A few days ago, there was a discussion involving some proposed changes that for the most part were generally viewed as ok moves.
The only thing that seemed to have some strong opposing views was what to do with clumsiness.
Below are two ideas about what to do with clumsiness.
A few points I'd like to mention to consider while deciding.
1) Not every affliction needs to be effective against every class.
2) Either of the proposed ideas are something you are in total control of how it affects you. (This may not be true for a suggested alternative).
3) It's ok for an affliction to only be situationally useful.
The poll is anonymous, just trying to gauge one way or the other which way we should move.
Thanks for your input in advance.
0
Comments
If not for nunchaku and tessenchi damage based insta, option 1 is easily the cleanest. Assuming this damage only applies to health though, it'd still only effect warriors/monks... which is fine outside the "insta".
Ultimately, this is just information gathering, not final decision making. The final decision lies with the admin, particularly Estarra and Ianir.
Then it would still be useful vs sustained damage.
In discussing on the discord channel yesterday, a player pushed forward the opinion that despite the effect, there wouldn't ever be a realistic situation where you would want to focus it off. The reasoning being that if you had enough slush affs to stick it on you, you were probably not attacking anyway and if you were attacking, you'd likely have the balance to just cure it off before it affected you. They said that in theory they could see it but in practice, it probably wasn't feasible to use clumsiness to debuff people because you likely had better options.
Having a 75% damage reduction is just a way to screw with specific instance skills or make very specific classes do less. I could see using it on a cantor during double damage, but would it ever serve a purpose against bards (using aurics), guardians, wiccans? Having it be -10/-10 still does something, without completing negative the artifacts that will go past 10, but doesn't have near the same impact on things. It is possible, with a considerable amount of setup, that a -10/-10 could still be mitigated to some extent.
The affliction is so specific, it just introduces a situation where 2 guilds in the game have a 5s window they have to care about one aff no one else will. Being a lower value means you might be able to manage around it, without having to re-plan everything.
Most affliction pools are stupidly deadly, we got rid of inconvenience affs. Making every affliction focus worthy just means a problem when anything is stacked. We should not be running on the assumption every affliction needs a focus, or planning is less important than spamming.
I'm not sure this is true. I think making every affliction focus worthy makes curing strategy and planning much more important, which in turns makes offensive planning more reactive and important rather than just spamming. I suppose this is a subjective feeling on what goals we should be aiming for when it comes to combat in general. I think it's more interesting when you have to change strategies and adjust prios rather than just having one optimized strategy that's effective 100% of the time.
What if clumsiness instead gave you a 50% chance on sprawling when trying to leave a room, if you managed to leave the room, you would be sprawled on entering the new room and it would reduce the rooting on the target that has it (unable to stand firm/rooted to the groun)?
Thoughts?
This would likely not affect tumble. It would only affect physical movement where you're physically 'walking/acting' from one room to the next. For instance, it would affect things like fear, beckon and leap but it wouldn't affect things like gust and rad.
This is all just idea phase, so details haven't really been worked out. Anything I'm saying here is subject to change depending on how we flesh it out, I'm just looking for initial discussion on the subject.
Well, "drop" could.just be unwielding in this case. Maybe inflicting stupidity(due to a bump on the head when you fall).