There are elements of Lusternia that are fundamentally broken when compared to other games. We know combat is imbalanced, pages could be written about it. But if yesterday it had been fixed, it wouldn't solve the problems tonight of 1. People being driven away from participating in an event, and 2. Numbers imbalance, which influences problem 1 and then some.
So, events are hard, and from what little I know of the one tonight(I logged in a couple times on different alts to check on stuff, but didn't have time to participate in any way) - the people that were able to participate really liked it. And that's great. At the same time, I know several people that felt like they couldn't without getting swarmed by 10-15 people, and so didn't bother.
PK is not a problem. Conflict is not a problem. Wanting to play a game but feeling it is impossible to do so because of griefing and/or ridiculous mechanics... is a problem. Participating in an event is if both sides showed up, made some reasonable attempt to do X thing, and one of them failed. From what I could tell from checking four different orgs, that didn't happen.
In part, because this community is so tiny, it means that stacking numbers on one side is an easy way to win any "important" conflict, especially when you have advance notice when it will happen. That wouldn't necessarily be a problem, if there was more of a desire to include people from both sides. Conflict events don't have to be 100% pk from start to finish. But changing this mentality would require motivation from both admin and the playerbase to do so.
Side issue, the numbers imbalance allowing for attacks on supermobs, where it's 15 people versus... 5. Problems I have with this:
- It made no sense in the context of this event to do that. Yes I know the reason is "because we can, because the mechanics support it"(almost) - but it's not organic conflict, it's just a tedious burden for the people on the absent/currently playing alts on the winning side group. If the community was larger and numbers were more or less the same on both sides at any given time, this would, again, not be a problem.
- It punishes people for showing up to divine events. Hell, it punishes the divine for having them, because the griefed side will stop showing up and/or complain about those same divine. And while I think the event might have gone differently if 15+ people from one side hadn't been waiting for it to start, it still was completely reasonable for it to have BEEN announced in advance.
I know the attempt on the supermobs failed. The attempt itself still demoralized people who otherwise wanted to play. That's a bad mechanic for conflict, because it doesn't lead to reasonable pk conflict later on, either. No one is going to try to take them down when numbers are even and conflict would actually be interesting... so what is the point of it? Either the supermob battles should require a fair competition between competing players(however we might define that) or eliminate the mechanic altogether.
Griefing people away from events is also a terrible mechanic for conflict, but there's no code fix for it. There needs to be more of a push to interact with(not just pk) players from other orgs. Treating other PLAYERS as enemies to be eliminated will drive them away from the game. That benefits no one.
Offer any suggestions for change in comments.
3
Comments
<a rel="nofollow" href="https://www.lusternia.com/banner/minkahmet.jpg">https://www.lusternia.com/banner/minkahmet.jpg</a>
Czixi, the Welkin murmurs, "Fight on, My Effervescent Sylph. I will be with you as you do."
Aian Lerit'r, Lead Schematicist exclaims to you, "A *paperwork* emergency, Chairman!
No opinion on the event, wasn't present.
I initially created Regat a while ago because I was curious about this famed Glomdoring toxicity that I keep hearing about. With a few specific people departing for greener pastures , I thought I might test the waters and see how toxic they had become. Using RNG and coinflips, I picked a guild, a class, and a warrior spec plus a tertiary, then basing my race (dwarf) on my randomly chosen spec (axelord). Entirely sublimating any prior knowledge of Glomdoring, its people and any prior interactions or experiences with the Wyrd, I jumped right in with a minimal amount of lessons and credits to see what I could make of myself.
At no point have I seen any sort of actual toxicity since being in the commune. Aside some snarky comments in our ooc commune clan, nothing "toxic" has been done, icly or oocly.
Between the two alliances, Crux is quick to look for reasons to try to win, while IHC is quick to look for reasons to give up or not even try. Crux is quick to give feedback or appreciation when someone does something, while IHC is not. Crux goes out of its way to quell arguments between alliancemates, while IHC does not. Crux goes out of its way to coordinate between all members, even making sure that underrepresented alliance groups get shares of wildnodes/anomalies, while IHC does not; at least, not to the rate that Crux does. Crux simply has a Can-Do attitude. IHC, step up your game or quit whining when you don't win. You can't simultaneously qq when you don't win and also complain that others do the same.
[[[I know the attempt on the supermobs failed. The attempt itself still demoralized people who otherwise wanted to play. - Nyana]]]
That's not the raiders' fault. That's the fault of your leaders who didn't go out of their way to call people to follow up and go drive people away. That's the fault of your older players not giving instructions on what to do in cases like this. That's the fault of your city for not replacing your inactive leader and putting someone in charge who is willing to take charge and bark put orders. That's the fault of your players who think all Magnagora is about is staring down your nose at peasants, or back handing demons as rp. Inanna is wasted on you lot.
As for one sided events, we literally had a god steal an item from another god (with no way to stop it), two weeks of not knowing what we can do about it, and frustration boiling over until people raided a godrealm.
When the event started, I snuck into Maylea's realm to scout around for some way to strike back at her, and was attacked by four people at once, also netting myself three enemy statuses as well for "raiding". If you want to talk about fairness and driving people away, maybe look at your own orgs and wonder why you instantly attacked me instead of roleplaying at me. You'd have received much more in the way of interactions and rp as opposed to wanton slaughter.
Estarra the Eternal says, "Give Shevat the floor please."
The event on our side was us RPing it out. My character Lief is devastated, as she believes the taking of Shashi's life is not in any way a reasonable response to the theft of an item and the conflict between those two gods. Maylea started it, but Lief has reasons for thinking Maylea's actions were warranted and the shape of the retaliation not. Whether those reasons hold water OOC for reasonable people doesn't matter because we don't have OOC gods with centuries-long+ grudges actively involving their pawns/worshipers in their interpersonal conflicts like in Greek times, so it's hard to have a basis of reasonable comparison there. And RPwise, it's a fun stance for me to take with her!
OOC, the only issues I personally had were the lead up, where so much PvP was happening in the godrealm that I was initially scared to get involved when it was time to get involved, and the way that some people seemed to think it was unfair that Maylea expressed her grief by killing them - after they successfully killed Feyr - because they thought Feyr/Lief (and Jarel I guess, though I didn't see when he entered) vs their ten was a fair go. I know that wasn't the universal attitude from the raiding side, but it bothers me that there are those who felt that way OOC and I think that's what this thread is for discussing.
I'm not upset the event happened! And I'm not upset by how the event happened. I thought it was really cool personally that things came full circle in a way with Rancoura, and I think the event makes the beast we now get infinitely more meaningful than randomly getting a cool new option and that's that. I'm even glad it was announced ahead of time because I might not have rearranged my day to be able to make it without a heads up otherwise. I'm sad OOC too because Shashi was such a delightful character, and we won't get to RP with him anymore, but it was really, really great storytelling that causes me to be sad about that.
RP is 100% happening!
~
A gentle breeze ruffles your wings and whispers in your ears, as if for you alone, "Dragonfly's words shine... seeds, sown and tended, inspire... a forest harvest."
~
Maylea reaches out, Her fingers poised in midair. "Now you are of Me, even more than you were before." Her golden and azure eyes glitter. "Walk well, Eldin. Shed glory in My name, and bring life to the lifeless."
So yeah, IHC builds people up as well, maybe your alt just needs to pay more attention to what is going on.
"your side", "our side" This was a Maylea, Nocht event. We got as much information as Nocht's Order did. Serenwilde didn't have a clue of anything going on, because it was not a Serenwilde event. If Nocht didn't talk to his order or Rancoura didn't tell you what Nocht had to say for 2 weeks, that's on them, not on "our side".
The above is one of the things that tilts me about this event, it went from an Order vs Order event to a "tweet: who has more people sunday at 6pm!" event
In regards to the order mobs, who the hell do you think you are saying we are not RP'ing it. We can be mad about the event and RP in game. They are not mutually exclusive. We can be sad about losing one of our most beloved Order Mobs and RP in game. So, since you don't know what is going on, clearly by your own admission, stay away from statements that make you look foolish.
At no point have I seen any sort of actual toxicity since being in the commune. Aside some snarky comments in our ooc commune clan, nothing "toxic" has been done, icly or oocly.
That's not the raiders' fault. That's the fault of your leaders who didn't go out of their way to call people to follow up and go drive people away. That's the fault of your older players not giving instructions on what to do in cases like this.
I am glad though that it at least seems you guys are not going to have to go through the same thing. If it is a back and forth that is great
It didn't end up that way, and I'm sorry. Nocht and Maylea did their own thing, and despite the heavy pk on one side in retaliation for the theft and attack, both sides benefitted from the event. I wish the event had had more rp on our side, and less hacky-slashy mess, because I originally envisioned Regat as a ritualistic sort of rp character, and he ended up getting CR6 in a few weeks because he's good at swinging an axe.
[[[Maylea expressed her grief by killing them - after they successfully killed Feyr - because they thought Feyr/Lief.]]]
I killed Feyr on prime. I killed him because he declared me on prime and attacked me, and kept trying to deathprophesy me. I don't hold it against Maylea for killing me whether I had killed Feyr or not, because actions have consequences and life isn't always supposed to be fair.
For the divine doing them sure, but most events are pre-scripted and nothing players do will actually affect the outcome any more than getting a mention in a newspost. Partly because rolling with the punches players throw you can be impossible to code on the fly, partly cause they need the event to go a certain direction. For players though most events are fairly easy.
IMO changing it so smobs dying only results in the power stealing from the nexus and no other punishment (so no loss of skills, no losing flesh/crystals) and a maximum term of 1 weave (eg if nobody raises them they auto raise after 1 weave) would make it more tolerable. Though knowing lusternia it might make it worse so. I just want to leave with this thought: events that focus one side but affect the other side in their rp or mechanically without giving them their own equal interaction is always going to frustrate players and cause them to try and disrupt the event. Please stop these onesided events that "hurt" the other side without properly involving the other side.
Eh, power loss can be a big deal too. It would be a bit better if they regenerated on their own, though. I sort of like the idea of a time frame behind it, if there was something to do(on both sides) during it that wasn't just 'stand here for x amount of time'.
I don't know if the event was one-sided or not, I don't get the impression that Maylea's order had any more information beforehand than Nocht's did.
Not every post is about you, princess. That post was specifically directed at people in Maylea's order.
This is incorrect.
Lief started influencing godrealm mobs, and then got invited to watch a really awesome Hallifax play (<3). After the play finished, she went back to influencing mobs, and then Xenthos entered to raid as people sometimes do to one another. Lief let Serenwilde know, and another member of Maylea's order, Pysynne, came to defend while Lief continued to influence. Things escalated from there.
There was no communication about a raid on our side, so I'm not sure how "you guys raided" is a thing, and I'm not sure when it happened in the timeline of the above which drove me out of the godrealm in the lead up. I know one person attacked and killed a Glomdoring mob (though Lief didn't know about this happening at all), and I found out after the fact, mostly through the posts here.
What would have made the raiding side happy instead of Maylea killing them? I can't envision another outcome with the people online besides their ideal outcome being "we kill people while their god watches and then we take over the event with a god who won't attack people much smaller than them"? I don't see another way for Maylea's order to have been allowed to participate at all beyond what happened, but I could be wrong? Maybe some people in the party would have been eager to RP it out, and I think that could have been really cool...but the raiding party came in with guns blazing. People entered and immediately attacked.
~
A gentle breeze ruffles your wings and whispers in your ears, as if for you alone, "Dragonfly's words shine... seeds, sown and tended, inspire... a forest harvest."
~
Maylea reaches out, Her fingers poised in midair. "Now you are of Me, even more than you were before." Her golden and azure eyes glitter. "Walk well, Eldin. Shed glory in My name, and bring life to the lifeless."