Yo.
This seems pretty janky.
Bleedout might be too strong and just hasn't been seen before, but I'm pretty sure these numbers are absurdly high, especially considering this is without nightsweats proccing.
https://ada-young.appspot.com/pastebin/I2MqPo70Particularly the fact that Snald's lattermost hit struck for 1000 bleeding on its own, seems kinda jank.
Comments
Bleedout double bleeding, at heavy rleg wounds.
Casual 2303 bleeding in one hit.
8787|77% 8493|71% 9300|100% 7 52|33|117 B_xkbp [Unitos]
Snald strikes at your right leg with a sinister steel greatsword.
[Concord]: Gain: haemophilia
The blade of Snald's sword slices deeply into your right leg, leaving it lightly
wounded.
7072|62% 8493|71% 9300|100% 7 1126|33|117 B_xkbp [Unitos](-1715h -16%)
You may apply more restorative ice salve to yourself.
7072|62% 8493|71% 9300|100% 7 1126|33|117 B_xkbp [Unitos]
[Autocuring]: Curing 'damagedrightleg' with 'apply ice to rleg'.
You take out some restorative ice and quickly rub it on your right leg.
The salve mends your right leg, curing your afflictions.
[Concord]: Cure: damagedrightleg
[Autocuring]: Curing 'spiritual affliction' with 'smoke steam'.
You take a long drag off a forestal pipe.
7072|62% 8493|71% 9300|100% 7 1126|33|117 B_xkbp [Unitos]
The bolded number on my prompt is the bleed.
This has been a thing before and was the real issue with the old buffs system. It wasn't that you could stack very high dmp, as that dmp had diminishing returns in theory, it was that there were enough other layers of buffs on damage that adding 5 dmp could have dramatically different results for fully artifacted players, especially if they had some other edges acting as further multiplicative layers. That (simplifying a bit) lead to things like instakill (overkill) vacuum bombs due to stacking high dmp that was then multiplied by telepathy (in effect), multiplied by link, multiplied by magic damage rune. The numbers were all hammered out and reasonable on their own, but throwing in one additional layer of multiplication from telepathy skyrocketed the buff.
Would not be surprised if there's something similar going on her wrt bleed multipliers stacking in unexpected ways, being multiplicative instead of additive.
I can say I min/maxed for x skill, but if that makes x skill overtuned then it should still be evaluated.
But... I hate mirrored skillsets. I'd rather have all the orgpotions be offensive (or all defensive), which each one contributing to the org's actual method of kills.
So there's either something going on in another skillset, or buff from another source like items or whatnot, granting this higher bleed that we need to figure out. That is assuming that PBs outside of Glomdoring CANNOT match this amount of bleed right now using his min/max build, whatever it possibly is.