Would there be any appetite for changing the might line in honours to be a bit more informative?
My understanding is that currently it mostly uses the amount of lessons spent on active (?) skillsets, but this doesn't really seem very reflective of actual threat or relative capability.
Could I suggest changing this to be something like:
* He is considered to be <*> your equal in general resilience and combat proficiency.
* He is considered to be <*> your equal in exerting charm and influence.
* He is known to have acquired <*> the blessings of good fortune and wealth you possess.
Where <*> is one of:
- a pathetic fraction of ( < 10% )
- significantly less than ( < 50% )
- somewhat less than ( < 75% )
- slightly less than ( < 90% )
- approximately ( 90% - 120% )
- slightly more than ( > 120% )
- somewhat more than ( > 150% )
- significantly more than ( > 200% )
- an awe-inspiring level above ( > 400% )
And the calculation is weighted as something like:
Combat score = sum(health + mana + ego) + (bashing attack damage / bashing attack delay) + (average resistance) - (number of abilities missing in guild skillsets + discipline, combat, discernment, environment) + (number of combat, utility, defensive category artifacts) + (number of recent arena wins - losses)
Influence score = ego + (influence power / influence attack delay) - (number of abilities missing in influence/dramatics skillsets + city influence skills) + (number of influence category artifacts)
Artifact/Wealth score = total gold + (number of artifacts of any type) + (number of shops/clans/manses/aetherships owned)
Obviously each of these would need multipliers to make sure they are roughly equally weighted, but I think that would be a lot more accurate than lesson investment and level. Still not capturing actual skill and other attributes, but more likely to be informative, I hope.
Any thoughts?
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The reason I've been thinking about the uselessness of might right now is that I actually like the idea of being able to CONSIDER other players, and know that either I'm far outgearing them or vice versa. If that relative score was a bit more accurate in terms of how fair a conflict is likely to be, then it could lend itself to more interesting follow-on mechanics that might be possible one day, such as bonuses during group combat for taking on opponents that are much more powerful than oneself. The current total lesson count (or even level comparison) though would be less than useless for that kind of thing, because it just isn't reflective of relative advantage.