Every so often you will see an announce on the market channel of a gnome trader arriving on an aetherbubble. These traders are looking to trade specific crafted items for aethergoop crafted items. For example, the cooking trader may trade rockcandy for a platter of food if the food is valuable enough. If you find a gnome trader, TRADE LIST will show all the goods that are available for trade. TRADE <item> VALUE will show you what a specific item you have will the trade for. TRADE <item> FOR <goods> will make the trade. The gnome traders that you may see are as follows:
NOTE: The aethertraders will only make one trade and will disappear afterwards so they are available only on a first come, first serve basis.
The valuation of crafted items is determined by how much a crafter has refined the item, which can be done by combining it with another item of the exact same design or with gold. The Refinement Skill is now available in Cooking, Tailoring and Jewelry which also allows the crafter to see the valuation when probing. There is also a Valuation skill in Discernment which allows seeing the valuation when probing any crafted item that is tradeable.
Aethergoods can, of course, be broken down to aethergoop and gold, which is a way to convert commodities (or gold) to aethergoop. Keep in mind aethertrades are limited and therefore will be somewhat competitive.
This is an experimental system, but the aim is to give crafters more incentives and gameplay. As more aethergoop crafts are added for more trade skills, more aethertraders could show up. Also, once timequakes come online, the traders could also trade anomalies for crafted items (so crafters would be a more integral part of the guild research project system).
Comments
Edit: Also, is there a rough estimate of how often will they be available?
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
I feel like I will never win any fly-by races against people with bubblixes and the like, but if they wait randomly like an hour to three hours before announcing themselves impatiently, I feel like that'd give some people chances to stumble upon them accidentally.
But we'll see.
If the value can be variable, it might be a prudent gesture to have diminishing returns if a single person is always getting the same trader to themselves, too. Not a must have, and maybe not the best solution to combat whale bloat, but it at least would force the hoarder to get one other person involved in their scheme for a workaround.
Aetherknife (aetherbracers?): use to give (bonus damage) or (bonus experience gained from) or (reduced damage from) ->specific (creature types) or (on specific terrains/areas: think miniature master crowns) or
(half creature battle balance).
Aetherknife: give to an order mob, and they are removed from the area, going inside the knife. Dropping the knife in another god realm will release the essence, spawning one of that godrealm's mobs instead. Doesn't cost the former god essence.
Aetherbracer: use this to customise a personal ambient. Fill with goop items to burn them up into essencegoop (?), powering the bracer and releasing the ambient once an ingame day.
Aether(whet)stone: add chance (15%?) Of bonus damage during hunting. Like a critical but just a bit more oomph when you hit. I guess it would be like getting a random chance of a 1/13 universal damage buff when you hit.
The pendant was refined twice, so basically cost three pendants to produce, or: 18 cut gems and 20 power. I managed to trade that for three buttons.
That might be too much for the value of the commodities and power? It felt like a really great deal, but it might be too much with how easy it was to otherwise come by and produce. I hope this isn't a system where I'd just scale upwards 1 button per refinement or so, otherwise there's not much point in refining. That or you might want to set a minimum commodity value for an item to actually gain trade valuation.
This was literally my first interaction with the system myself, rather than sitting and watching other people trade.
EDIT: I guess I should also point out that the item's trade valuation was listed as "substandard", so it wasn't really high value either way. Makes me very curious about how this is supposed to curve in the higher tiers of trade value.
Dwarven Offensive Rune - grants a 1/13 universal damage buff for 1 hour.
Dwarven Defensive Rune - grants a 1/13 universal damage resist for 1 hour.
Aether Whetstone - Increase crit chance by .5% per use for 1 hour. Cap of 5 stacks (think cooking crit food)
Owner's Brand - Makes an item reset to the owner after 1 hour per use, even if not an artifact.