NEED to work that way, and there's no harm changing it, especially as you say, you can apply lust easily on your own, and it means tarot users aren't penalised for having people lusted for Empress. You don't NEED to penalise them for it.
If you could implement the changes on the test server and let me and Kaizynne test around, we can give you some relative feedback on this. I always love testing and breaking things for you
I think part of the reason Climax is so unique in the above kill-check respect is because bards, even dramaturgy bards, lack the infrastructure to properly pressure ego. If you're in a position to pressure ego you're in a position to healthkill through aurics instead. Climax is so powerful because it basically manufactures an ego kill process entirely on its own, trying to tie it into an aff-based skill, and it's terrible even as an aff skill: we've hacked it together by applying beast attacks because dramaturgy can't stick anything other than lust and necroscream, at least, has no overlapping affs (just dominate sip).
So basically any change here, including the original suggestions, reduces Climax to a group snipe insta. So it becomes a question of which change is sufficient and then easiest. We can come back during a more normal report cycle and try and fix it properly, which could involve tweaking things or even changing how Climax works entirely. But at the moment it's broken in a way that's bad for the game.
I think you're missing the point, and I can't tell if it's intentional or not
I understand and agree that a dramaturgist (?) Should be able to lust you and have that as an affliction that adds damage and stun to their climax on you. No arguments here.
I have an issue with the idea that I should not be able to be lusted to anyone at all without it adding damage to my climax. If Azula, or Alexandria, or Nelras, or Aramel lusts me for empress, this shouldn't be a 20% damage buff for Silvanus. If rolsand or some other psymet is walking around with pheromones locked, this shouldn't give Silvanus a damage buff. If Magnagora douses themselves in love potion, it shouldn't give Silvanus a damage buff.
If Silvanus has love potion up and it procs on his target? Sure. If my ally has love potion up and it makes me fall deeply in love with them, Silvanus shouldn't get a 20% increase to his damage.
Not gonna lie, I decided this was pretty genius when I realised what you were doing. I ended up making a reflex to drain whatever vial you dropped or handed me into my rift and then emptying it just in case you caught me with it again.
Lust alone would be a 10% ego hit, not 20%.
If a Mag is running around with pheromones or love potion then what is stopping a Cantor from climaxing their allies?
Lust is literally an easy application with one balance. It does little to nerf climax. Everyone would just be able to not worry about rejecting allies.