For those who only read the forums:
Without beating around the bush, I must tell you that I am leaving Lusternia. As I have pledged before that I would never abandon Lusternia, please know that this is not my choice and if there were any way I could stay in any capacity, I would. My great hope would be to return one day as a creative consultant to oversee lore and story, but alas for now I must drift into the Void.
This is all the more bittersweet as fifteen years ago today Lusternia first opened its doors for beta testing. I know there are a couple of you still around who remember that time! Before then, Lusternia was nothing but a dream in my head, inspired by some past creative writing and, believe it or not, a Dungeons & Dragons campaign I had played for many years. (Indeed, the name of 'Lusternia' was homage to that campaign.) I am forever grateful to have been given the opportunity to bring this dream, this vision, this mad creative project to life as a text game. I designed every class, laid out all the quests, and wrote all the stories. I still have a huge hand-drawn map which was made up of 12 pages of graph paper scotch-taped together which laid out all the seas, roads, cities, communes and beginning areas. Along with Roark (Lusternia's co-founder and first coder), we spent a year of our lives building from the foundation up.
For fifteen years, I have helmed this ship through rocky waters and smooth, through bright times and dark, through laughter and tears. My heart breaks, as a mother's would when she must leave her child. But Lusternia is not a child anymore. I raised it for a decade and a half, imbued it with my dreams and love, and trust it to continue.
So, my friends, I shall miss you more than you can possibly know. You still may see me trying to establish a presence on YouTube, and as I said, I hope a window will open in the future where I can return as a creative consultant. For now, Lusternia will be left in the very capable hands of our resident anomalies, Orael and Ianir, who are now co-producers of Lusternia.
So now Estarra enters the Void, to contemplate the myriad wefts and warps that the Fates have woven into their tapestry.
Remember Me.
Comments
I wish you all the best.
Never forget #IronCon2013VegasBestShitShowEver
To me, you are Lusternia. You breathed life into it, and its stories, its people, it histories, all of it you have worked out painstakingly, and it shows. This is the only world I can truly feel like I've entered, fallen in love with, and felt like I live it.
You built a team of people around you who expanded on this shining vision of Lusternia, and you taught us how to treasure the story, and how to make beautiful even the most mundane.
I have learned so many things because of you, and not just about progging, or building, or quest design, or even story. I echo @Czixi in saying this: You showed that you cared to so many people across so many years. You stayed and worked even when so many of us left and returned. And some of us have stayed, and some of us have come back to the game, because of you.
It's going to be hard to continue doing what I can for Lusternia without you. But you have made me love Lusternia.
Thank you for Lusternia, a work across the years. You have put yourself in it, and it shows.
Thank you.
It’s easy to be cruel without meaning to be. There’s nothing you can do about that. But you can choose to be kind. Be kind.’
But I want you to know that at no point have I ever wanted you to leave, or thought Lusternia would be better off without you. This is your creation, and it's my second home. I don't actually know how long I've been playing (my oldest surviving character is 377, if that helps), and every time I've gotten fed up or tried to leave, your creation has pulled me back in. No other IRE game compares to Lusternia, even with whatever faults and mistakes some may try to find in it. Its story is a neverending tapestry of possibility, and I can't help but to think the greatest Weaver of them all is now leaving us. Lusternia would not be the roleplaying dreadnought it is now without you. Thank you.
I hope that wherever your path leads you, you remember us fondly and maybe sneak back in to secretly play alongside us if you want.
I will not forget you.
I wish you well, @Estarra. While I don't know how we'll do it without you, we will, because to do otherwise would be just as unthinkable.
Czixi, the Welkin murmurs, "Fight on, My Effervescent Sylph. I will be with you as you do."
Aian Lerit'r, Lead Schematicist exclaims to you, "A *paperwork* emergency, Chairman!
Czixi, the Welkin murmurs, "Fight on, My Effervescent Sylph. I will be with you as you do."
Aian Lerit'r, Lead Schematicist exclaims to you, "A *paperwork* emergency, Chairman!
I have pondered how to respond to this and still not sure if this serves.
I have been here since day 1 hour 1 in various incarnations. I have been a player, and admin, working with you from various angles. Sometimes we agreed sometimes we did not, but I have always felt that as far as the lore goes you should always be the Creative Consultant, I do hope you return as such as the story is 100% your story and without you to guide that I am not sure the shoes can be filled to do it justice.
And at the point when it went free-to-play and the game's original creator stepped away from full-time production, there were about 5 or 6 volunteers in addition to Dec and Eoghan. Reading between the lines in this situation, it doesn't sound like the current crop of volunteers is 100% positive about their future here, which supports Xenthos' concern that in about 6-8 months we will be sitting here with some brand-new, top-heavy conflict system that no one participates in because the world has stagnated entirely.
None of this is really relevant nor respectful of Estarra.
Ianir on the other hand, does a fantastic job at this. It's incredibly likely that you've been involved in an event or some RP thing that directly involved Ianir that you didn't realize was him because he wasn't prancing around as Ianir. There are also endless raves and endless praise for many volunteer admin staff who do progress this world in fantastic ways. Between all of them, I have the utmost faith that this story will continue to be told in a way that continues to enthrall, envelop and attract players to our game. I wouldn't have been willing to step up into this role if I didn't have confidence that we could continue in Estarra's image moving the world of Lusternia forward. Yes, the concern is warranted, but all I ask is to remember that Estarra was one piece (a major piece no doubt) of many in this Havens family.
Creating a world so deep and rich with stories, history and mystery as the one you forged is something people easily can take for granted just how difficult it is, I didn't really realise it till I started writing one for my own PnP campaigns.
I wish you nothing but good fortune and great success wherever you go from here.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Lusternia is, at its heart, Estarra. I’ve watched for years as IRE continues to make poor choices that gut its games, all in the name of “progress” and “survival”. This decision is one more in a chain of awful decisions forced upon Lusternia, and I have no qualms expressing it: Matt, Jeremy, you’ve totally screwed the pooch, and there’s no politer way to put it. I was furious when I learned how you treated the producer of Midkemia, but I am absolutely disgusted you would treat someone who has done SO MUCH for you with such absolute disregard. Estarra has handled this with grace and aplomb, much to his credit. I make no such aspirations. This is deplorable.
That said, I will say this: I loved Lusternia, love Lusternia, and Rob. I came to this game on opening day, and until I left a few years ago to focus on my personal life, it was a constant fixture. I grew up in this game, and Rob gave me more chances than I deserved, at many points. I truly look up to him as a mentor, someone who dramatically improved the quality of my life, and the lives of those around him. I am a functional, mature human being because of him. He pushed me to aspire to be more, and to be better, and I’m going to be forever grateful for the influence he has had on my life.
Because of Rob, I made a great many friends, people who are still in my life today. One of the Terentia and I are still close friends, whose boyfriend recommended me for my current job, in software engineering. Rob was one of my references, and I do not doubt his kind words helped seal the deal.
I hope Rob one day comes back to help guide his baby once again, but I hope it’s on his terms, and not Iron Realms’. He deserves FAR better than this, and I hope you are ashamed, Matt and Jeremy. You damn well should be.
Thank you @Estarra. For Glomdoring. For letting me play with the Nightshades (every incestuous, dramatic bit of them). For all the inspiration, and for this game, which I came to in a very transitional, formative time in my life, and how much it helped me grow as a person, and how much, even all this time later, I'm still so interested in what happens!
But I'd like to say that this world you've created has meant a great deal to a great many people. Lusternia has birthed so many stories and characters, sparked the creativity of both admin and players alike, and become a way for many of us to make lasting friendships outside of realms.
In many ways, the foundation you built is what allowed for this to happen. The Elder Wars are some of my favorite lore I've encountered in any game and I still get emotional when I read about the splintering of Bollikin. Lusternia has always been centered on its story - your story. Time and again, it is something that has drawn many of us back into playing.
So thank you for sharing this world of Lusternia with us. I believe it is a strong enough world to survive the changes it's about to encounter, and that Lusternia will continue to invite new interpretations, new stories, and new characters, just as it always has. @Orael @Ianir and @Aonia have big high-heeled shoes to fill, and I believe they will honor the game you've poured your heart and soul into.
@Estarra I wish you the best of luck in your next creative endeavor, and I hope you remember to be proud of what you have accomplished here.