Im growing to love Lusternia with its crazy places and things happening. But one thing that I doubt I will ever get used to is combat.
I understand that devs tried to make it indepth and different from hack&slash MUDs. But I think you guys went too far with afflictions.
My first fight involving them was not long ago - against darklings near Collegium. And I could tell a long story about how it was... a story full of swearing and pain.
Good thing someone was nearby and cured me, or I would still be staying near Obelisk, shouting "I like cheese".
I looked into help files to see how many afflictions there are, and this is rediculous. I surprised there werent "you got cancer" affliction since this is exactly what Ive got trying to learn everything. I know, there are systems that you buy (and its almost mandatory) that make it easier. But was it necessary to make such confusing and bulky combat in the first place? Maybe what Lusternia really needs - complete combat overhaul, which will make fighting not only simplier and understandable for newbies, but also more fun for everyone? Im not speaking about "kill <mob>, loot <mob>" type, but something involving less scipting, and more thinking.
Comments
By the time you are ready for PvP, if you wish to get into it, you'll have had a chance to accrue some funds, and (depending on your org) you may get a subsidized system or a free org system! If that doesn't work out, there are some free, firstaid based queue curing systems that should work just fine for group combat, and work 100% fine for bashing any area of the game (as far as I'm aware)!
So yes, be sure to make good use of FIRSTAID, and CURING, and you should be fine for bashing! A complete overhaul of 60+ skillsets and years upon years of game balance isn't likely to come, ever!
Lusternia combat is complex, which is what makes it more interesting than most other MUD combat. However, there is a difference between player combat and mob combat. Mob combat is very linear and is rarely overwhelming affliction wise, especially at low levels. Firstaid, which is in game curing, will keep you alive. There are also some curing systems for free available on the forums. Player combat is a different animal entirely, but since you haven't engaged in that, we'll just save that conversation for later.
Though mainly I'd suggest spending more time learning about combat and afflictions, or at least make it out of the collegium first, before suggesting massive combat overhauls.