TIL/ Please put these on Monthly/Yearly and not on a Weave to Weave based.
IRE games have always had a bit of a split personality between in game dates and 'the weave'.
It seems a fairer design for players having to compete with resources, for that reset time to move around the clock and not be static. This way the inconvenience for players who play during set real world hours is distributed across the player base.
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This would mean that you can only get your daily credits every 25 hours rather than every day. Having it at the weave means you can get them every 24 hours.
I don't know how much of a deal that extra hour is. If there's a lot of support for making it every 25 hours and rotate on the month change, it wouldn't be a hard thing to change.
Accountability is necessary.
Its good in a way to have it set to that for that style of quest. It means it rotates so for example it could happen at 5am or 10pm gmt etc. Means everyone in every time zone will have it happen during their peak play at some point.
I'm not entirely sure why we'd want to put daily quests to a month basis vs weave. Can you expand a bit more on that Stein?
I maybe get some points but not sure I understand fully.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
Just need to disregard that little completionist voice in my head. Maybe feed it some chocolate.
Non-us timezones already mean potentially missing out on interaction, events, etc. (before we even get into ignoring the whole "we'll announce things in gmt so its easier for everyone" in https://www.lusternia.com/in-game-help-files/?id=199)
The weave creates if you will a starting gate issue. Gun goes of, now go.
To Ironman what I am saying. Imagine in a very worst case scenario that there was a quest that only opened on Wednesday at the weave and for you that was either in the middle of your work-week or perhaps even worse 3 AM mid-week when you had a 9-5 job.
If the start it tied to Lusternia Months, then the start moves around the clock advantaging some and disadvantaging others, then the next day moves ahead.
So just like the moon quests, tying daily credits to the month means at times you'll find it easier to finish and at other dates harder as the start time impacts people differently.
This thread was created to discuss moving it to reset on the month rather than the weave. The weave is static, the month is not. Either way, it affects every timezone equally. Everyone will have the same amount of time to get their 20 credits every 24 or 25 hours.
You can see this already in some people not bothering up front (because they have the time to do them later and get credit) and that is great for people who play longer, what I am asking for is for the benefit of the more casual players.
But it does impact when people go after the available resources and currently, creates a stampede which fires at the same time each day.
If you put a reset right when there are more people playing then you've created a bottleneck. If there's good reasons for that bottleneck then fine. But the daily credit system doesn't seem like something we're supposed to be out competing others with.
I think you could lessen it a little. There's some limitation if the timer hits during your play time which seems like it'd lead to snowballing near the weave.
Like if the reset happens an hour after you finish work and you're not done for that day then it's crunch time to get that finished. And if you want to cap you can't just wait a bit if there's competition.
An alternative that came to mind was maybe let people set their offset to the reset time? (long cooldown between changes to prevent abuse)
Would give freedom for people to adjust to their own schedules and avoid potential crunch times (from the system at least)
Xenthos has pretty much covered this. The pop seems to me to start trailing off a few hours after the weave. As a reference (apart from silly things like daylight savings time) the weave falls around 7 pm East Cost US time though about 4 P.M. West Coast time [Note I am on the West Coast, but tend towards late hours so this doesn't impact me personally as much as those with real jobs and responsibilities].
Now, most of us in the thread have been playing long enough to know if you put things off until your next play session other stuff will come up. Do you skip wildnodes, do you blow off your god, or perhaps worse, do you just not have time for the newbie that hasn't been helped, so many of us will try to hedge against failing by doing some of our dailies while we can, leaving as little to pick up as possible for our next play session.
What moving it around the clock does is space out when -some- of the people start.
There are a number of people who, when the weave hits, try to knock out their 20 as fast as possible, so they can move on to what they really want to be doing. If another player, like me, who only gets to play about an hour or two a day, happens to have his hour fall right around the start of the weave, he/she's gonna have a hard time getting their 20 done, as there's a lot of people competing for the same resources. Having it go on the month, not the weave, would rotate that "start over" point around the clock so it doesn't always fall into some people's only playtime.
Yes, that kind of thing does happen. Yes, it is an issue for some. No, it is not game-breaking, but it can be quite frustrating. There are times when I log in to my brief window and there are zero bards, zero scholars, 4 cows and 3 rockeaters on a trip around the basin. After that loop, the kids are screaming and I log out. I missed my chance. Rotating the reset *might* help with that. Maybe.
I guess it kinda works well for us eurotrash as well, log on pre weave for a while and we can do stuff then weave hits near the end of our play time so we are staying up late we can be part of the doors opening rush as well.
This is just as easy if not easier than keeping track of when the game clock switches over, especially if you live in a daylight savings timezone. All of the IG months have 25 days, so the same DATE command that shows time until 0 GMT shows the IG date...