A couple of things here from daily credits, a couple from general thoughts
Daily credits
Aetherhunting - I could have been in the worst crew imaginable but I only got the one credit tick after about an hour. This seems really out of line with all the other reward methods (I had got so much experience though). The rewards seem almost negligible? Maybe a review of the numbers especially as it is only 1 credit per tick.
Power generation - It still seems unfair that this varies wildly between cities so I could get 10 initiates per hour in Gaudiguch (no credit tick) and 15 beggars per hour in Magnagora (credit tick) . I am sure the other cities (and communes) vary but we should all be working off the same base and player experience between cities.
Wildnodes/Domoths - change to once per wildnodes/domoth - these are spanning the weave (wildnodes) or can be times to do so (Domoths) giving glorious double bubble. But probably shouldn't
GeneralLargest library - would it be possible to change this to start from the time when Gaudiguch and Hallifax came into existence - it is such an inbuilt advantage to older cities. It makes me sad.
Civic Weddings - I am sure this has been brought up a few times. In Gaudiguch the only person I think who can perform weddings is
@Ein. I know he loves a wedding but it does seem a waste of his time! Maybe allow paying at the Hall of Records to have your wedding certified?
That's me done with ideas for another year
Comments
It's one tick per 100 aetherbeasts killed, IIRC. It's an atrocious rate, for having to get a minimum of six people out for at least an hour.
Czixi, the Welkin murmurs, "Fight on, My Effervescent Sylph. I will be with you as you do."
Aian Lerit'r, Lead Schematicist exclaims to you, "A *paperwork* emergency, Chairman!
Estarra the Eternal says, "Give Shevat the floor please."
Aetherhunting rewards are ridiculous. I know it's not really a lot of work but it's far more dangerous than influencing, and more difficult than bashing what with the need to find people who know what they're doing/have the triggers for it. At the very least people who are on active modules (pilot, grid, turret) should get more credits for it.
Celest generates 20 power and less exp and gold, though has fewer steps as there is only 10 you can do per spawn.
Glomdoring generates 28 power and is simple, walk around and drop a web, drop shadows, put feathers in tree.
Serenwilde generates 30 power and is annoying, find and chase pixies, toss them a leaf, drag to Glinshari.
Hallifax can generate 30 power if they do the spheres the intended way (aka not making golden) and is a lot of walking around
Gaudiguch can generate 20 power, influencing initiates and dropping them off to get sands, put sands in a rock, take new rocks to Drachou.
Glomdoring and Celest have the easiest power quests, Magnagora has the most rewarding (but longest), Hallifax is second longest, and Serenwilde and Gaudi round the center.
Edited: Fixed Glomdoring to 28 from 30.
Estarra the Eternal says, "Give Shevat the floor please."
Czixi, the Welkin murmurs, "Fight on, My Effervescent Sylph. I will be with you as you do."
Aian Lerit'r, Lead Schematicist exclaims to you, "A *paperwork* emergency, Chairman!
Estarra the Eternal says, "Give Shevat the floor please."