Wiki Request Thread

Do you want something fixed on the Lusternia wiki? Do you not have access to edit the wiki? Post here!

For skill updates, please post both AB <skill> and AB <skill> <ability>! Pastebin/Hastebin preferred!

CURRENT PROJECTS
-Get all the new knight skills up. If you are a knight and have a new skill, post here about it and I will add it to the wiki.

Comments

  • RancouraRancoura the Last Nightwreathed Queen Canada
    Necro, but glad I found this. It's come to my attention that Brennan Stormcrow's page on the wiki (http://wiki.lusternia.com/Brennan_Stormcrow) states that he was the High Druid of the Night Coven, which is of course incorrect; he was High Druid of the Raven Circle.

    Tonight amidst the mountaintops
    And endless starless night
    Singing how the wind was lost
    Before an earthly flight

  • Fixed.
  • RancouraRancoura the Last Nightwreathed Queen Canada
    Thanks, @Moi!

    Tonight amidst the mountaintops
    And endless starless night
    Singing how the wind was lost
    Before an earthly flight

  • For Knighthood on the wiki, since it lists everything as Inept 0%


    You have gained the following abilities in Knighthood:
    Striking 0% Inept Strike out with your weapons.
    Raze 50% Inept Attack the defences that would keep your weapons out.
    WeaponMaster 0% Novice Improved competency in all weapons.
    Defensive 50% Novice Change your fighting style to be more defensive.
    Aggressive 0% Apprentice An inaccurate but slow fighting style.
    ShieldParry 50% Apprentice Use shields to parry.
    Gripping 0% Capable Grip your wielded items in a deathlock.
    Assay 33% Capable Analyze the fighting techniques of your foe.
    Weaponparry 66% Capable Use weapons to parry.
    Lightning 0% Adept A reckless but swift fighting style.
    Engage 25% Adept Strike out at a cowardly opponent.
    Targeting 50% Adept Aim your jabs at specific body parts.
    StandardBearer 50% Adept Protect your squad by bearing the brunt of any aggression.
    Master 0% Master Move on to a master specialization.




  • This is also for Kata

    Punch                0% Inept        A basic attack with your hands.<br>Kick                25% Inept        A basic attack with your legs.<br>Forms               50% Inept        Design your own kata attacks.<br>Hold                75% Inept        The most basic grapple.<br>Throw                0% Novice       Hurl someone to the ground.<br>Choke               33% Novice       An asphyxiating grapple.<br>*CentipedeStance    66% Novice       The basic defensive stance<br>Lock                 0% Apprentice   A grapple targeting body parts.<br>*CavefisherStance   25% Apprentice   A damaging offensive stance.<br>Snap                50% Apprentice   End a lock by injuring the body part.<br>*SpidionStance      75% Apprentice   A quick offensive stance.<br>*MantaStance         0% Capable      Basic avoidance stance.<br>UrchinStance        25% Capable      Basic regressive Stance.<br>*EelStance          50% Capable      A penetrating offensive stance.<br>Toss                75% Capable      Hurl a grappled person away from you.<br>Raze                 0% Adept        Attack the defences that would keep your weapons out.<br>Yoga                 0% Adept        Physical meditation to hone the body and mind.<br>*MantekarrStance    20% Adept        Basic bleeding and bruising stance.<br>Tattoos             40% Adept        Your body illustrations can be tapped for armour.<br>*KrakenStance       60% Adept        A powerful offensive stance.<br>Hemorrhaging        80% Adept        Cause internal damage to interfere with one's ability to clot.<br>Master               0% Master       Move on to a master specialization.


  • Fixed, @Anita !
  • Bonecrusher, Pureblade, and Blademaster, the bits you are missing on the Wiki. My three favorite in descending order of favorites.

    ---
    Bonecrush           Mastery of the one-handed bludgeoning weapons.
    BlackEye            Damage the skull with a strike to the eye.
    KnockDown           Send a person tumbling to the ground.
    SlapKnuckle         Knock loose someone's grip on items.
    BreakLeg            Damage an opponent's legs.
    BreakArm            Damage an opponent's arms.
    Crush               A stronger strike.
    Wind                Knock the breath from a target.
    VomitBlood          A nausea-inducing strike to the gut.
    Warcry              Bellow a furious roar to attract attention.
    SnapSpine           Inflict paralysis by breaking the spine.
    Bludgeoner          Tailor your attacks to leave more bruises.
    CrushChest          Cave in an opponent's chest.
    Riposte             Respond to a parry with a swift strike.
    GroundSlam          Slam the ground to disrupt your enemies.
    CrushWindpipe       A devastating strike to the throat.
    Tenderise           Inflict extra damage by striking at bruises.
    SmashChest          Stun with a blow to the chest.
    SmashLeg            Cause additional bruising when hitting wounded legs.
    Clash               Clash your weapons together to devastating effect.
    HerniateLung        Cause an enemy's lungs to collapse.
    DestroyLeg          Obliterate the leg of an enemy.
    SmashSkull          Knock the senses from your target.
    BashBrain           Shatter an opponent's skull.
    Pulp                Strike with overwhelming force.
    ---

    BONECRUSHER - PULP

    Modifier

    Targetable Body Parts: Any
    Requirements: Prone.
    Power: 3 (any)

    This modifier will cause extreme damage to a fallen and bruised
    opponent. The damage dealt will scale up with the level of bruising on
    the target. This modifier will bypass the Rune of Absorption and related
    effects.

    Additionally, should you find your target under 25% health and sprawled,
    Pulp will instantly kill them.

    -----

    BONECRUSHER - DESTROYLEG

    Modifier

    Targetable Body Parts: Right leg, left leg
    Requirements: Critical wounds
    Effect: MutilatedLimb

    This modifier will obliterate the leg of your opponent.

    ----

    BONECRUSHER - CLASH

    Modifier

    Power:  3 (Any)
    Targetable Body Parts: Head
    Requirements: None
    Effects: Concussion, Deafness and the target will take bruise twice as
    easily for the next 10 seconds.

    Clashing your weapons together will send a shockwave to faze your target
    and weaken their capillaries.

    ---

    BONECRUSHER - GROUNDSLAM


    Syntax:  SLAM GROUND

    Syntax:  SLAM [GP|GREATPENTAGRAM] (to take down GreatPentagrams)

    Power:   5 (Any)


    Effect: Slaming the ground will dispel all your enemies shields, as well

    as prone them.


    Performing this against a GreatPentagram (either from inside or adjacent

    to it) will take more focus and time before it is successful. Your focus

    must be entirely on taking down the GreatPentagram or else you will fail

    to do so.


    ----

    GreatSword          Mastery of the two-handed sword weapons.

    OpenChest           A gaping chest wound to prevent clotting.

    Sealing             Mastery of the body reduces bleeding.

    Disembowel          Shred the innards of an enemy.

    Cleave              Strike through shields into flesh in one stroke.

    PierceArm           Induce clumsiness by damaging the arm.

    PureStance          A pure stance to protect yourself or an ally.

    Assault             A strong swing that bypasses many defences.

    SlitThroat          Slice open a target's neck.

    SeverPhrenic        Cut a nerve to increase pain sensitivity.

    Warcry              Bellow a furious roar to attract attention.

    Impale              Pin someone to the ground with your weapon.

    Bleeder             Increased bleeding at the cost of deep wounds.

    HeftySword          Use the weight of your sword against parrying.

    LegTendon           A mutilating slice to the back of the leg.

    RuptureStomach      Strike at a wounded gut to increase bleeding.

    Twist               Strike a bleeding enemy with extra damage.

    BleedOut            Open up the veins of your opponent to let the blood flow out.

    PinLeg              Strike at a wounded leg to increase bleeding.

    PinArm              Strike at a wounded arm to increase bleeding.

    Carve               Carve up your target's inside when withdrawing your blade.

    Exsanguinate        Cause death via catastrophic blood loss.

    Decapitate          Kill the head and the body will follow.


    ----

    PUREBLADE - EXSANGUINATE


    Modifier


    Targetable Body Parts: Gut

             Requirements: Critical wounds on the gut, and

                           internal bleeding, and

                           750 hemorrhaging.

                  Effects: Death

                    Power: 3 (any)


    If your opponent is wounded and hemorrhaging enough, you can kill them

    instantly via exsanguination.


    ---

    PUREBLADE - BLEEDOUT


    Modifier


    Power:  3 (Any)

    Targetable Body Parts: Any

    Requirements: None

    Effects: Heamophilia, Relapsing and the target will bleed twice as

    easily for the next 10 seconds.


    Striking at exposed and vitals veins will allow your targets blood to

    flow.

    ---

    Blademastery        Mastery of the one-handed sword weapons.

    PierceArm           Induce clumsiness by damaging the arm.

    PierceLeg           A damaging strike to the leg.

    PunctureChest       Increased sensitivity to pain from a precision strike.

    Disembowel          Shred the innards of an enemy.

    Lunge               A forceful strike that bypasses defences.

    BladeShield         Protect yourself or an ally from attacks.

    SliceEar            Disfigure your target, inspiring disloyalty.

    Aggravate           Smart striking to aggravate existing ailments.

    Warcry              Bellow a furious roar to attract attention.

    Poisonist           Strike precisely to increase the effectiveness of poisons

    WeakBlood           A blow to weaken the blood to make your poisons stick.

    CollapseNerve       Prevent an opponent from fighting.

    Coule               Respond to a parry with a blow to the hands.

    SlitThroat          Slice open a target's neck.

    Stab                Deliver poisons deep into someone's body.

    Intensify           Increased effectiveness against afflicted opponents.

    GashChest           Slice open the midsection to cause paralysis.

    PunctureLung        Make it difficult to breathe.

    Remiss              A strike delivering a delayed affliction.

    RavageGut           Severe damage to the internal organs.

    LegTendon           A mutilating slice to the back of the leg.

    Eviscerate          Spill the guts of an afflicted opponent.

    Impede              Impede your opponents movement.

    Haymaker            Strike with a flurry of blows.

    ---

    BLADEMASTER - IMPEDE


    Syntax: IMPEDE <target>

    Power:  5 (Any)



    Impeding a target will prevent that target from leaving for the next 8

    seconds. You must focus entirely on impeding their progress and any

    other action will interupt your ability to impede them.


    ---

    BLADEMASTER - WEAKBLOOD


    Modifier


    Power: 3 (Any)

    Targetable Body Parts: Any

    Effects: Two hidden poison afflictions and the target will not be able

    to shrug poisons for the next 10 seconds.

    ---


    BLADEMASTER - PUNCTURELUNG


    Modifier


    Targetable Body Parts: Chest

    Requirements: Heavy wounds

    Effects: Asthma affliction


    This modifier will puncture your opponent's lung, leaving them gasping

    for breath.


    ---

    BLADEMASTER - BLADESHIELD


    Syntax:  BLADESHIELD [<target>|ME]

    Power:   5 (Any)


    Effect: You may protect an ally or yourself with your blades. Any attack

    against will be deflected and met with retalitory strikes. Should you be

    sprawled, entangled or separated from the person you are protecting, you

    will be unable to deflect attacks.


    Additionally, all your focus must be on maintaining the bladeshield and

    any other action will prevent you from continuing it.


    ---

    BLADEMASTER - HAYMAKER


    Modifier


    Targetable Body Parts: Any

    Requirements: None

    Effects: Damage based on total wounds

    Power: 5 (any)


    This modifier will cause you to launch into a series of brutal attacks

    against your opponent, delivering damage scaling up with the total

    number of wounds on your target. This modifier bypasses the Rune of

    Absorption and related effects.


    Should your target be under 25% of their maximum health and sprawled on

    the ground, Haymaker will instantly kill them.

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