> INSPIRE STATUS<br>You have gained the following inspiration in performance roles:<br> - Bards: 35%<br> - Mages: 20%<br> - Monks: 98%<br> - Warriors: 2%<br> - Guardians: 10%<br>These are researched and performed individually (as a Celestine, or Shadowdancer), but accrue into role groupings for simplicity (and hopefully to avoid needing 30 variables instead of 5). My suggestion would be that the numbers would be something like 4x a great hunt score of a mob = % inspiration gained in the current role type upon influence battle win, or 4% per debate attack/hit against another player.
<b>AB DRAMATURGY INSPIRATION</b><br>Syntax:<br> INSPIRE STATUS<br> INSPIRE [SELF/<target>] [AS <role>]<br>Cost: 1% inspiration of chosen type to perform in a role<br><br>Inspiration is a measure of how well researched you are in the shoes of another, allowing you to portray them accurately <br>in any performance. This is gained through influencing denizens based on the skills of Influencing and Dramaturgy, and <br>will accrue based on the dramaturgical role you are currently researching. It can also be gained through every debate <br>argument back and forth against other players, with the type of inspiration dependent on your opponent's profession. <br>With sufficient inspiration, the dramaturge can inspire themselves or others to recover ego, with additional effects <br>determined by their performance role.<br>
<b>AB DRAMATURGY FIRSTSCENE</b> (+ second, third and fourth)<br>Syntax:<br> SCRIPT FIRSTSCENE SHOW<br> SCRIPT FIRSTSCENE [AS <role>] WRITE <text><br> SCRIPT FIRSTSCENE EMBED [<effect>]<br> SCRIPT FIRSTSCENE CHANGEROLE <role><br> PERFORM FIRSTSCENE<br>Cost: 25% inspiration of chosen type to write<br> 10% inspiration of chosen type to embed<br> 35% inspiration of chosen type to change the performance role<br><br>You can write a scene in your script. By performing the scene, you can also embed an effect which will strike <br>the audience member that you target.<br><br>When writing a scene, it MUST include your name in the text (i.e., if your name is "Roark", then "Roark" should <br>be the subject of the sentence). It also MUST include "^target" as the object. Scenes must also be more than 5 <br>words and less than 45 words. You can also use "^target_his", "^target_him" and "^target_he" as pronouns, or <br>"^role" to retrieve the type of role you are performing.<br><br>Example: With a mischievous grin, Estarra bops ^target on ^target_his head with a high-heeled shoe.<br><br>NOTE: Scenes must make sense, not be obscene and should be obvious that you are doing something to the target. Be <br>aware that all scenes are recorded for administrative review. <br><br><br>Proposed new abilities would be:
<b>AB DRAMATURGY BARDS</b><br>Syntax: <br> DRAMA RESEARCH ROLE <CACOPHANY|CANTOR|HARBINGER|MINSTREL|SYMPHONIUM><br> DRAMA RESEARCH ROLE NONE<br><br>Practice assuming the role of one of the Basin's most creative artistic professions, taking on their world <br>view, typical mannerisms and idiosyncrasies. While researching a role other than your own, you will gain <br>inspiration of that type only whilst engaging in influence with any denizen. Note that when you are not <br>researching any other role (or researching your own profession, which is the same thing) you will gain 50% <br>more inspiration than normal. Additionally, researching a role belonging to the nation diametrically opposed <br>to your own (Celest and Magnagora, Hallifax and Gaudiguch, Serenwilde and Glomdoring) will accrue inspiration <br>with a -50% modifier due to the difficulty dealing with such a foreign perspective.<br><br>When performing a dramatic scene (see FirstScene) with an embedded affliction towards a target using any <br>bardic role, you will cause a small amount of <u>additional ego damage based on the number of spiritual (steam <br>cured) afflictions your target possesses</u>. This damage is increased if your chosen role is aligned to the same <br>nation as your target.<br><br>When inspiring allies using any bardic role, you will cause an <u>additional lingering ego regeneration</u> for a <br>smaller amount that occurs a few times after your initial heal. This regeneration does not stack with itself, <br>and will not occur if your chosen role is diametrically opposed to the nation of your target.
<b>AB DRAMATURGY MAGES</b><br>Syntax: <br> DRAMA RESEARCH ROLE <AEROMANCER|AQUAMANCER|BLACKTALON|GEOMANCER|HARTSTONE|PYROMANCER><br> DRAMA RESEARCH ROLE NONE<br><br>Practice assuming the role of one of the Basin's scholarly spell-casters, taking on their world view, typical <br>mannerisms and idiosyncrasies. While researching a role other than your own, you will gain inspiration of that <br>type only whilst engaging in influence with any denizen. Note that researching a role belonging to the nation <br>diametrically opposed to your own (Celest and Magnagora, Hallifax and Gaudiguch, Serenwilde and Glomdoring) <br>will accrue inspiration with a -50% modifier due to the difficulty dealing with such a foreign perspective.<br><br>When performing a dramatic scene (see FirstScene) with an embedded affliction towards a target using a mage <br>role, you will cause a small amount of <u>additional mana damage based on the number of mental (slush cured) <br>afflictions your target already has</u>. This damage is increased if your chosen role is aligned to the same <br>nation as your target.<br><br>When inspiring allies using any mage role, you will <u>also restore some of the target's mana</u>. This bonus effect <br>does not occur if your chosen role is diametrically opposed to the nation of your target.
<b>AB DRAMATURGY MONKS</b><br>Syntax: <br> DRAMA RESEARCH ROLE <NEKOTAI|NINJAKARI|NUNCHAKU|SHOFANGI|TAHTETSO|TESSENCHI><br> DRAMA RESEARCH ROLE NONE<br><br>Practice assuming the role of one of the Basin's graceful monks, taking on their world view, typical mannerisms <br>and idiosyncrasies. While researching a role other than your own, you will gain inspiration of that type only <br>whilst engaging in influence with any denizen. Note that researching a role belonging to the nation diametrically <br>opposed to your own (Celest and Magnagora, Hallifax and Gaudiguch, Serenwilde and Glomdoring) will accrue <br>inspiration with a -50% modifier due to the difficulty dealing with such a foreign perspective.<br><br>When performing a dramatic scene (see FirstScene) with an embedded affliction towards a target using a monk role, <br>you will <u>extend the disruption of their balance or equilibrium slightly if they are already off-kilter and have <br>two or more dramaturgical afflictions</u>. The extra recovery time will be slightly increased if your chosen role is <br>aligned to the same nation as your target.<br><br>When inspiring allies using any monk role, you will <u>also provide a +1/+1 balance or equilibrium bonus to their <br>next action only if it occurs within the next 10 seconds</u>. This bonus effect does not occur if your chosen role <br>is diametrically opposed to the nation of your target.
<b>AB DRAMATURGY WARRIORS</b><br>Syntax: <br> DRAMA RESEARCH ROLE <EBONGUARD|PALADIN|SENTINEL|SERENGUARD|TEMPLAR|URGUARD><br> DRAMA RESEARCH ROLE NONE<br><br>Practice assuming the role of one of the Basin's expert weapon-masters, taking on their world view, typical mannerisms <br>and idiosyncrasies. While researching a role other than your own, you will gain inspiration of that type only whilst <br>engaging in influence with any denizen. Note that researching a role belonging to the nation diametrically opposed <br>to your own (Celest and Magnagora, Hallifax and Gaudiguch, Serenwilde and Glomdoring) will accrue inspiration with <br>a -50% modifier due to the difficulty dealing with such a foreign perspective.<br><br>When performing a dramatic scene with an embedded affliction towards a target using a warrior role, <u>if they already <br>have two or more dramaturgical afflictions you will expose a defensive weakness granting you a +2/+2 damage bonus <br>to your next attack against that same target within the next 10 seconds</u>. The damage bonus will be slightly increased <br>if your chosen role is aligned to the same nation as your target.<br><br>When inspiring allies using any warrior role, you will <u>grant a temporary defense against the next ego drain that the <br>target suffers within the next 10 seconds, reducing the amount drained by a certain percentage</u>. This bonus effect <br>does not occur if your chosen role is diametrically opposed to the nation of your target.
<b>AB DRAMATURGY GUARDIANS</b><br>Syntax: <br> DRAMA RESEARCH ROLE <CELESTINE|ILLUMINATI|INSTITUTE|MOONDANCER|NIHILIST|SHADOWDANCER><br> DRAMA RESEARCH ROLE NONE<br><br>Practice assuming the role of one of the Basin's spiritual protectors, taking on their world view, typical mannerisms <br>and idiosyncrasies. While researching a role other than your own, you will gain inspiration of that type only whilst <br>engaging in influence with any denizen. Note that researching a role belonging to the nation diametrically opposed <br>to your own (Celest and Magnagora, Hallifax and Gaudiguch, Serenwilde and Glomdoring) will accrue inspiration with a <br>-50% modifier due to the difficulty dealing with such a foreign perspective.<br><br>When performing a dramatic scene with an embedded affliction towards a target using a guardian role, <u>if they already <br>have two or more dramaturgical afflictions you will summon a imaginary figment (angel/demon/crystal/flesh/fae) in <br>their mind that increases the next mana or ego drain of the target from any source within the next 10 seconds by a <br>small percentage before disappearing</u>. The extra drain will be slightly increased if your chosen role is aligned to <br>the same nation as your target.<br><br>When inspiring allies using any guardian role, <u>if the target's ego reaches maximum you will grant a temporary defence <br>for 10 seconds that negates the next spiritual, mental or debating affliction</u>. This bonus effect does not occur if <br>your chosen role is diametrically opposed to the nation of your target.
<b>AB DRAMATURGY TRAININGMONTAGE</b> [not entirely serious]<br>Syntax:<br> DRAMA MONTAGE IMPRINT <mannequin> AS <role><br> DRAMA MONTAGE END<br>Cost: 10 power plus 100% inspiration of chosen type to train<br>Requires: <br> An <u>artistan</u>'s mannequin that has been animated by an <u>enchanter</u>. <br> Can only be imprinted within an <u>enchanters workshop</u>. <br><br>Once they have achieved perfect understanding of another profession, a highly skilled dramaturge can now impersonate <br>to such a degree they are able to perform a montage of a combat routine as if they were skilled in another's arts. <br>When imprinted onto an animated mannequin, this allows the training dummy to execute those abilities in the same <br>sequence against a practicing combatant in an arena, providing a tool for specific scenario combat training.<br><br>The IMPRINT command will temporarily remove both yourself and the mannequin to a one-room arena, in which you will <br>find you have all of the profession skills of your performing role. After a few moments you will be able to execute <br>these abilities in any sequence with target MANNEQUIN (as if they were a target player) for up to x minutes, such <br>that they will be recorded for future use. DRAMA MONTAGE END will prematurely end the training and return you to <br>the workshop.<br><br>After a mannequin has been imprinted with training, it can be installed in a suitable location by an artisan and can <br>be used by any player if they have full vitals and no afflictions. After a short delay, they will be removed to a <br>temporary arena location in which the training dummy will execute the recorded sequence of abilities on the player <br>(including delivering any specified afflictions), allowing them to practice dealing with the combat arts of another. <br>After a few minutes have elapsed (or if the trainee 'dies'), the subject will be returned to their former location <br>and restored to full health.<br><br>Note that all professions can imprint a mannequin with their own abilities, but only a dramaturge can impersonate <br>a profession other than their own.