I know there was a reason affinity essence drains were put in in the first place (I heard that it was to prevent some Orders from taking over an organization?), but as someone who has no desire to take over any organization, and also as someone who likes contributing positively instead of feeling like a drain, I wanted to ask if there was any way that the current affinity drain could be tweaked?
As someone who recently joined an Order that takes in people regardless of politics, I was excited to see how I was contributing, just to realize that the mechanics were telling me that I was a drain just for existing in the Order.
Some suggestions, off the top of my head:
1. Cause affinity drain only if more than a certain amount of people (example, 5 people) are from orgs that are not tied to the Divine. This way we can ensure that no one will try to take over any org.
2. Let the Divine choose whether they want affinity drain for having people outside of their org in their order. Alternatively, it can be decided by the admin which God should or shouldn't have affinity drain based on the Order's rp.
3. Only cause affinity drains if people are members of certain orgs which wouldn't make sense given the type of Order they are in. For example, a member of Celest in the order of Night.
4. Have affinity drain, but reduce it significantly so that it would only make a difference if there are a lot of members not tied to the org. Or remove the halving of offering cost.
These are some of the ideas I thought of, if anyone has other ideas please comment with that! But the current situation is a bit disheartening.
You are startled as a lemon meringue pie bounces harmlessly off you after being thrown at you by Mysrai.
5
Comments
But I can totally see how it would be disheartening, especially for orders like Crumkane who don't really make much sense right now tied to any city, or like Isune who has so MUCH history with another org.
I'm not sure what the best answer is, but similar to how timequakes were discouraging to participate in when essence was lost for dying in them, even if it doesn't really matter, it kind of does. I think either easing up the affinity drain in some way, or maybe making it a general loss not tied directly to a person's name, would be really nice.
~
A gentle breeze ruffles your wings and whispers in your ears, as if for you alone, "Dragonfly's words shine... seeds, sown and tended, inspire... a forest harvest."
~
Maylea reaches out, Her fingers poised in midair. "Now you are of Me, even more than you were before." Her golden and azure eyes glitter. "Walk well, Eldin. Shed glory in My name, and bring life to the lifeless."
And, since the nebulous types of dieties exist already, I feel like it would be better to work around that. I personally don't believe each and every diety should be tied to an org, and it would only make sense for some.
Just to clarify. Starting a discussion. I have no desire for a flame war.
Ah you come from one of those fancy cities with a pantheon
I think highjacking an order is more an issue for orders with inactive divine. I am fairly sure if I were to join Czixi or Isune's order and then try to fill it with Gaudies and make it Gaudi centered the player behind them would put a stop to it.
If you get told not to worry about it, then it'd be good to take that at face value.
EDIT:
Also, to help poke an even bigger hole at what's being addressed here:
Technically, Coraline could just give all her offerings to me and have me offer them for her, under the general understanding that they're actually her offerings. This sort of obvious workaround does make the whole thing seem rather silly.
All the stuff that's currently tied to elders specifically (shrines/temples/etc) would shift to being tied to their order and that order would be connected to their org. Offerings, powers, and all that would work through that order link but there wouldn't be much visible difference.
If a elder wanted to though, they could then set up a local order connected to a different org, which would then have it's own shrines/temple/etc, ultimately everything would be separate.
The elder could establish them as venerating different aspects and be very distinct or mostly the same, maybe Crumkane just sets up a bunch of kitchens across the basin to find which nation can make the best treats. Could also have like holy wars or just Warrior circle elders who like to see their orders engaging in battle with each other, etc.
Estarra the Eternal says, "Give Shevat the floor please."
Czixi, the Welkin murmurs, "Fight on, My Effervescent Sylph. I will be with you as you do."
Aian Lerit'r, Lead Schematicist exclaims to you, "A *paperwork* emergency, Chairman!
Czixi, the Welkin murmurs, "Fight on, My Effervescent Sylph. I will be with you as you do."
Aian Lerit'r, Lead Schematicist exclaims to you, "A *paperwork* emergency, Chairman!
Divine orders are just messed up cause they rely on a single admin. If that admin leaves/is busy with other things orders are pretty much down into a spiral of slowly losing all high ranking members until it is dead. If every order had an NPC 'high priest' any other admin could possess if they wanted to provide an event or promote someone it would fix a lot of the orders die effect. The adminplayer behind the god would still have full control of the setting, just could get some easier help.
- Members of the same org will no longer passively generate 1000
essence per weave.
- Members of differing orgs will no longer drain X amount of essence
per weave.
- Offerings from members of differing orgs are no longer cut in half.