Starting immediately, we have added a new skillset category called "Core" skillsets which are basically 9 previously "Common" skillsets as follows:
Core Skills Pool
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Combat Melee
Discernment Intellect
Low/Highmagic Arcana
Planar Mysticism
Discipline Willpower
Environment Communion
Influence Magnetism
Dramatics Performance
Arts Finearts
Core skillsets are maxed out at the Fabled skill rank. The number of skills remains the same, the only difference is that the skill rank system for core skills have been adjusted to:
1) Inept (0 lessons, 8 to the next rank)
2) Novice (8 lessons, 10 to the next rank)
3) Capable (18 lessons, 76 to the next rank)
4) Master (94 lessons, 130 to the next rank)
5) Gifted (224 lessons, 259 to the next rank)
6) Expert (483 lessons, 427 to the next rank)
7) Fabled (910 lessons, maximum possible rank)
Of course, this also means that anyone who currently has a skillrank over Fabled will be getting a lesson rebate--which may be quite massive if you've maxed out all the common skills! If a skillset is currently below Fabled, it will be adjusted as if it was learned under the new system.
The reason for this change is we have heard your concerns about the number of lessons needed because of our many skillsets, and hope this will go some way towards offering some relief in that regard.
Enjoy!
Comments
If you find anything on our end that could do with clarifying in terms of helpfiles, just HELPBUG it and we'll look into it ASAP.
Thank you!
So first off, I think this is a good move and will help characters who aren't Steingrim. So round of applause all around for the change.
As to the ask. Something, something to do with lessons. Let's start with people being able to buy languages with lessons (with a really strong caution to not spend lessons on languages until one has learned all the skills they ever wish to).
Additionally, I'd like to see ideas for other things people can spend lessons on? Perhaps mini-trade skills like candle making, fireworks, etc?
It looks a solid help for newer players, 35% fewer lessons to trans all core skills plus 3 class skills.
If you only had one of them, you received 7380.
Squads 0% Inept Lead squads into combat.
Weaponprobe 21% Inept Examine the quality of armour and weapons.
Envenom 42% Inept Coat a weapon in poisons.
Legs 71% Inept A stance to protect the legs.
Stratagem 0% Novice Plan your assault down to the last detail.
Left 50% Novice A stance to protect the left side.
Right 75% Novice A stance to protect the right side.
TrueShield 0% Capable Protect your body better with shields.
Arms 19% Capable A stance to protect the arms.
ShieldParry 38% Capable Use shields to parry.
Gut 69% Capable A stance to protect the gut.
Distribution 0% Master Evenly distribute loot to your squad.
Chest 22% Master A stance to protect the chest.
WeaponParry 45% Master Use weapons to parry.
Head 72% Master A stance to protect the head.
Lower 86% Master A stance to protect the lower body.
KeenEye 0% Gifted Observe use of venoms with your keen eye.
Middle 18% Gifted A stance to protect the middle body.
Disengage 36% Gifted Escape the prying eye of a watchful knight.
Veteran 36% Gifted Increased survivability as a veteran of many battles.
ShieldStun 68% Gifted Stun people with a swing of your shield.
Unity 0% Expert Do not leave behind anyone in your squad.
Upper 23% Expert A stance to protect the vital upper body.
Vitals 47% Expert A stance to protect the vitals organs.
ShieldRiposte 0% Fabled Respond to an attack with a swing of the shield.
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You have gained the following abilities in Discernment:
Nightsight 0% Inept Use infravision to see in the dark.
Wounds 13% Inept Examine the health of your body parts.
Search 28% Inept Search your location for hidden beings.
Sixthsense 42% Inept See the world's beauty at all times.
Itemlist 71% Inept Inspect your items and attire!
Diagnose 0% Novice Check up on your physical and mental health.
Recognition 50% Novice The ability to recognize people's shouted voices.
Keylist 0% Capable See a list of your keys and which doors they open.
BodyScan 12% Capable Determine the state of your body's defences.
Deathsight 25% Capable Perceive tears in the fabric of life.
Assessing 38% Capable Ascertaining the health of a target.
Pipelist 58% Capable Take an inventory of your pipes at a glance.
FabricAppraisal 79% Capable Determine the quality and warmth of an article of clothing.
Thirdeye 0% Master Give yourself the power of the third eye.
Potionlist 14% Master Quickly discover what potions you are holding.
Audit 29% Master Review the condition of your vital possessions.
Hexes 45% Master See what hexes have been drawn even without the skill.
Illusions 72% Master Pierce through any illusory terrain at a glance.
Magiclist 0% Gifted Lists all your puissant magical items.
Scan 18% Gifted Scan the local area for signs of life.
Contemplation 36% Gifted Perceive the state of another's mental strength.
Analytics 36% Gifted Keep the mind sharp with close observation of your surroundings.
Lipread 57% Gifted The ability to understand what is said while deaf.
Tattoos 78% Gifted Discern detailed information on another's tattoos.
Powersense 0% Expert Ascertain the power status and reserves of another.
Powermask 23% Expert Mask your actions that drain power from nexuses.
Appraise 47% Expert Quickly measure your foe's offensive capability.
Discerning 73% Expert Discern the state of another's energies.
Aethersight 0% Fabled Sense disruptions in the aether.
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You have gained the following abilities in Planar:
Survey 0% Inept Determine what plane you're on upon survey.
Teleport 0% Inept Basic travel around the First World.
Elemental 21% Inept Resist the ravages of the elements.
Shortwave 42% Inept Attune to communication channels on adjacent planes.
Rift 71% Inept Use interdimensional rifts to store inventory.
EtherGate 0% Novice See and enter any gateway to the ethereal plane.
ElemGate 33% Novice See and enter any gateway to the elemental planes.
PlanarSight 66% Novice See anyone on your plane regardless of continent.
LiquidRift 0% Capable Store fluids in your rift.
Cosmic 12% Capable Survive on the cosmic planes.
Farwave 25% Capable Attune to communication channels from three planes away.
AdvancedTeleport 38% Capable Travel to anyone on your plane that you can sense.
CosmicGate 69% Capable See and open gates to the cosmic plane.
Astral 0% Master Survive on the astral plane.
Aetherwave 22% Master Attune to communication channels from four planes away.
AstroGate 45% Master See and open gates to the astral plane.
Summon 72% Master Summon anyone on your plane that you can sense.
Conglutination 0% Gifted Reform your body if you die on another plane.
Link 11% Gifted Tap into wild energy nodes for personal power.
Gateweave 23% Gifted Create gateways to other planes.
Astrowave 36% Gifted Attune to communication channels from five planes away.
Distortion 57% Gifted Create a distortion field to block gates.
CosmicSense 78% Gifted Sense anyone on adjacent planes.
Tesseract 0% Expert Fold space and travel to anyone on an adjacent plane.
Broadcast 23% Expert Hear and speak on all planes freely.
Unravel 47% Expert Unravel and destroy non-permanent gates.
Nexus 73% Expert Mastery of all nexus gates, whatever your affiliation.
GateMaster 0% Fabled Your control over planar gates is absolute.
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You have gained the following abilities in Discipline:
Clotting 0% Inept Reduce the level of your bleeding.
Insomnia 42% Inept Cause yourself to be unable to fall asleep.
Truehearing 61% Inept Even the deaf may hear the wonders of the world.
Obliviousness 80% Inept Willfully ignore actions that don't affect you.
Curing 0% Novice Allow your instincts to maintain your vitals.
FocusConstruct 50% Novice Manipulate the aether to assist a construct or colossus!
Masochism 0% Capable Take your aggression out on yourself.
Satiation 19% Capable Enhance the value of what you eat.
Focus 38% Capable Target specific ailments with your cures.
Restoration 0% Master Healing damaged limbs by force of will.
Metawake 45% Master Cause yourself to quickly wake up automatically.
HeartStop 72% Master Slay yourself by stopping your heart.
Breathing 0% Gifted Controlling your breathing to avoid asphyxiation.
Suppression 18% Gifted Suppress your defenses.
Selfishness 36% Gifted Become too selfish to throw or give anything away.
Endurance 36% Gifted Push through the pain by force of will.
DamageShift 47% Expert Shift wasted damage to fortify your next attack.
EnergyLink 73% Expert Drain your energy reserves to another.
PowerFocus 0% Fabled Draw on your aetheric power to focus away afflictions.
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You have gained the following abilities in Environment:
Swimming 0% Inept Swim in the beautiful waterways of Lusternia.
Glancing 0% Inept See summarized information about your surroundings.
Surveying 21% Inept Gain information on the characteristics of your location.
Snowballs 42% Inept What's more fun than a snowball fight!
Forecast 71% Inept Check the weather in your location accurately.
Squinting 0% Novice See extended distances in your line of sight.
Secrets 50% Novice Discover hidden exits.
Treading 0% Capable Swim in one place without drowning.
Perceive 12% Capable Perceive magics melded into the local environment.
Scouting 25% Capable Scout for nearby areas.
Flyers 38% Capable Take notice of those in the skies.
Dousing 53% Capable Only you can stop forest fires!
RockClimbing 84% Capable Scale even the most difficult of surfaces.
Windtalk 0% Master Don't let the wind blow your words away!
Observe 14% Master Gain information about your extended surroundings.
Sewers 29% Master Gaining entry to the dark underbelly of the cities.
Chop 45% Master Chop down the sacred trees of the nature communes.
Fluidswim 72% Master Swimming with not a care in the world.
Tumbling 0% Gifted Tumble past obstructions.
TrueGround 18% Gifted Uncover the true environment in unmelded areas.
Mountaineering 36% Gifted Scale the sides of steep mountain slopes.
Crashing 57% Gifted Crashing past obstructions that block your way.
Stargazing 78% Gifted Witness the splendor of the stars.
Climbing 0% Expert Rise up into the trees.
Rooftops 15% Expert Scale up onto rooftops in urban environs.
Diving 31% Expert Dive deep below the waves.
Shaking 47% Expert Shaking a tree to see what falls out.
Clinging 64% Expert Clinging tightly onto a tree.
Weathersight 82% Expert Navigate through even the most horrid weather conditions.
Attunement 0% Fabled Attune yourself to your surroundings.
---
You have gained the following abilities in Influence:
Debating 0% Inept Match wits with others in a clash of egos.
Begging 0% Inept Panhandle for what you don't deserve.
Parley 21% Inept Negotiate with your enemies.
Rumours 42% Inept Spread the "stories" you've heard.
Teasing 71% Inept Point out how fat, ugly, and stupid others are.
Compliments 0% Novice Point out how fit, beautiful, and smart others are.
Analyze 33% Novice Read the expressions of another.
Flattery 66% Novice Dole out more praise than they deserve.
Supplication 0% Capable Grovel for alms.
Distrust 19% Capable Spread fear, uncertainty, and doubt about others.
Leadership 38% Capable Lead very large squads into combat.
Mockery 69% Capable Satirize another's inferior qualities.
Admiration 0% Master Honor and revere your superiors.
CharismaticSmile 22% Master Shrug off disloyalty with a smile.
Charm 45% Master Compel interest, attention, and admiration.
Divert 72% Master Draw attention to something new.
Amnesty 0% Gifted Beg for forgiveness.
SuperEgo 18% Gifted You are as good as you think you are!
Wheedling 36% Gifted Plead for the unearned.
Magnetism 36% Gifted Your ego is bolstered by your natural charm.
Conspiracies 57% Gifted They are out to get you...
Appraisement 78% Gifted Negotiate your amnesty.
Derision 0% Expert Master the fine art of ridicule.
Praise 23% Expert Pay tribute those deserving acclaim.
Beguiling 47% Expert Amuse others with your alluring personality.
Diplomacy 73% Expert Make peace on behalf of others.
CharismaticAura 0% Fabled Exude a compelling aura of absolute confidence.
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You have gained the following abilities in Dramatics:
Performance 0% Inept Let your ego shine through performance.
Bully 13% Inept Behave like a bully to get your way.
FirstGestalt 28% Inept Build a gestalt from ikons to empower you.
Heroics 42% Inept Tell heroic stories to stir the blood.
Lawyerly 56% Inept Win debates by learning the ways of the damned.
DebateHurry 71% Inept Imbue your opponent with the need to rush.
SecondGestalt 85% Inept Further develop your gestalts.
Sycophant 0% Novice Act like a boot-licking sycophant.
Drunkard 50% Novice Guzzle...Guzzle...HiIIiic!
Comedy 0% Capable Make them laugh until it hurts!
Bureaucrat 12% Capable Act like a bureaucratic official who knows it all.
ThirdGestalt 25% Capable Further develop your gestalts.
Saintly 38% Capable Win debates with a saintly demeanor.
DebateCircuitous 58% Capable Confuse your opponent with circuitous logic.
Sober 79% Capable Walk a bit straighter and talk a bit smoother.
Zealotry 0% Master Overwhelm others with zealotry.
DebateLoophole 14% Master Confound others by finding loopholes in their arguments.
FourthGestalt 29% Master Further develop your gestalts.
Impersonate 45% Master Amaze your friends through your skill of impersonation.
Conquest 63% Master Regale others with stories of great conquests.
Gorgeous 81% Master You look gorgeous, dahling! Absolutely fabulous!
Genderbend 0% Gifted Make a complete change to fool others of your gender.
Love 11% Gifted Love stories that leave eyes wet and a lump in the throat.
FifthGestalt 23% Gifted Further develop your gestalts.
Wounded 36% Gifted Appear more wounded and hurt than is true.
Histrionics 36% Gifted A flair for acting boosts the ego.
Vagabond 68% Gifted Shuffle along, no one cares, vagabond.
Success 0% Expert Warm greedy hearts with success stories.
Ventriloquate 11% Expert Throw your voice into objects.
Review 23% Expert Be a critic and review the performance of others.
SixthGestalt 35% Expert Further develop your gestalts.
MaskShout 47% Expert Disguise your shout to sound like another.
Diplomat 64% Expert Speak softly to encourage forgiveness.
VoiceThrow 82% Expert Spook others by throwing your voice.
SeventhGestalt 0% Fabled Further develop your gestalts.
FeignDeath 0% Fabled Fool everyone around with an amazing death scene.
---
YellowTint 21% Inept Mix a bright yellow tincture from herbs.
Woodcraft 42% Inept Carve basic wooden objects for everyday use.
Ironcraft 71% Inept Some basic iron working to create shovels and buckets.
RedTint 0% Novice Mix a crimson red tincture from herbs.
Runestones 50% Novice Carve blank runestones from marble.
Glasswork 0% Capable Fashion beautiful glasswork from gemstones.
Palette 19% Capable Mix a palette of bright tinctures for your paintings.
Sketching 38% Capable Create quick sketches of your subject for later use.
Canvas 69% Capable Create a canvas suitable for painting.
Landscapes 0% Master Paint gorgeous landscapes.
BlueTint 14% Master Mix a periwinkle blue tincture from herbs.
StillLife 29% Master Paint beautiful still life subjects.
Exhibit 45% Master Your paintings cannot be moved once placed on exhibit.
GreenTint 63% Master Mix a forest green tincture from herbs.
Inscription 81% Master Write dedications on painting frames.
MasterMixer 0% Gifted Create two tints while mixing.
Portraits 11% Gifted Paint portraits of others with great expertise.
Masterpieces 23% Gifted Paint masterpieces of a grand nature.
Upkeep 36% Gifted Maintain delicate artwork to withstand the test of time.
PurpleTint 57% Gifted Mix a royal purple tincture from herbs.
Poses 78% Gifted Paint two people who are posing together.
Statues 0% Expert Sculpt statues from marble to memorialise others.
GoldTint 15% Expert Mix a sunny gold tincture from pure gold.
Scenery 31% Expert Paint everything - the landscape, people, and poses.
Miniatures 47% Expert Sculpt blank miniatures into collectibles.
Destroy 73% Expert Destroy statues and paintings of substandard works.
Critique 0% Fabled Your discerning eye can penetrate any artifice.
On another note, thank you Estarra and admin team! This is a much appreciated change.
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
Also, there is already an artifact to learn languages, which makes not being able to use lessons and having to buy artifacts a bit of a slap in the face. Would be nice to have something to spend them on (curios were diluted to the point that they're more bummers than winners).
So what ideas do you have Rancoura? That's not facetious, but if people don't speak up we're asking for nothing for 5 more years.
Buying czigany coins or racetrack tickets, same way as curios now, sounds like a good idea. Maybe allow to turn them back to (bound) credits?
That is likely only the case if implemented within the skill system. Consider as an alternative lessons for curios. In case of curios, the lessons are used more as a currency. The downside of a swap like that is you can lose completely the value of the lessons (though systems could be implemented to track it).
Achaea had miniskills (mostly resistances ages ago) I believe they were removed ages ago (maybe a dozen years?). That being the case and given the recent introduction of core skills it seems doable.
I suspect the implementation of skills as in what would they do, coding, and flavour text would be the more difficult part, as conceivably mini-trades access could (not saying should) but, could, be like pumpkin carving, but where you spend lessons to learn the techniques and gain access.
I know I'm a bit out on a limb speculating here, but usually you can draw from the existing to have a sense of the possible. You mostly get painted into coding corners when you try to implement things within an existing system which is both brittle and not designed to accommodate those changes. Some aspects of the game are part of the core IRE systems and those traditionally are harder to improve. With legacy systems you're traditionally better off keeping the systems apart except with bits that require friction.
-- edit. It used to be the case you could gamble lessons in blackjack and roulette. I forget why it was changed. Perhaps, because it was due to people who serial rolled up characters until they got lucky and won a few k lessons or maybe it was the loss of players who could not resist destroying characters betting for a lucky payout?
1) Inept (0 lessons, 8 to the next rank)
2) Novice (8 lessons, 10 to the next rank)
But when I test it out, I get:
1) Inept (0 lessons, 9 to the next rank)
2) Novice (9 lessons, 9 to the next rank)
This adds up to 18 so everything after this is good. As I say, very minor, but as I update scrolls, which is correct?