So had an idea on how to improve the daily credits tracking that we already have for more quality of life changes than it being necessary. I'd like to see accumulated time for time-based rewards such as village's ten minutes or timequake's one minute. I'd also like to see tracking for commodity turn-ins! In general, if it has something to work towards to achieve that tic, it would be nice to see it being tracked below with the hunting and influencing point tracking.
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