Salt on sale cheap in the Aetherplex.
Clearly, a lot of people are puzzled when I ask them to consider the emergent behavior of their requests and to put forward specific and well thought out and details plans of implimentation.
For sometime the Admin notably
@Estarra has been talking about commodies in shops decaying.
In some way I do not understand presumably this would be a ‘good thingTM’ for the game.
So after calls on the market to sell salt, I have put some up on the market. I have priced these at 1000 gold and I am unsure if they’re over or under priced.
Ourina has some up for the same price before me.
Now, some of you may be doing some math and trying to figure out what you think is fair and I assume many of you think 1k is crazy.
But here’s the thing. How much does it even cost me to produce salt if excess gems in a shop decay?
How much will it cost me in the future if people are cutting gems and throwing away gemstones and power stones just to produce more salt?
Is this an intended consequence of these sort of changes or are they simply emergent behavior?
If I do not have ready on hand commodites for other crafted items (because I can’t really keep a good backstock) then am I more or less likely to produce extra items to sell.
If I switch over to jeweler to make a cube and I more or less likely to make other items if I can simply run to my shop and pick up the commodities I need than if I have to sit there cutting gems some of which I will (given past history of gem sales) probably have to toss?
Am I more or less likely to make random craft items if the prices of comms are all over the place and I have to use a spreadsheet to figure out my costs? And should I even bother if the price on those comms are going to bottom out or go though the roof?
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It used to be that one could ride out these price and scarcity issues by planning ahead and looking for deals on comms. Decay of comms in shops kills this.
Now, I wonder if it is a mistake for me to have those 1000 salt up for sale for 1000 gold each. I wonder if I will regret just not keeping them for my own use and let all the other players fend for themselves.
Comments
Bolded relevant part by me.
Okay, why? What does it add?
What's the emergent behavior from being inconvenienced. Certainly, some will wait, but, if the past is any indication some will just log out and move on.
Enough scarcity and you create hording. Why use up commodities if you need them for yourself? Already seen with some when it comes to salt.
One of the downsides of Lusternia's system is it doesn't allow substitutions. Beef to high, use chicken. No bloodstones, use ruby.
You know what else scarcity causes, speculation.
Cheap readily available commodities means it isn't worth it for most people to bother to manipulate the market. Introduce scarcity and it is suddenly far more worthwhile.
This is all apart from, hey, admin, how about you not screw over players who plan in advance and try to play their characters as if they're actual merchants.
@Estarra you shouldn't decay them. You should make a merchant and buy back at a fair price. But, I still suspect you're simply trading one set of trade problems for another set.
Shops hold very few pieces of jewelery compared to gems. I personally have little interesting in spreadsheeting out designs to try to have a list of what designs use what gems with no guarantee those items would even sell.
The chore level of doing trades seem to be really shooting up.
Here's another emergent behavior for you. Do one not sell gems at all in their shop because they want to use the shop rift to hold reserves?
I don't understand the need to hoard reserves. We have comm shops and personal rifts. Anything I'm not using or planning to use in the next two weeks is fair game for selling.
The time doesn't. I'm trying to figure out how long it might take someone to go though a lot of comms in that manner.
If it is easy to do, why mess with selling things in a shop, if hard to do then it becomes a chore.
Not a fan of do this chore else lose your comms and that doesn't even address the frustration level of how long you might wait hoping you'd get a trade in.
Finding a gnomish trader does need either speed or a quiet time, so there's that but you can stock up on highly refined items now and they won't decay for RL years or sell them to others.
The gnomish trade value seems to be based on comms so using a comm heavy base item means you need less refinement. Like jewellery crowns or tailoring robes.
Most stuff for jewellery can be picked up for free doing village commodity quests (which also give me daily credits and I have to do 40 of each because I am a demigod) then I can use those comms and gems (with hammer and chisel) to make me a selection of crown. They also give me salt. So I am spending no gold to get 80 buttons which then give me 960 unbound goop and 4000 gold
I mean time to make and unload. I don't see anyone being able to dump thousands of comms in that way in a short period of time.
Gems are also way easier to actively produce en masse relative to other trades. I shudder to think of anyone burning loads of metal comms in forging in this manner, should a forger type be released.
I have aethertraders off and just checked market history - rubie royale had been on Crumkindivia for over forty minutes and he was still there for me to trade with. I started refining around midnight, so I got two refreshes in while refining up to max value. 1000~ emeralds and power for 80 buttons. Cah-rayzhay.
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight