I realise that people complain about small things in Lusternia a bit too often, but I happened to find the newest changelog interesting and thought I'd look at it. I'm appreciative of the fact that Magnagora is no longer "The City of Evil". However, the rest of them are...lacklustre, imo.
Magnagora (The Engine of Transformation)
A casualty of the cataclysm which unleashed the corruptive Taint upon the First World, Magnagora sees itself as a survivor. Not only have its citizens harnesssed those destructive powers, but through demonic pacts and mastery over the element of Earth, they pursue progress and transformation with little regard for morality and the taboo. Thriving on conquest, devious plots, wicked experiments, and forbidden magicks, the Engine marches ever forwards.Ok, pretty well written. Several lines, explains Magnagora well.
Glomdoring Commune (The Heart of Darkness)
Guided by the Great Spirits of Mother Night and Mighty Crow, those who call this forest of living shadows home are fiercely loyal to one common belief: nothing matters but Glomdoring.
Succinct and short. Yeah, it explains Glomdoring's basic idea. That's about it. Can someone expand on this, please?
Hallifax (The Beacon of Harmony)
Science and artistry are the hallmarks of the floating crystal city of Hallifax. These lawful bureaucrats follow the tenets of Collectivism, a caste system that ensures the orderly pursuit of harmony and the Higher Emotions.
Yeah, we really don't follow the caste system anymore, as it tended to exclude certain player-types and roleplays. Also rather short. Could use some explanation of how we wield air and use harmonics, as well as perhaps a mention of aeonics.
New Celest (The Resurgence of the Light)
Shining upon the shore of the Inner Sea, the holy city of New Celest stands as a symbol of light and hope for the Basin of Life. Heirs to an imperial legacy, Celest's citizens ally with the angels of Celestia and wield the cleansing power of the Water Plane to hold strong against the many forces that seek to corrupt or consume the First World.No complaints here. Several lines, and explains their rp pretty well.
Gaudiguch (The City of Freedom)
Those who embrace the call of freedom and mystery call the desert city of Gaudiguch home. Embracing the teachings of both fleshworking and the Sacred Pyres, all is welcome should it follow the One Law.
Not
bad, but also really short and not really explanatory. Please expand on this one in particular.
Serenwilde Commune (The Grace of the Moonhart)
Guided by the Great Spirits of Mother Moon and White Hart, those who call this forest home know that Serenwilde is the home of the first healed fae and the first druids. They are the First Forest, and they work to ensure that it is not the Last.
In the same boat as Gaudiguch. Not bad, but really short and has no real explanation on why someone should pick this org.
Her voice firm and commanding, Terentia, the Even Bladed says to you, "You have kept your oath to Me, Parhelion. You have sworn to maintain Justice in these troubled times."
Yet if a boon be granted me, unworthy as I am, let it be for a steady hand with a clear eye and a fury most inflaming.
Comments
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A gentle breeze ruffles your wings and whispers in your ears, as if for you alone, "Dragonfly's words shine... seeds, sown and tended, inspire... a forest harvest."
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Maylea reaches out, Her fingers poised in midair. "Now you are of Me, even more than you were before." Her golden and azure eyes glitter. "Walk well, Eldin. Shed glory in My name, and bring life to the lifeless."
This, though I'd also suggest at least quoting the One Law
I'd also like to respectfully point out that these look like they were copied from the same template.
I think Seren's one kinda says less than the old one did? And the last forest line feels like it needs more context for true newbies? (like if you ignore knowing that Glom and Seren are enemies, could also be read as Serens' job is to protect glom)
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Mother Moon and the White Hart guide those who live within the shelter of Serenwilde, the First Forest. Seeing the wounds inflicted on the natural world, the Shelterfolk work tirelessly to heal and protect it at all costs. The sacred dead, spirits of nature, and even the land itself rise to fight alongside the folk. Brutal, Benevolent, Serene, Wild, the folk are an eclectic group that embrace and reflect the many aspects of nature.
I think the wall I hit is there's stuff to hit which is like... important but also word counts. Would maybe be easier if guilds were still in character creation because they provide more info.
They say the veil is thin in the Serenwilde Forest with its solemn cairns and merry fae. Heeding the ancient wisdom of their Great Spirits Moon and White Hart, those who dwell beneath these sacred moonhart boughs know this truth. Though as diverse a people as there ever were, this commune is guided by one common cause: to protect the purity of the First Forest, and ensure that it is not the Last.
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A gentle breeze ruffles your wings and whispers in your ears, as if for you alone, "Dragonfly's words shine... seeds, sown and tended, inspire... a forest harvest."
~
Maylea reaches out, Her fingers poised in midair. "Now you are of Me, even more than you were before." Her golden and azure eyes glitter. "Walk well, Eldin. Shed glory in My name, and bring life to the lifeless."
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A gentle breeze ruffles your wings and whispers in your ears, as if for you alone, "Dragonfly's words shine... seeds, sown and tended, inspire... a forest harvest."
~
Maylea reaches out, Her fingers poised in midair. "Now you are of Me, even more than you were before." Her golden and azure eyes glitter. "Walk well, Eldin. Shed glory in My name, and bring life to the lifeless."
So like... Last forest might be unclear to a newbie, getting to play a different kind of necromancer might be a hook. Same hitting people looking at Hallifax with air and time magic
Collectively dedicated to the pursuit of art, science, and the Higher Emotions of <insert these here (how was I chairman twice?)>, Hallifax sees itself as a shining bastion of reason and culture in a world gone mad. These lawful bureaucrats follow the tenets of Collectivism, a system of social stratification that ensures that each person is using his skills and talents to their fullest potential to improve the lives of all. Whether it be cleaning the crystalline city, channeling the power of the winds, organizing paperwork, or overseeing the flow of time itself, there is a place for everyone within the Commonwealth.
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A gentle breeze ruffles your wings and whispers in your ears, as if for you alone, "Dragonfly's words shine... seeds, sown and tended, inspire... a forest harvest."
~
Maylea reaches out, Her fingers poised in midair. "Now you are of Me, even more than you were before." Her golden and azure eyes glitter. "Walk well, Eldin. Shed glory in My name, and bring life to the lifeless."
Czixi, the Welkin murmurs, "Fight on, My Effervescent Sylph. I will be with you as you do."
Aian Lerit'r, Lead Schematicist exclaims to you, "A *paperwork* emergency, Chairman!
(The issues when I was in Halli weren't about being lesser but just really mechanical, like caste being tied to cityrank meant not many people hit cr6 so people were doing villages with only two influence attacks)
Czixi, the Welkin murmurs, "Fight on, My Effervescent Sylph. I will be with you as you do."
Aian Lerit'r, Lead Schematicist exclaims to you, "A *paperwork* emergency, Chairman!