If anyone has ideas for achievements, please list them here! I'll be away on a vacation for a week to clear my head but when I get back, I'll look over any ideas for expanding achievements!
This is a quick list I came up with in about 5 minutes, will possibly add more later. Achievements would be a good way to encourage exploration of the various unique features of Lusternia. I can also help come up with names!
CRAFTING/COMMERCE
Purchase a city or commune-owned shop Transform an aethermanse into an aethershop Sell a total of (x, xx, xxx) items from a shop you own Create/harvest/enchant (x, xx, xxx) things
COMPETITIVE - VILLAGE REVOLTS
Influence (x, xx, xxx) named denizens during a revolt Win (x, xx, xxx) debates Be the last of your organization to influence a denizen before the village is one
COMPETITIVE - AETHERFLARES
Focus on a colossi for (x, xx, xxx) rounds Be linked to a module in a bombarding ship when a Ring stabilizes
Birth an aethership Kill (x, xx, xxx) aetherways creatures Be linked to a ship module when the ship succeeds in imploding another
END-GAME (for all the demis out there)
Possess (x, xx, xxx) essence Win (x, xx, xxx) domoth sceptres Win (x, xx, xxx) domoth orbs Win (x, xx, xxx) domoth crowns Successfully absolve the opposing domoth to the one you hold Successfully defend your domoth when someone attempts to absolve it Hold a sceptre, orb or crown of all of the Domoths at least once
Edit: More!
DIVINE ORDERS
Join the Outer Circle of an Order Join the Middle Circle of an Order Join the Inner Circle of an Order Become an Order Representative (possibly one for Avatar as well, but that -is- a bit niche)
GUILD PROGRESS
Earn Guild Rank (x, xx, xxx)
Tonight amidst the mountaintops And endless starless night Singing how the wind was lost Before an earthly flight
Dunno how I feel about achievements that require sinking substantial sums of gold/credits into them - a single-room aethership requires a 600,000 gold investment (350,000g for the first room, 250,000g for the egg), while transforming a manse into a shop requires a 750 credit investment.
Also I could be mistaken, but cities/communes have historically avoided selling shops outright and rent them out instead - only one shop in Celest has ever been 'sold' and that one is owned by Kaimanahi, who has not been particularly active as of late. An achievement to simply become a shopkeeper would probably be better than requiring to 'buy' a shop.
Never put passion before principle. Even if you win, you lose.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Also I could be mistaken, but cities/communes have historically avoided selling shops outright and rent them out instead - only one shop in Celest has ever been 'sold' and that one is owned by Kaimanahi, who has not been particularly active as of late. An achievement to simply become a shopkeeper would probably be better than requiring to 'buy' a shop.
Interesting; in Celest, does ownership remain with someone representing the city instead of the shop being transferred to the "renter?" The achievement I suggested was aimed towards a shop actually transferred to your name.
Tonight amidst the mountaintops And endless starless night Singing how the wind was lost Before an earthly flight
Celest is, I think, relatively unique in the "renting" aspect? Glomdoring sells the shops at auction, and as long as you pay your taxes it's yours (and our tax rate currently is just the mechanical admin-set "shop protection fee" rate).
Edit: I also have a couple of IDEAs in for achievements. I think one of them was for getting x number of honours lines (5/10/50/100 or something). And another one for completing all of the newbie tasks. Which I still need to get the "lessons" one done...
Edit 2: If you did do the honours line ones, would be nice if you made the epic line count as the total number of lines that they wiped out (so if getting the epic line wipes out 5 other lines, it should count as 6 weight). There aren't a lot of these epic things so theoretically it should be plausible, but who knows.
This is kinda off-topic (flag away - I don't have my Off-Topic badge yet!), but doesn't merit it's own thread. I reckon the Prefix/Suffix system could use a change (though as it's the same in every IRE game ever that's probably easier said than done) such that titles are hard-coded. You'd be permitted one only that's been made by your org (thus mechanically linked to your GR/CR etc) or which you'd unlocked with an achievement (so, kind of on-topic!).
But muh title! Also, more seriously, a lot of orgs use the suffix system to allow for semiofficial adoptions. People who are in the consideration process but are otherwise a lock will SUFFIX <person> <last name>, <old suffix>
I suppose my issue with achievements has always been that I don't get any public epeen out of them. If I've wasted so many years leading pilgrims up that ****ing mountain, I want people to KNOW ABOUT IT the second I walk into the room.
Maybe a customenter option that allows for your every move to be hounded by demands to go up the mountain faster and by the way do you even know where you're going?
I love Shaddus's first 3 ideas, to make notches for failure as well as success.
For example, an achievement for an incredibly unlikely failure to dodge a blow when you have a very high chance of dodging. An achievement for getting eaten by roc chicklets. An achievement for getting killed by a gravedigger. An achievement for getting blown to bits during an aethership hunt. Achievements could function as a great way to intrigue people about parts of the world they have yet to explore.
On that note, achievements for gambling / the wakabi drome (perhaps even losing money gambling), ikon battles, hamster hunts, card games, and other hidden minigames many newbies don't know about might be cool.
I feel like "start a family" and "join a family" might be good to join into one achievement, so that you don't have random newbies starting a huge plethora of 2-people families for the achievement.
In theory it would be super cool for city/guild positions to be achievements also, but I'm a little worried about nepotism or newbies getting promoted for the sake of retention without necessarily being committed to meeting the responsibilities of a position.
And I can't stress how important and inclusive I think it would be to bring back artisanals and bardics. Even if the rewards are substantially lower. That was a seriously cool achievement system. If you're short on manpower, what about an in-game version where players vote for 1 or 2 pieces to represent their city/commune? Then the OOC final decision makers behind the curtains only have to review 6-12 pieces instead of multiple dozens (or even hundreds, dunno what the submission rate used to be).
Edit: Players with alts in multiple nations would still get only 1 vote.
And I can't stress how important and inclusive I think it would be to bring back artisanals and bardics. Even if the rewards are substantially lower. That was a seriously cool achievement system. If you're short on manpower, what about an in-game version where players vote for 1 or 2 pieces to represent their city/commune? Then the OOC final decision makers behind the curtains only have to review 6-12 pieces instead of multiple dozens (or even hundreds, dunno what the submission rate used to be).
Edit: Players with alts in multiple nations would still get only 1 vote.
The reason that was semi-quoted to us before was there was an issue with submitting them with the new website (and how there needed to be something custom coded rather than a module that was already made). The problem wasn't the reward size or manpower in judging.
And I can't stress how important and inclusive I think it would be to bring back artisanals and bardics. Even if the rewards are substantially lower. That was a seriously cool achievement system. If you're short on manpower, what about an in-game version where players vote for 1 or 2 pieces to represent their city/commune? Then the OOC final decision makers behind the curtains only have to review 6-12 pieces instead of multiple dozens (or even hundreds, dunno what the submission rate used to be).
Edit: Players with alts in multiple nations would still get only 1 vote.
The reason that was semi-quoted to us before was there was an issue with submitting them with the new website (and how there needed to be something custom coded rather than a module that was already made). The problem wasn't the reward size or manpower in judging.
Weird, the website is just wordpress so there's plugins all over the place. For something like Artisanals and Bardics there's a few ways to do them somewhat easily. (I've been looking into this for my work)
The big thing seems like it'd be connecting the logins to the game.
Comments
Transform an aethermanse into an aethershop
Sell a total of (x, xx, xxx) items from a shop you own
Create/harvest/enchant (x, xx, xxx) things
Win (x, xx, xxx) debates
Be the last of your organization to influence a denizen before the village is one
Be linked to a module in a bombarding ship when a Ring stabilizes
Plant (x, xx, xxx) nodes
Kill (x, xx, xxx) aetherways creatures
Be linked to a ship module when the ship succeeds in imploding another
Win (x, xx, xxx) domoth sceptres
Win (x, xx, xxx) domoth orbs
Win (x, xx, xxx) domoth crowns
Successfully absolve the opposing domoth to the one you hold
Successfully defend your domoth when someone attempts to absolve it
Hold a sceptre, orb or crown of all of the Domoths at least once
Edit: More!
DIVINE ORDERS
Join the Middle Circle of an Order
Join the Inner Circle of an Order
Become an Order Representative
(possibly one for Avatar as well, but that -is- a bit niche)
GUILD PROGRESS
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
Also I could be mistaken, but cities/communes have historically avoided selling shops outright and rent them out instead - only one shop in Celest has ever been 'sold' and that one is owned by Kaimanahi, who has not been particularly active as of late. An achievement to simply become a shopkeeper would probably be better than requiring to 'buy' a shop.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
Bleed to death.
Have both arms and legs broken.
Trans all your guild skills.
Kill someone with a timed instakill.
Kill an org enemy in your org territory.
Be worth enough to retire.
Have an artifact pipe and vial.
Receive a truefavour/truedisfavour.
Achieve orgrank 2/4/6
Visit all of the aetherbubbles.
Get a tattoo
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
For example, an achievement for an incredibly unlikely failure to dodge a blow when you have a very high chance of dodging. An achievement for getting eaten by roc chicklets. An achievement for getting killed by a gravedigger. An achievement for getting blown to bits during an aethership hunt. Achievements could function as a great way to intrigue people about parts of the world they have yet to explore.
On that note, achievements for gambling / the wakabi drome (perhaps even losing money gambling), ikon battles, hamster hunts, card games, and other hidden minigames many newbies don't know about might be cool.
I feel like "start a family" and "join a family" might be good to join into one achievement, so that you don't have random newbies starting a huge plethora of 2-people families for the achievement.
In theory it would be super cool for city/guild positions to be achievements also, but I'm a little worried about nepotism or newbies getting promoted for the sake of retention without necessarily being committed to meeting the responsibilities of a position.
Edit: Players with alts in multiple nations would still get only 1 vote.
The big thing seems like it'd be connecting the logins to the game.