I suspect most would agree that Wiccans are the equivalent of Guardians for the communes. When I compare the power requirements for the Cosmic skills and the Rituals skills (assuming the wiki is relatively up to date) for guardians, they're all relatively the same. Not in terms of how effective the class/skills are, but if a skill takes power, it takes power from the respective city nexus. Night and Moon are mostly the same way.
But Wicca doesn't work that way. Nearly every ability draws power from any source, with the exception of the three fae unique to Serenwilde, the three unique to Glomdoring, and mindmeld. This leaves a comparatively large pool of abilities that anyone can use without being part of a commune. Cosmic/Rituals aren't completely comparable to Wicca/Nature, but close enough to say the skills available should be similar.
There's an easy solution to it: Make toadcurse cost commune power. No other instant-death guardian skill is available without a city power cost. Mindmeld already costs commune power, so it's possible to make this change. Other skills like channels, mushrooms, and dryad might also switch to this.
So: 1. Is this a problem, and 2. Is this a fair solution?
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If all you wanted to do was bash/influence/quest, then it'd still be possible to not switch class, for whatever reason.
Whereas classes like the mages and druids? Zero point in going rogue with or hopping to the other side, as most everything is limited by power cost and being linked, not to mention that your terrain type 99% of the time doesn't help your new buddies. It'd be like a Geomancer going to Serenwilde and be like, "Hey, I can't meld or terrain at all, or use most of my skills, but I'm a pretty sweet Elementalist!"
Why, though? That's not the case with every class, from what I can see, and it's not really possible to use that kill in 1v1 combat anyway. Depending on tertiaries you would still have access to a kill. I don't agree that the only fae that matter are the commune-specific ones.
Edit: Other than knights, I can't find any class where the instant-kill isn't org power locked.
I'm for it, though in the past when it's been suggested there was administrative pushback. I think a big part of that is the thematic link between the communes rather than a mechanical/resources concern, so an argument along those lines (which this thread sort of is) might be best.
I agree that's probably why wicca isn't like the other skills, though druidry - it has a few odd skills that aren't power blocked(just going by the wiki) but many of them are commune-only. I don't know that it's necessary to split wicca, but as for fae not working for citydwellers - I mean, that's all this would do. One could make summoning any fae take commune power, I just figure that would limit it too much, since summoning fae is all it does. The change wouldn't effect anyone in Glomdoring or Serenwilde.