<div>SPECIAL SYNTAX FOR ALCHEMISTS:<br> AETHERGOOP AMALGAMATE <potion><br> DRINK <potion><br> Note: Potions are riftable.<br>Type Effect Time Commodities Goop Gold<br>-------------------------------------------------------------------------------<br>Fruitpizzazz 1/6 health buff 60 min fruit 10 20 500<br>Kiwipunch Increases critical hits 60 min fruit 25 40 2500<br>Goldentonic Double xp gain 60 min fruit 50 60 5000<br>Argleblaster 2/10 universal buff 60 min fruit 25 40 2500<br></div><div><br></div><div>SPECIAL SYNTAX FOR COOKS:<br> AETHERGOOP COOK <candy> PACK <1-100><br> EAT <candy><br> CANDY LIST<br> GIVE <candy> TO <person><br> CANDY COMBINE <candy> <candy><br> CANDY SPLIT <candy><br> Note: Candies are set to one person in packs containing 1-100 candies.<br> Costs below are for each candy in a pack.<br>Type Effect Time Commodities Goop Gold<br>-------------------------------------------------------------------------------<br>Mint Influence damage bonus 60 min sage 10 20 500<br>Gumball Chance of shield vs. denizens 60 min rosehips 10 20 500<br>Fireball Chance of firebreath vs. denizens 60 min spices 10 20 500<br>Rockcandy Moderate rooting bonus 60 min sugar 10 20 500<br>Licorice 3/13 health buff 60 min spices 50 60 5000<br>Jellybaby 3/13 mana buff 60 min sugar 50 60 5000<br>Creamchew 3/13 ego buff 60 min milk 50 60 5000<br>Waxlips 25% xp buff 60 min vegetables 10 20 500<br>Redlollipop 5/5 balance buff 1 min sugar 50 60 5000<br>Bluelollipop 5/5 equil buff 1 min sugar 50 60 5000<br><br>SPECIAL SYNTAX FOR TAILORS:<br> AETHERGOOP SEW <scarf> CHARGES <1-100><br> WEAR SCARF<br> WHIP SCARF [HEAVY|FIRE] <target><br> Note: Scarves are set to one person in packs containing 1-100 charges.<br> Costs below are for one charge in a scarf.<br>Type Effect Time Commodities Goop Gold<br>-------------------------------------------------------------------------------<br>Blood Cause more bleeding/bruising 60 mins silk 50 60 5000<br>Falcon Falcon hits denizens 60 min cloth 50 60 5000<br>Headless Those killed respawn slower 60 mins cloth 75 75 7500<br>Rainbow Colourful tells Logout silk 10 20 500<br>Fire Fire damage to target N/A silk 50 60 5000<br>Cannibal Eat heads for sustenance N/A cloth 10 20 500<br>Vampiric Heal when clotting 60 mins silk 50 60 5000<br>Heavy Target has delayed movement 60 secs cloth 50 60 5000<br>Shifting Raises one stat, lowers another 60 mins cloth 50 60 5000<br>Armoured Armour gets +5% resist 10 days silk 50 60 5000<br></div>
Comments
Takes you to one of the bubbles. Can make a gem for each bubble.
Gems to store beasts in so that they freeze in time, dont need food and dont have to pay stable feed. (Its a pokeball alright.) Breaking the gem/(pokeball) brings the beast back, one use only.
I very much like the idea of everything else listed in the original post, too.
Edit: For Forging, perhaps some temporary weapons infused with single damage types (like temporary whips that last ~2 hours)?
For Poisons, if it wouldn't be too combat-balance-changing, limited-use envenomed dirks that inflict a single affliction?
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
I'm a casual, ok? I'll admit it. And, as such, the game is not built for me. Gold generation is tweaked for those that play a LOT more than I do or have systems that generate revenue that I will never, as a casual player, acquire. And so the gold sinks are considerably above my ability to keep up with. I just spent a fifth of my bank account getting dressed. I had put off replacing my clothes that poofed because I couldn't pay. Thanks to that lucky spin, I'm no longer naked and freezing (as much as a Tae can be either).
I'm not saying that's bad, but little things like this that could help me stay even with some extra work would be really, really nice. It's depressing and drives me away from the game when I lose stuff because I couldn't keep up with the payments. I know it's all ones and zeros, still doesn't mean I don't get attached.
That said, I don't do timed buffs. I've got a stack of cookies from my urtrap that I never use. I dread crit bonuses and divine favours from the wheel. I do not buy goop items. As a casual, if I burn a 60 min buff then play for 15, I'm not exactly getting my money's worth. Or I pop in to spin the wheel and get a divine truefavor, then log out and don't log in for 3 days. It's a waste for me.
So making all the goop crafts these limited use, time-limited items is always going to be a no-go for me. Again, that doesn't mean they're bad, it just means that there's a segment of the gaming population that won't really ever have an interest in them. I'd much prefer limited use, but with no time hook. Like a bookbinding item that I can make with goop that has limited charges, but no time attached to it. Say it's a fancy inkpot, some buff or other, only so much ink in there, but it doesn't disappear on me if I don't use it all in the next hour. I'd even go for goop armor/shield/robes that take a beating but break after so much damage absorbed. You'll have to ask the weavers/forgers/etc. if that would hurt them, I don't know.
Long story short, make them limited use, but limited by use, not by an arbitrary movement of the hands around the clock.
Thanks!
Because...
Aethergoop is normally gained as part of monthly sales promotions (which are announced via the Announce newsboard), but may also occasionally be obtained in- game as rewards for certain quests. Aethergoop is considered an OOC currency and may be transferred freely between your own characters.
It is fine if you want to change things. But stop telling us this was always the plan, that we should have known this was how these rewards/currencies were going to be utilised. This is the problem I have with all of this. You are trying to gaslight us into believing this currency was ALWAYS meant to be this way and we should have KNOWN. Transparency and honesty my foot!
You're in a bit of no win here. People will bitch that everything is goop, but the alternative of trying to sprinkle in random stuff only means people are getting things they won't have any use for and worse will cheapen any ability to sell as eventually the mass addition of goop candy will surpass any market for the items.
My opinion is all the drinks are fine. Argleblaster might be overpriced.
Not sure I agree with the other opinions voiced here. 60 minutes for a boost seems fine to me. Most of these are only 20 goop (and 500-5k gold) which means they're roughly the cost of a credit. Let's face it if they're kept in drops they'll be a huge glut of them even at these times.
I don't really have much a feel for the scarves. They've always been a bit unwieldy to use for me.
You hold group of 2 aetherspheres in the palm of your hand and sprinkle salt all
over it. Each sphere starts to vibrate and shake in your hand, until it
separates into aethergoop, gold and some gunk. You discard the gunk and are left
with 500 aethergoop and 2000 gold.