I can only imagine a lot of people have feelings they want to get about what happened and if people don't voice their concerns then we'll never improve anything.
I'm going to add my thoughts at some point but I think it'd be wise of me to take a break before I properly articulate how frustrating this whole event was.
I'm obviously expecting this thread to be met with a bit of confusion from those who weren't facing Creeping. Just be a bit respectful.
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Every Wyrdenwood doing Creeping is a minimum of 1000 extra damage, but potentially 2k damage. And stun which stops you from curing before the next one unlike real chemists. As well as a free 1k bleeding.
You were getting 7+ kills from about 4 rooms away. It's true that a lot of that is to do with lag, but it's not as if you couldn't do it in a quake or any other combat event.
Shadowlight had two people for staff duty. One (me) was specifically told several dozen times that his job wasn't to fight, it was to hold the staff. Ciaran's job was to chase the staff, and bring it to me. Everyone else was a wyrdenwood/chem, we had one melder (Ayisdra), I think two Celestines for beckoning (they didn't do as much as the Nihilists did, #notsalty), and we had some warriors with a few shadowdancers. We specifically set up for damage and fortressing, which is what Ascension is about. It's an endurance trial. The last 15 minutes, I just laid on my INVOKE SERPENT alias and hoped it would go through, yelling over voicechat about needing salting until it happened.
Having said all that, there was absolutely nothing that kept any of you from being a pyrochem, wildewood, or geochem, link each of your corresponding fellows, and aoe bombing the hell out of us. We were focused about our task, you were not. That doesn't mean you deserved to lose, but we squeaked out a win despite being outmatched.
Now, I'm not saying all of this to piss you off. I don't know how much prep you personally spent getting ready for this. I went out of my way to try and max my resistances as much as possible, investing in a level 3 health rune as well as three different level 3 resistance runes towards elements I knew I'd be taking damage from. I changed classes TWICE to get where I needed, first taking up Sentinel (warrior) for tankiness, then afterwards finding out that monk would be marginally tankier. I invested in maxing out my wonderpipe for more elemental protection as well as wonderpiping krokani for some protection as well as reduced blackout, and even secretly reincarnated into a kephera temporarily to take less damage from attacks, with my divine pendant giving me the level 5 kephera perk, sending roughly a third of fire and asphyx (Pyrochem), cutting and blunt (ninjakari, warrior, nihilist torture, some Caco damage) damage to my 13/13 ego instead. I made sure I had aethercandies and full tattoos (22% armour, plus a shield for another 3% as needed). I looked for every perk I could find, even going so far as chatting up a divine and working to impress them to earn a truefavour for increased protection. I juggled four different karma blessings. I chatted up everyone on my side and asked for tips, help with reflexes, and any way to help my chances.
I jumped through hoops to get where I was, and I still had people carrying me, because it's a team effort. That's how it works.
So I don't see why you want to bring up chem stacking when its effects are not even comparable to wood stacking. With that said, I am completely in favour of nerfing chemists to oblivion if it means we can at least tone down woods into something reasonable.
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I'm on the record as saying that stuns are cheap and the admin overuse them.
I'm still waiting on melds to be fixed.
Except that stuns don't stack, and when you come out of stun, there's a period of time where you're immune to stun for a while.
You were losing badly until you started exploiting the Wyrdenwood creeping.
This really wasn't some underdog clutching a victory or anything remotely romantic. Pretty sure you had more people, with a bunch of constant healing auras to keep you alive. They were useless though, as all you needed was the good old creeping factory. Creeping probably made up about 90% of kills on your side.
Nearly everyone who actually took part in that fight against the Wyrdenwoods came away feeling honestly demoralised and completely alienated.
Stuns don't stack, but a 3s stun (which chemists don't get at a distance) is deadly when even 2 more bombs are coming up.
The stuns don't even need to stack, because stun stops all actions. Once the first bomb hits you, you can't heal up or prevent the rest from hitting you, too. All that's needed is for them to go off within the 3 seconds that the stun lasts. That's the time window for woods: 3 seconds. For chems, it's a fraction of a second (you need to beat autocuring).
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Do I think wyrden/wildewood are a lot stronger than xyzchemantics? Absolutely. I absolutely think they're more powerful with the +2 "affs" and the 2s faster bomb time.
If you had all flexed to your respective chemwood classes, you would have had a very similar result to us.
I understand that you are all, for the most part, unhappy with the turnout of ascension and the way things went down. I retired my old character because of an Ascension event.
Choros definitely was not trying to talk himself up and make you all feel worse. So please don't go attacking him for that, even if it seems like he did.
For the most part, IHC did really good. I definitely think there are things that could use improving, but that goes for both sides.
Tl;Dr - ascension sucks, we've all been there. Could you have done exactly what we did? Yes, even without the xwood racial. You guys did really good.
Problem: Wyrdenwood and Wildewood race give too large a benefit to their class.
Solution 1: Change the -Wood races to be a cosmetic only change, with the character keeping the benefits of their current race (functioning similar to race hats).
Solution 2: Same as solution 1, but make all bombs across all specs mirrored in damage type percent (ie. all non-physical, 33% physical, or 50% physical) and effects where relevant (all do the same amount of bleeding mana drain etc just change the relevant affs for the org).
08:36:43 You see the death occur at Lost within a raging duststorm. (?)
08:36:43 Nelras has been chewed away to ash and a blackened corpse by Crimebear Brawrur Lunarose, of the Psychedelic Paw's ravenous arson.
08:36:43 You see the death occur at Lost within a raging duststorm. (?)
Someone also died to you w/ fire damage before that, in the same timestamp.
I'm fully aware that my team carried me. There's not a single person in the group that didn't help make sure this win happened. All I did was work my ass off to make sure they had something they could work with. What I wasn't going to do was go out of my way to make their work any harder than it had to be. I invested in myself, asked for help and advice, tweaked my reflexes, and tried to earn their support. I wasn't owed their support, and both Ixion and Ciaran deserved this more than I did.
Also even Wildewood aren't as good Wyrdenwood.
Taking this piece by piece. Doing the 10-p bombs without affs is a terrible move. Testing on myself, the 10-p bomb without affs hits me for around 25% health, no stun. One of the 5-p bombs (pyrokinetic) is stronger, hitting at around 30% health, no stun. For comparison, a dry 10-p wyrdenwood bomb hits me for around 48% health, 3s stun.
This also answers the line of thought that if we had switched to chemwood (which most of us had - I'm a mancer, normally, Ixchilgal is illuminati), we would have the same result. The only way that we would have had the same result is if we all went Serenwilde and picked up Wildewood, or if we had double our numbers in chems.
The worst part about this Ascension even is that we knew that creeping was going to be the name of the game, we raised the issues and were shot down, we turned around and invested hard to get people wonderclock-20 for timestop, we developed shielding strategies, and all of it still went down the drain. And we're still being told to get good instead of having a proper look at Creeping.
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“That which can be asserted without evidence can be dismissed without evidence.” -Christopher Hitchens.
For comparison: Wyrdenwood's affs are vomiting, dysentery, paralysis, haemophilia, and entanglement
Wildewood's are broken arms or legs, clumsiness, faerie fire and a damaged skull.
edit; what is faeriefire? luminosity?
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Creeping's are all dust and writhe.
With that said, I've read the tone of admin replies and concede that Creeping is staying.
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Fair enough. Which one of broken arms/legs/clumsiness/faeriefire or damaged skull do you think Garland should be able to do?
And if you're adding this, are you taking out Wildewood Treehug, which apparently deals broken limbs, large amounts of damage, and can hit with two rune afflictions (which are able to afflict with, yes, faeriefire and clumsiness)
Also, yes, we can benefits to our 10p bomb, but any benefits a Wyrdenwood has have a +2 added on top.
If we had 5 chemists using the 10p bomb at the same time it'd deal about 10k damage, which would kill people without runes or whatever Celestine buffs you were throwing around. There'd also be no stun.
5 Wyrdenwoods would do 20k damage and 5k bleeding, also stunning for 3s. I know that's slightly unfair since not everyone has the demi+ aff so let's bring that down a bit.
To 15k with 5k bleeding and stuns. And that's if no one has the demi+ thing.