It's a common thing by now: Custom pets with reactions that let the owner and/or the whole room know who enters and leaves and where to/from. Pet reactions are supposed to be more on the roleplay than the combat side, but this is certainly something that has combat relevance; it negates a major aspect of being shrouded (unnoticed entry and departure). I'd personally vote to remove those reactions from pets altogether, what do others think?
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Especially since there are also skills that void shroud in its entirety.
When the option was first released, it was forced to have a cool-down, which negated the effect some what and reduced the spam.
My pet still behaves this way. Unfair! Either nerf all the pets to be like mine, or fix mine so it is just as annoying/obnoxious.
You could just have people submit another reaction to take the place of the entry/exit one. They only cost 25 credits each, too, iirc, so they're really cheap.
Skills that negate shroud completely are not exactly common. I've switched guilds galore and I think I only ever had access to one (shadowlight).
I'm more for changing the reactions to not fire on a shrouded person, rather than removing them entirely.
If this can't be done, then...leave it the way it is, really. I have no strong feelings either way, but don't want to see people being forced to change their pets over it.
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On a side note, I appreciated people posting the War Seal logs, and I couldn't help but notice in yours that you have a highlight for when your target leaves the room. You even made a highlight that triggers off of Shuyin's (?) pet. Highlight means it can't be all that unimportant, if you ask me.
EDIT: Oh, one more thing, since Tacita mentioned that her pet sends her tells about enemies entering. I've heard of something like that from someone else before, and they said it even works when the pet is not in the same room they are in. Basically a guard (until it resets to the stables), and while I don't know details about the range of that, it's still not okay (if true).
It's actually better than basing it off of the regular enemy list since it cannot be manipulated by anyone outside of your order (unless they get themselves onto the list of order enemies by killing realm mobs). And let's face it, in fights that matter, almost any target will be an order enemy, simply because people get enemied specifically for those fights (domoths, wildnodes, special events).
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You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
I don't know, I didn't enemy anyone for this last wildnodes despite using wrath, I didn't enemy anyone just for the War Seal either, but yes, I did enemy people for Chaos strictly so shrine effects would hit them, not for OP pet sensing powers. I think this argument falls a little flat. Did Xenthos enemy you to Shikari just for wildnodes? <- asked him, He did and he unenemied after. So there you go there
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