There is a massive problem with aeon. It has been brought up several times prior. Aeon may work fine in 1v1 combat, but it is too strong in group combat. The fact that aeon bottlenecks your curing commands into virtually a single balance + 1 second delay is much more strong than any other affliction in the game except maybe sleep, but metawake has taken care of that. Aeon also virtually breaks SSC which is pretty much the same problem as sap. This virtually makes the two strongest classes in the game Shadowdancer and Institute by leaps and bounds. There is virtually no 1v1 combat in Lusternia, so this is strictly about group combat both large and small.
My suggestion is to remove the "Further, entering a new command while attempting to complete an action will overwrite the prior action." If this is too much of a nerf then you could increase the delay from 1 second without bottlenecking curing and breaking SSC.
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I have noticed that you tend to cure aeon much slower than others and that it's significantly easier to stick you in aeon. It's possible you're doing something like sending 'stand' before your attacks, which would cause your aeon delay to stagger on attempts.
There are multiple skill combinations in Lusternia that are extremely powerful together. Two moondancers can be OP, or one with a Nihilist. Two shadowdancers and two institute users are also a great combination, and a single bard using perfectfifth is obnoxious in any group - but balancing ALL of group combat would require making it so that 1v1 combat is impossible for every class. That could be done, but it would require a lot more work. And it would suck for those who like 1v1 combat.
Without specific comments about class aeon implementation, aeon as an aff is okay. I think the SSC issues make it seem a lot worse.
1) Check for steam in pipe
2) Check for pipe being lit
3) Start smoking pipe with steam
4) Pause any other curing SSC would do
That fourth one is key, SSC knows how to handle aeon, but the moment you take an action that isn't trying to kill at enemy player, it takes the place of the smoking steam and feels harsh.
Another option to fix this would be don't replace and restart if another command is received just ignore the new command and complete the first command.
I don't think that there's really an issue with the aeon delay and command staggering with it.
When I was fighting you in the last timequake I was able to timechant aeon, then malefact asthma after recovering balance, and you didn't actively complete a cure until 7 seconds after that. There definitely seems to be something you're manually doing to offset aeon in some places.
To be blunt, it was implemented prematurely. Everything should have been converted to the aff/def systems first and then we should have put in SSC. Converting things to the aff/def system though is tedious and time-consuming for minimal return value. Done right, the differences in game would only be QoL changes (gmcp messages, affs/def info etc) .
It's certainly something I'm interested in completing, but to take that on would mean other things would be delayed.
That said, it should cure aeon just fine. I'm sure there are unique situations that can trick it and make it falter pretty majorly (I'd guess the symptom line stuff has a big part of that) but in general, as long as you are letting it cure (and not sending other curing type commands), it should do it.
The mechanic is not only a curing delay (which is okay). It is also a rogue command check which if you have a nicely coded curing system is easily dealt with, but any rogue def commands standup, writhe, etc. delays the cure. Making dealing with aeon for a non-coder bad news. This could simply be resolved by the command not being replaced by future commands.
The reason I have an issue is not with SSC curing aeon. It is all the issues that you have to code around.
Edit: Grammatical Corrections
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SSC shouldn't spam 'light pipes' if you don't have an artifact pipe, though. It's enough of a hassle keeping pipes lit when you have to have equilibrium to do it... ideally it would upkeep that for you.