So, I haven't played in quite a long, long, long, long time and I'm thinking of maybe coming back. Admittingly, that's a big maybe there. I don't know yet whether I'll manage to stick around. Having time is always an issue for me. -.-
I do however have a few questions for all the knowledgeable folk out there.
1) Is anyone selling a good system? Should be for Mudlet and include all the curing / defensive stuff (including parry etc). Should preferably have support / get updated.
2) Is anyone selling a (mostly) complete Mudbot map? I'm fine with no support (though I don't mind if there is one either ). I generally love mapping and can edit it myself if something changes.
3) If I do come back, I'm moving Ryanne back to the ur'Guard. It's where she should be to begin with (arrr-peee), plus oocly I just want to take a whirl at playing a warrior. So, which knighthood spec would you guys say is most "fun" to play with? With fun I mean (for example) that there are several different ways you can go in combat (no one trick pony), and not which spec needs only one macro mashed repeatedly to kill everyone. That would be unfun. -.-
4) If I remember correctly there wasn't / isn't multiclass here. But you can switch between different skills within your class? If so, what's the cost for switching?
5) Anything else I should have asked and didn't?
Comments
4) No multiclass per se, no. There is, however, skillflexing, which means you can temporarily forget skills as opposed to permanently forgetting them. It means you don't get any lessons back from forgetting temporarily, but you can switch to that skill and get it at the point you forgot it at the cost of 50 lessons. 25 if it's a specialisation/prereq (so 50 for Stealth, for instance, but 25/25 for Knighthood/spec). You can buy an artifact that will make that switch free though (I think it costs 2k credits).
5) Liquidrift. You no longer need to carry 40+ health vials around. With the liquid rift, you can put 2000 sips of 25 types of liquids in the rift, and link vials with teardrop sigils (or runed vials) directly to it. When the vials decay, you just buy a new vial and teardrop and relink, no liquids wasted. Yum.
6) Politics. Right now there's a big political shift happening with the breakdown of the alliance between Celest and Glomdoring. Celest seems to make friends with Serenwilde and Hallifax, and Gaudiguch and Glomdoring are close as well. Not sure how Magnagora is, but I haven't seen anything from them, really, other than some feelers towards Glomdoring.
I'm sure I'm forgetting lots, but that should cover the major changes. Of course, outside of those we have tons of new areas, tons of new quests, new Gods, some old Gods have vanished, new skills, etc.
Aetherflares
-Chemantics, -Wood
What the hell happened the the credit market?! I knew it had become expensive around here, but are people seriously buying credits at 27k++?
The last bit of the discussion leaves me confused, I admit.
I do understand that it is easy to make plenty gold for endgamers (apparently Aetherhunts
are the way to go to there). But for a newcomer to Lusternia it is fairly difficult to
make more than 30k gold a day, including charity influencing and plenty scholar/bard-runs.
A look at the credit market leaves me baffled as to how I am supposed to transcendent my
guild skillset in any reasonable amount of time.
Please do not misunderstand the intention of my post. I am not saying that the game needs
an easier way to make gold, nor that it is impossible to get there. For someone new it is
quite a steep curve and investment though, which might be related to a lack of knowledge.
So, I suppose, my question is: How can you earn 100k a day around level 70+?
I do not mind to figure out details or to do some leg work. Can you start me off with some
hints or an area, please?
When Catacombs of the Dead and Mt. Dio have not been touched for a while, each monster can drop close to 2000 gold per. Same with the zombies in the gutter, and even the zombies out in the world (when they have been released, like now). More people hunt the zombies though, so they tend to be closer to the 500-1000 gold range.
Scholar/Bards give teensy-weensy, paltry levels of gold!
Aha! Awesome advise. Thanks for the quick help, @Valen.
Time to pull off the gloves and bash things with my lyre then!
Oh, gah. @Enyalida ninja'd me with her advise.
Thanks a lot. And yes, I do not mind to work for it and I am likely to buy some credits oocly at some point, too. It is just a bit overwhelming when looking at the amounts needed, hehe.
"THE DEMON LORDS CAN NEVER TRULY BE KILLED - GREAT IS THEIR POWER."
You shock a platinum-coloured geomycus with tales of terror bestowed on villages who don't follow Magnagora.
A platinum-coloured geomycus slaps her knee and declares that, by the gods, Ptoma Hive should follow the Grand Empire of Magnagora after all!
Shouts rise up from Ptoma Hive, as its denizens loudly pledge themselves to the Grand Empire of Magnagora.
However in Magnagora you've an excellent reward system you should look over and use to your benefit. Anyone CR1-3 can get gold just doing the power quest on a constant repeat basis, as well as credits for power donation to all members.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Last I checked only one mob there did, and I submitted a bug report about it that is still sitting in Classified status.
I'm sort of sceptical because the credit market looks as shot as ever but.. on another note: What's the most fun mage specialisation these days?
But good to know Geomancers are considered fun!