Rooting artifacts tend to give the benefit of the rooting/lack of rooting without a real cost. Cement Socks and featherweight charms can be worn or removed off balance and the effect is instantly gained/lost. There should be a more significant effect when using these items.
I believe the solution should apply to both the socks and the charm as any argument made for wearing the charm could be made for removing the socks. Even though the removing the socks does not remove all your rooting, it removes a significant chunk of rooting, which is in the same vein as wearing the charm.
These might apply to the rune of Mass Resistance (or whatever it's called) that has a similar effect, but it may be more limited in that it's placed on jewelry as a rune.
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I prefer both one *and* two. Should also require being unprone to put on or take off.
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If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
There's no reasonable argument to justify having the best of both worlds in the rooting department on command. Require/use 1-2s of bal/eq does nothing to fix that.
There are too many situations where forced movement is absolutely critical as a counter. If you want to protect against that counter, fine, but you should have to fully disengage for a while before changing (which is why I suggested 30s).
A small balance use on scent from the nose and wearing or removing the charm would bring these things into a nice line for sure.
Whole point of Rooting was always to be a double-edged sword as its means to being balanced. You have heavy rooting, you move only when YOU want to rather than constantly scissored/gusted/tackled/lust summoned out of the room, or having greater defense against being summoned BACK into the room after escaping....in exchange for making it harder for allies to save you on their end, either summoning from range or gusting you out of danger. Featherweight negates that due to instantaneous negation of rooting at will, balance or no for the target, to escape every situation when they have others to save them, and can instantly be removed to regain that increased rooting to prevent resummoning back into the fray to take their death. The nature of Rooting's inherent balance was negated with the introduction of Featherweight as a result.
So yes, it's essential for those that resort to such maneuvers that rely on rapid engage-disengage methodology, and is frustrating af to deal with. But even if Featherweight was removed entirely and current rooting methods maintained, that would impact battle very little for the vast majority of the game. Save to encourage more 'standing your ground' and actually fighting approaches, but there IS value to the in and out strategy when utilized properly. Hard to pull off for full manual use, but reflexes can be made to manage it well enough.
Issue is that with the method I've described above, it creates a situation where you may as well not engage unless adjacent to each group, else people can zip about the area repeatedly at will, and little to be done for either side pinning down anyone. So adding a cooldown to channel, requiring balance/eq to wear/remove, delaying the application or removal of rooting value a few seconds, or requiring masochism to not be down (i.e. in combat) to force one to decide how they want to approach their advantage when engaging in the first place rather than switching it up midway all would work to fix the situation.
Personally, the delayed approach may be the most balanced method for overall gameplay. Forces real decisions made mid-battle based on changing needs, without making it easily gamed as it currently is...WITHOUT negating the value of the strategy all-together. Frustrating as it is to contend with, one can respect the intuitive approach used when it's performed properly.
The nose and charm are fairly standard. Its rare not to find someone in pvp who has the nose at least.
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I do recognise that the nose is a way more powerful artifact for group combat and I guess it is more common for people to buy it before the charm.