Hi!

So, I haven't played in quite a long, long, long, long time and I'm thinking of maybe coming back. Admittingly, that's a big maybe there. I don't know yet whether I'll manage to stick around. Having time is always an issue for me. -.-

I do however have a few questions for all the knowledgeable folk out there. :)

1) Is anyone selling a good system? Should be for Mudlet and include all the curing / defensive stuff (including parry etc). Should preferably have support / get updated.

2) Is anyone selling a (mostly) complete Mudbot map? I'm fine with no support (though I don't mind if there is one either :) ). I generally love mapping and can edit it myself if something changes.

3) If I do come back, I'm moving Ryanne back to the ur'Guard. It's where she should be to begin with (arrr-peee), plus oocly I just want to take a whirl at playing a warrior. So, which knighthood spec would you guys say is most "fun" to play with? With fun I mean (for example) that there are several different ways you can go in combat (no one trick pony), and not which spec needs only one macro mashed repeatedly to kill everyone. That would be unfun. -.-

4) If I remember correctly there wasn't / isn't multiclass here. But you can switch between different skills within your class? If so, what's the cost for switching?

 5) Anything else I should have asked and didn't?

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Comments

  • 1) I don't use Mudlet myself, but AFAIK, the biggest system out there is M&M. I've heard good things about it too, so it's probably a good place to start (and perhaps stop) looking!

    4) No multiclass per se, no. There is, however, skillflexing, which means you can temporarily forget skills as opposed to permanently forgetting them. It means you don't get any lessons back from forgetting temporarily, but you can switch to that skill and get it at the point you forgot it at the cost of 50 lessons. 25 if it's a specialisation/prereq (so 50 for Stealth, for instance, but 25/25 for Knighthood/spec). You can buy an artifact that will make that switch free though (I think it costs 2k credits).
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  • Oh, and since I don't know how long you've been gone:

    5) Liquidrift. You no longer need to carry 40+ health vials around. With the liquid rift, you can put 2000 sips of 25 types of liquids in the rift, and link vials with teardrop sigils (or runed vials) directly to it. When the vials decay, you just buy a new vial and teardrop and relink, no liquids wasted. Yum.

    6) Politics. Right now there's a big political shift happening with the breakdown of the alliance between Celest and Glomdoring. Celest seems to make friends with Serenwilde and Hallifax, and Gaudiguch and Glomdoring are close as well. Not sure how Magnagora is, but I haven't seen anything from them, really, other than some feelers towards Glomdoring.
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  • edited February 2013
    @Ssaliss: Thanks for answering. :) Every 'long' in my first post equals roughly one rl year. So.. quite some time. ;) I have heard of a few things that changed since then (like liquidrift), though no clue about the details (or in this case how they work).

    I'm also looking up m&m atm. It's burying me under a list of features.. I think it'd be far shorter to list what that system doesn't do (kind of like a tl;dr version) ... :-O

    PS: Where're the smilies of the old forums? I miss them.. they were awesome ^ 10.
  • The smilies were lost two switches ago, unfortunately, to the dismay of everyone (Estarra included). We all miss them :(
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  • Four years... What has happened in four years? Hrm.

    • Some bashing areas have guards
    • New Demigod/Ascendant system
    • Cults
    • Tattoos
    • Curios
    • Ikons

    I'm sure I'm forgetting lots, but that should cover the major changes. Of course, outside of those we have tons of new areas, tons of new quests, new Gods, some old Gods have vanished, new skills, etc.

    image
  • Ssaliss said:
    Four years... What has happened in four years? Hrm.

    • Some bashing areas have guards
    • New Demigod/Ascendant system
    • Cults
    • Tattoos
    • Curios
    • Ikons

    I'm sure I'm forgetting lots, but that should cover the major changes. Of course, outside of those we have tons of new areas, tons of new quests, new Gods, some old Gods have vanished, new skills, etc.

    Aetherflares

    -Chemantics, -Wood

  • Oh yeah, I forgot about the flares. And I kinda bunched the -chemantics and -wood into "new skills".
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  • Well, several of these new thingies don't tell me anything.. but right now I have a more important question:

    What the hell happened the the credit market?! I knew it had become expensive around here, but are people seriously buying credits at 27k++?
  • Unfortunately, right now a lot more gold is coming into the system than is going out of it. I've heard of people routinely getting 50k-100k per hour from bashing, and with nothing else to spend that gold on, well... inflation happens.
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  • Gold is a lot easier to come by in the game nowadays. Yep, it's been like this for a while!
  • edited February 2013
    Easy enough if you're not endgame though (lvl 77 yay!)? Easy enough to do it alone? I don't have the sort of money to trans skills through massive cash investments. -.-
  • EnyalidaEnyalida Nasty Woman, Sockpuppeteer to the Gods
    If given sufficient time, it's probably doable.  I wouldn't really count on it though. In a few hours of non-endgame bashing, you could probably muster up something like 100k gold, enough to buy a bit over 3 credits?

    The best way is to participate in contests and events for credit prizes, especially bardics/artisanals. Lots of credits each month go out for those!
  • There's also selling esteem from influencing and questing! You're not restricted to bashing, though that is the most lucrative.
  • It's interesting to note that in general, the only place that has been hit by inflation is the credit market, and not the created goods (i.e. herbs, potions, clothes, etc). I guess there's just too big a supply for it to really be affected; even if people could generally afford triple the cost for a health potion (yes, newbies included), no one wants to take that first step. Although really, even if all current providers were to agree on tripling their prices overnight, there'd soon be someone coming around and challenging them, starting a new competition for customers.
    image
  • I've heard that the created goods market has actually deflated due to the increasing number of people who can make stuff.
  • The last bit of the discussion leaves me confused, I admit.

    I do understand that it is easy to make plenty gold for endgamers (apparently Aetherhunts
    are the way to go to there). But for a newcomer to Lusternia it is fairly difficult to
    make more than 30k gold a day, including charity influencing and plenty scholar/bard-runs.
    A look at the credit market leaves me baffled as to how I am supposed to transcendent my
    guild skillset in any reasonable amount of time.

    Please do not misunderstand the intention of my post. I am not saying that the game needs
    an easier way to make gold, nor that it is impossible to get there. For someone new it is
    quite a steep curve and investment though, which might be related to a lack of knowledge.

    So, I suppose, my question is: How can you earn 100k a day around level 70+?

    I do not mind to figure out details or to do some leg work. Can you start me off with some
    hints or an area, please?

  • edited February 2013
    Skeara said:

    The last bit of the discussion leaves me confused, I admit.

    I do understand that it is easy to make plenty gold for endgamers (apparently Aetherhunts
    are the way to go to there). But for a newcomer to Lusternia it is fairly difficult to
    make more than 30k gold a day, including charity influencing and plenty scholar/bard-runs.
    A look at the credit market leaves me baffled as to how I am supposed to transcendent my
    guild skillset in any reasonable amount of time.

    Please do not misunderstand the intention of my post. I am not saying that the game needs
    an easier way to make gold, nor that it is impossible to get there. For someone new it is
    quite a steep curve and investment though, which might be related to a lack of knowledge.

    So, I suppose, my question is: How can you earn 100k a day around level 70+?

    I do not mind to figure out details or to do some leg work. Can you start me off with some
    hints or an area, please?

    Hunting is generally better gold-wise and xp-wise in my experience compared to influencing, if you hunt off the beaten path.

    When Catacombs of the Dead and Mt. Dio have not been touched for a while, each monster can drop close to 2000 gold per.  Same with the zombies in the gutter, and even the zombies out in the world (when they have been released, like now).  More people hunt the zombies though, so they tend to be closer to the 500-1000 gold range.
  • EnyalidaEnyalida Nasty Woman, Sockpuppeteer to the Gods
    edited February 2013

    Skeara said:

    The last bit of the discussion leaves me confused, I admit.

    I do understand that it is easy to make plenty gold for endgamers (apparently Aetherhunts
    are the way to go to there). But for a newcomer to Lusternia it is fairly difficult to
    make more than 30k gold a day, including charity influencing and plenty scholar/bard-runs.
    A look at the credit market leaves me baffled as to how I am supposed to transcendent my
    guild skillset in any reasonable amount of time.

    Please do not misunderstand the intention of my post. I am not saying that the game needs
    an easier way to make gold, nor that it is impossible to get there. For someone new it is
    quite a steep curve and investment though, which might be related to a lack of knowledge.

    So, I suppose, my question is: How can you earn 100k a day around level 70+?

    I do not mind to figure out details or to do some leg work. Can you start me off with some
    hints or an area, please?

    Scholar/Bards give teensy-weensy, paltry levels of gold! 

    The real cash from influencing comes from esteem, though for the very new player, a proper figurine dulls the profit there, it's nowhere as easy as before for young players to sell esteem in any quantity. Moving to figurines from needles made it a more expensive racket. There are a few players out there trying to amass huge quantities of esteem, and sometimes orgs will purchase up esteem for shrine raising/defiling. 

    However, to be perfectly frank, don't expect to transcend a guild skill or two off gold purchases without putting in a LOT of time in the trenches. A really huge amount. Even making 100k gold a (RL) day, it'll still take you something like 70 RL days to transcend a skillset from scratch, assuming you haven't milked all your bonus lessons yet. If you have, that numbers goes up. 

    Participate in contests! Fastest way to transcendent! 

  • edited February 2013

    Aha! Awesome advise. Thanks for the quick help, @Valen.

    Time to pull off the gloves and bash things with my lyre then!

    :D

    Oh, gah. @Enyalida ninja'd me with her advise.

    Thanks a lot. And yes, I do not mind to work for it and I am likely to buy some credits oocly at some point, too.  It is just a bit overwhelming when looking at the amounts needed, hehe.

  • edited February 2013
    By "contests," what do you mean? Like...Seals and stuff like that?
    The Necromentate's mind opens to you, and a grotesque, demonic figure appears in your mind's eye, screaming in torment:
    "THE DEMON LORDS CAN NEVER TRULY BE KILLED - GREAT IS THEIR POWER."


    You shock a platinum-coloured geomycus with tales of terror bestowed on villages who don't follow Magnagora.
    A platinum-coloured geomycus slaps her knee and declares that, by the gods, Ptoma Hive should follow the Grand Empire of Magnagora after all!
    Shouts rise up from Ptoma Hive, as its denizens loudly pledge themselves to the Grand Empire of Magnagora.

  • EnyalidaEnyalida Nasty Woman, Sockpuppeteer to the Gods
    Well yes, but also artisanals and bardics. Bashing competitions, influencing competitions, design competitions, quizzes, games, and scavenger hunt events all give out really great prizes, many of which can be won by non-demigods. Bashing competitions (while less than demi) are where I got a big chunk of the credits I used to trans skillsets, with no offensive artifacts to my name!

    On top of that, most orgs have all kinds of incentive programs that aren't taken advantage of. For instance, Serenwilde gives out gold and credits to published authors and playwrights, more if you win! If the proceeds from such things are low, poke your ministers to consider bumping up the prizes and participation bonuses! 

    For comparison, winning a single bardic or artisanal nets you 300 credits. That's NINE MILLION gold worth of credits. Even just being a notable mention (participating with good effort) brings you 50 and one point. Every 4 points, you get a rising bonus amount of credits! Participate well every month, and you'll quickly supplement your lesson stash, while adding something to Lusternia!
  • TacitaTacita <3s Xynthin 4eva!!!11
    Glomdoring has gold and credit incentives for those who contribute to the library :) You get gold according to the length of whatever you publish, and then you get credits for being submitted to prestige - with even more if you win! You get favours along all of this too.

    Bardics are where I have gotten the vast majority of my credits personally, I would have a lot less in terms of skills and artefacts without them!
  • Skeara said:

    Aha! Awesome advise. Thanks for the quick help, @Valen.

    Time to pull off the gloves and bash things with my lyre then!

    :D

    Oh, gah. @Enyalida ninja'd me with her advise.

    Thanks a lot. And yes, I do not mind to work for it and I am likely to buy some credits oocly at some point, too.  It is just a bit overwhelming when looking at the amounts needed, hehe.

    About 5 weeks ago, when I was new and ~level 60 or so, I was making maybe 50k an hour (or more? It's been a while) rotating quinotaurs, shallach orcs, and grey moor aslaran/krokani and selling those to the relevant denizens.
  • KarlachKarlach God of Kittens.
    Considering Esteem can sell for 15-20g per unit, you can gain a fair amount of gold just influencing and selling it off.

    However in Magnagora you've an excellent reward system you should look over and use to your benefit. Anyone CR1-3 can get gold just doing the power quest on a constant repeat basis, as well as credits for power donation to all members.

    The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."

    You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!


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  • XenthosXenthos Shadow Lord
    Since when does Dio drop gold?

    Last I checked only one mob there did, and I submitted a bug report about it that is still sitting in Classified status.
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  • Thanks for all the info! (Yeah a bit late but uh..)

    I'm sort of sceptical because the credit market looks as shot as ever but.. on another note: What's the most fun mage specialisation these days?
  • EnyalidaEnyalida Nasty Woman, Sockpuppeteer to the Gods
    I'd say either Pyromancers or Geomancers.
  • Oh, sorry: I meant I am already a Geomancer and I don't know what tertiary to take. Runes, Psionics (telepathy or telekinetics?) or dreamweaving?

    But good to know Geomancers are considered fun! :D
  • EnyalidaEnyalida Nasty Woman, Sockpuppeteer to the Gods
    edited March 2013
    Psionics! It's by far the most powerful, and it offers the most utility/bashing capability as well. Specifically Telekinesis.
  • Thanks!
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