Okay, so I'm not the sharpest tool in the shed, and I just noticed by accident that having truehearing as part of my standard defence set was blocking
my own beneficial songs as a bard. I'd just assumed that song bonuses were special and didn't show up on BODYSCAN... but no, it was just me not understanding (or having forgotten) how deafness works now.
However, the more I think about it, the less I really understand why Truehearing exists as it does. I mean, I totally understand having a defence against the passive effects of a particular archetype for player vs player combat (equivalent to protection scrolls for mage demesnes), but as far as I was aware, protection scrolls don't make you immune to elementalism/druidry entirely, including your own support abilities.
1. Doesn't it kind of make Lipread in Discernment pointless? Like, wouldn't it make more sense to just be able to become deaf and lipread as a defensive option... why do we even need a separate 'truehearing'?
2. Not that PvP is really my area, but doesn't it make the deafness counter to musical abilities kind of free, without any drawback? To block pretty much all active abilities and passive effects from the whole skillset - unless you are a bard in which case, too bad about being able to access that defence against hostile bards yourself I guess?
3. Why is it inconsistent in terms of what it blocks? It seems like ALL song effects positive/negative are ignored, most active music attacks are ignored, majorthird's heal is ignored, captivate audience is ignored, but roulade is heard and effective on boosting ego for some reason. Why is that one ability able to be heard differently?
I mean, I'm not coming from a PK perspective so maybe this all makes sense and I'm just misunderstanding, but I'm a little surprised that even for PvE/support, either I or squadmates have to drop what seems like a key defence just so I can act in that support capacity.
Also, is it intentional I don't get more feedback that my abilities (whether active or passive) are being completely ignored by my target (or myself)?
Comments
The idea is that bards have very mobile and pretty good passives, as well as quite fast (and pretty strong) musical abilities. The downside is that they need to use blanknote on a target to allow hitting them. All of barding is balanced around this.
I do agree that the way that captivate and buffing songs work is a little silly and makes the buffing part of songs potentially too risky. The worst off for this (last I checked) are Spiritsingers who don't spawn spirits unless they can hear their own song, and so can't use a big chunk of their kit without being vulnerable to music shenanegins.
A small few defensive buffs might need adjustment for a captivate change, though the only big one that comes to mind is Wyrdsong.
Then you wouldn't have to stuff around with a PK mechanic (captivate) for PvE, and you don't have to learn special tricks as a new bard to work out how to access your skillset.
Edit: And as far as, "we balanced the whole archetype around this one mechanic that completely changes things"... yuck. That's not a road that usually leads to good places.
In fact, you actually probably want to do that, as the first thing an enemy bard will try to do is blanknote you followed by perfect fifth. If truehearing is up, it will go down with blanknote and you'll get earache and be unable to immediately escape pfifth (without moving the bard). If it's down, blanknote will do nothing, you'll get pfifth'd but not have earache so you can truehear and skedaddle.
Just making it only block offensive music would... work, but then you'd have to go through and flag each ability as being beneficial or offensive. That might end up more tricky than extending captivate? Don't know.
It's a pretty decent to okay balancing conceit, especially when you just take the music skillset itself into account. Pfifth (and movement/movement hindering in general) probably needs a looking at, but it's an essential mechanic for Music skillset strategy. It's not so much changing things, but a mechanic managing aoe/vs single target. You basically can keep one target focused with your passives at a time without expending resources and that's probably a good thing.
Well, I assume abilities already are flagged that way, since offensive actions will cause shields/reflections/etc to drop. But sure, maybe it's more difficult to categorise song effects than meld effects - that's a consideration.
I guess I'm just surprised this is... a thing. Especially after all the big PK combat balance projects over the last few years. I honestly just assumed this was how the truehearing defence worked already - that as a defence you would always benefit from having it.
I'm pretty sure if protection scrolls worked the same way (ie, you either choose to be immune to your own/other mage and druid primary skillset abilities both good and bad including your main damage attack, or you don't use the defence)... it would have been changed long ago.
One thing that might be good is allowing RELAX TRUEHEARING to work in combat, but not be forceable. I don't understand why the relax options for all these defenses are masochism locked, honestly. Changing that would fix things (and other problems).
Aside from that, it's only really an issue for the bard themselves and some of weird interactions like Wildarrane spirits.