I have always found the idea of aetherspace very nice, its such a huge
space, that I feel has much more potential usage. Maybe with this threat
we can find some ideas how aetherspace could be used more and better.
And find more reasons to go out there on the ships.
One good idea
I heard so far was to implement pirate ships (like the gnome ships now)
that try to board you. Or you can board them to steal some loot.
It would be nice to hear some ideas, and who knows *looks at admins* some of them could become real?
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Comments
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Rn there seems to be a vicious cycle where you don't learn aethercraft unless you know someone highly skilled in it who can start a crew and organize the huge cash investment, but many people aren't incentivized to get highly skilled and save up for it bc they don't know people skilled in aethercraft who could act as their crew. With this proposed change, existing squads and guilds could more easily translate into crews
I could definitely see taking my ship (I don't have a ship) out to the aether to go play Merchant Marine and sink some commerce raiders as being a fun way to bash.
What I don't see is a commercial reason to be shipping anything through the aether that would give these raiders a reason to exist. Unless it's just the things we're collecting in aetherspace that they're trying to steal before we get back to the dock? Is that it?
I don't know enough about aetherspace, clearly.
Flavour is one thing, but when you wanted to do one thing (aetherhunt) and the game forces you to do something else (group hunt?) that would personally cause me to aetherhunt even less. At that point you might as well astral hunt, or kill larvae, etc. The exception of course would be for a different experience, but once I'd have that what would be the reason to return?
I'd rather they do something to make gnome trading more common and viable. Perhaps a bit along the lines of the Traders' Guild in Dragonrealms.
The reason aethercraft does not use as much is like some other things it is a system designed to be used by a much higher and less leveled population. We just no longer have a game where it is easy to get 6+ people who actually benefit from aetherhunting.
I am sure there are many good ideas out there.