Spawned from Newbie Concerns thread.
Figured I'd mock up one as a proof of concept, of sorts.
Estelbar
Type: Village
Populace: Furrikin, Tae'Dae. Notably, village appears to be vegetarian; no shopkeepers will accept meat.
Quick View: Quaint farming village beset by slavers.
Layout:
Ackleberry forest surrounds the village on two sides, with the
Ackleberry highway on the remaining two. Farming fields dot the
countryside, with three player-explorable. A wheat farm to the west, a fruit farm in the southeast, and a vegetable farm south of that. Miss
Trundle's daycare lies in the centre of the explorable village, adjacent
to the farm. In addition to the general store, stables, dairy barn, henhouse,
textile mill, jeweller, and lumber mill, there is an alchemist's shop in the northern portion of
the town.
Quirks: Provincial, insular, but welcoming to
those already willing to demonstrate trustworthiness (some exceptions
apply). While Estelbar was never overly fond of the Empire, a sizable
portion of the population just after the fall of the Holy Celestine
Empire were refugees from Ackleberry, it took several generations for
the mistrust of large cities to degrade from full-on hatred to merely
deeply conflicted at best. This is compounded by the fact that most of
the remaining great communities, Commune and City alike, continue to
allow slavers from nearby Acknor to kidnap and chemically brainwash
villagers to work in their fields. (New Celest and Serenwilde tend to
disallow it, as do those who actively own the village, but that earns
only grudging respect). Life is hard for villagers of Estelbar, but they
try to keep their chins up. It helps their outlook on life that most of
them are furrikin, who tend to be energetic as a rule, and the remainder are tae'dae, who tend toward the laconic.
Quests:
Two, Mrs. Trundle often needs help making sure all her cubs are where
they're supposed to be, and are entertained appropriately, and Yojimbo Buntz will accept components the other villagers give you to make an antidote
for the poison Acknor uses to brainwash farmers. Administering the
antidote frees those under its influence, who return to Estelbar to
work.