Astrologers can cast rays at targets for affliction or damage, depending on the ray. Notable about this:
1. Zodiac sign ray effects depend on the position of the planets, so their effects vary with time and are the same for all targets.
2. Planetary sign effects depend solely on the nativity of the target, i.e. when they were born (which OOCly depends on when you created your character).
3. Ray attacks are fast compared to normal eq-using attacks (an astrologer can probably help out with exact numbers).
The nastiest affliction on the list imo is aeon (although it doesn't really matter for my case here which one is), so all those who were born with aapek in a cardinal sign can be pounded with very fast aeon at all times (yes, I am one of them). Since this is nothing one can change, ever, unless you stop playing the character and create a new one with an eye on the nativity, it would be nice if there were some rotation for the effects of the planets, too (as there is for the sign rays). Opinions?
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Unless it's changed, your birthdate never actually changes with that so you can always tell when it's been adjusted.
In style though, it makes more sense to me for people to just have one nativity and that's it.
I mostly agree with what Celina says. Astrology's fun but most of the time it's hard to use. I'd like meteors need to be bigger. Too many people survive four spheres with all their truefavours and dmp; getting more is usually impractical and often impossible.
I personally found astrology very nice. It might be good to make some buffs independent of the constellation (needn't be the same ones that are currently achievable via spheres), and it would help to have meteor work indoors in some form, to make the whole skillset a bit less situational and thus perhaps more appealing especially to new players.
Now if rays really have a base casting time of 3 seconds, it's not as much of an issue, since that is, if I remember correctly, also the base casting time of aeonics aeon. I somehow recalled rays being faster than that, though.
Yes, that's a nerf. If for not other reason than it requires astrologers to revamp their already complicated script not to benefit astrologers in the least, but to benefit people like you who have aeon in their nativity. As it is, nativity is the only reliable thing in astrology, and being able to keep track of who has aeon nativity saves them from having to NATIVITY BLAH 10 different people every fight. That would just be obscenely inconvenient and obnoxious. Which Astrology does not need more of, because it has plenty of both as is.
It's been a minute, and I could be wrong, but I do want to say it's 3 seconds. I was wump so mine was faster, but that's just a wump thing. I can't test it since I'm a healer, but I know for sure my rays were not faster than 2 seconds, which as a wump it would be if the rays were 2.5 or 2 seconds to cast. So I'm pretty sure I'm right.
It's great with twist. Because of meteor. Not because of fast sometimes aeon.
Astro is nice at times. Really, really nice in a rare few instances. Which is, not coincidentally, why it kinda sucks too.