So, apparently its been 500-ish days since I've signed on, and certain people have been bugging me to make a return! So, I figured I'd at least consider it. I'd piggyback off of the other returning thread and just learn from that, but it sounds like that individual has different questions than I do. (I'm definitely staying in Celest, and probably whatever guild I happen to be in presently)
Anyways, the main reason I left is that it felt like I had nothing to do but the same old same old grinding for hours, waiting to have a brief period of excitement before getting killed on Nil and losing millions of essence that I have to grind back. Has anything changed in that regard? Is there anything new to do that would mix things up a bit? Anything particularly noteworthy occur in the last year and a half that makes lusternia a better game than when I left? If I was bored then, think I'd still be bored now?
Thanks in advance for any input!
Comments
Well, there's a plenty to do nowadays, even games such as psychodrama(I like that one) and Vengeance(don't like at all) aetherspace if you've benn gone that long or whatnot. But yeah, some new areas too, challenging ones at that.
call the curse of the toad down upon his head. You watch in satisfaction as warts break out over his
skin which then turns green and slimy. Finally, he shrinks and transforms into a large, ugly toad!
With a telepathic sigh, a pooka tells you that he has lost control of Arcanis's actions.
In order to put the pathetic life of a warty toad out of its misery, you lift a foot and bring it
down mightily on its bloated green body.
A warty toad's back breaks under the weight of a heavy foot, its innards spilling out and leaving a
messy stain on the ground.
You have slain a warty toad.
A warty toad wobbles about uncertainly and turns a pale shade of green before suddenly stretching
and transforming into a demigod. Shaking his head, Arcanis stands before you where once there was a
toad, looking slightly disoriented and perplexed with his tongue lolling out the side of his mouth.
Arcanis drops the corpse of a pixie.
Arcanis drops the corpse of a pixie.
Arcanis drops the corpse of a pooka.
Arcanis drops a stalk of faeleaf.
Having been too much for the mortal threads of Arcanis, he screams in agony as flames engulf his
body and burn it to a crisp.
You tell Lord Fist Arcanis De'Unnero, Chosen of Wrath, "By the by, let that be a lesson in manners.
I don't need friends to kill some of you one on one."
That is all you need to know.
See you soon!
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
What hurts is the lack of wounding runes.
Edit: Like I said, you'll be useful in group fights where Knights stack up and you'll make it easier for someone else to get the afflictions (or possibly score off their own) to make curing harder. But the difference before and after is huge, moreso than I'd dare say artifacts affect other class types.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
But generally speaking, a percentage based boost is probably better than +5 to a stat, so wounding runes are a better choice than stat runes if you can only choose one of the two. This is especially true for 2handers, who get an innate boost to their precision (wounding) stat in the first place, so a single wounding rune on a 2handed weapon is going to have more effect than a single wounding rune on a single 1handed weapon.
In essence, adding runes to your weapons don't add much to their effect until you start hitting the higher levelled stats AND get wounding runes to add on top of it. Effectively, runing knight weapons give less noticeable benefit per credit even when you're investing for level 1 stats, as compared to say, buying a magic damage rune for a caster. It also doesn't help that level 3 stats are so expensive too. Unruned weapons are sorta viable, if only because comparing an unruned weapon to a weapon with low level runes yields only a very small difference.
As for bashing, max out the speed to the highest 10 incriment, and pile the rest into damage. Again if you've a balance bonus you can afford a speed drop for damage increase.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Both weapons and armour, it's a massive difference.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!