Do you want something fixed on the Lusternia wiki? Do you not have access to edit the wiki? Post here!
For skill updates, please post both AB <skill> and AB <skill> <ability>! Pastebin/Hastebin preferred!
CURRENT PROJECTS
-Get all the new knight skills up. If you are a knight and have a new skill, post here about it and I will add it to the wiki.
4
Comments
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
---
Bonecrush Mastery of the one-handed bludgeoning weapons.
BONECRUSHER - PULP
-----
----
---
BONECRUSHER - GROUNDSLAM
Syntax: SLAM GROUND
Syntax: SLAM [GP|GREATPENTAGRAM] (to take down GreatPentagrams)
Power: 5 (Any)
Effect: Slaming the ground will dispel all your enemies shields, as well
as prone them.
Performing this against a GreatPentagram (either from inside or adjacent
to it) will take more focus and time before it is successful. Your focus
must be entirely on taking down the GreatPentagram or else you will fail
to do so.
----
GreatSword Mastery of the two-handed sword weapons.
OpenChest A gaping chest wound to prevent clotting.
Sealing Mastery of the body reduces bleeding.
Disembowel Shred the innards of an enemy.
Cleave Strike through shields into flesh in one stroke.
PierceArm Induce clumsiness by damaging the arm.
PureStance A pure stance to protect yourself or an ally.
Assault A strong swing that bypasses many defences.
SlitThroat Slice open a target's neck.
SeverPhrenic Cut a nerve to increase pain sensitivity.
Warcry Bellow a furious roar to attract attention.
Impale Pin someone to the ground with your weapon.
Bleeder Increased bleeding at the cost of deep wounds.
HeftySword Use the weight of your sword against parrying.
LegTendon A mutilating slice to the back of the leg.
RuptureStomach Strike at a wounded gut to increase bleeding.
Twist Strike a bleeding enemy with extra damage.
BleedOut Open up the veins of your opponent to let the blood flow out.
PinLeg Strike at a wounded leg to increase bleeding.
PinArm Strike at a wounded arm to increase bleeding.
Carve Carve up your target's inside when withdrawing your blade.
Exsanguinate Cause death via catastrophic blood loss.
Decapitate Kill the head and the body will follow.
----
PUREBLADE - EXSANGUINATE
Modifier
Targetable Body Parts: Gut
Requirements: Critical wounds on the gut, and
internal bleeding, and
750 hemorrhaging.
Effects: Death
Power: 3 (any)
If your opponent is wounded and hemorrhaging enough, you can kill them
instantly via exsanguination.
---
PUREBLADE - BLEEDOUT
Modifier
Power: 3 (Any)
Targetable Body Parts: Any
Requirements: None
Effects: Heamophilia, Relapsing and the target will bleed twice as
easily for the next 10 seconds.
Striking at exposed and vitals veins will allow your targets blood to
flow.
---
Blademastery Mastery of the one-handed sword weapons.
PierceArm Induce clumsiness by damaging the arm.
PierceLeg A damaging strike to the leg.
PunctureChest Increased sensitivity to pain from a precision strike.
Disembowel Shred the innards of an enemy.
Lunge A forceful strike that bypasses defences.
BladeShield Protect yourself or an ally from attacks.
SliceEar Disfigure your target, inspiring disloyalty.
Aggravate Smart striking to aggravate existing ailments.
Warcry Bellow a furious roar to attract attention.
Poisonist Strike precisely to increase the effectiveness of poisons
WeakBlood A blow to weaken the blood to make your poisons stick.
CollapseNerve Prevent an opponent from fighting.
Coule Respond to a parry with a blow to the hands.
SlitThroat Slice open a target's neck.
Stab Deliver poisons deep into someone's body.
Intensify Increased effectiveness against afflicted opponents.
GashChest Slice open the midsection to cause paralysis.
PunctureLung Make it difficult to breathe.
Remiss A strike delivering a delayed affliction.
RavageGut Severe damage to the internal organs.
LegTendon A mutilating slice to the back of the leg.
Eviscerate Spill the guts of an afflicted opponent.
Impede Impede your opponents movement.
Haymaker Strike with a flurry of blows.
---
BLADEMASTER - IMPEDE
Syntax: IMPEDE <target>
Power: 5 (Any)
Impeding a target will prevent that target from leaving for the next 8
seconds. You must focus entirely on impeding their progress and any
other action will interupt your ability to impede them.
---
BLADEMASTER - WEAKBLOOD
Modifier
Power: 3 (Any)
Targetable Body Parts: Any
Effects: Two hidden poison afflictions and the target will not be able
to shrug poisons for the next 10 seconds.
---
BLADEMASTER - PUNCTURELUNG
Modifier
Targetable Body Parts: Chest
Requirements: Heavy wounds
Effects: Asthma affliction
This modifier will puncture your opponent's lung, leaving them gasping
for breath.
---
BLADEMASTER - BLADESHIELD
Syntax: BLADESHIELD [<target>|ME]
Power: 5 (Any)
Effect: You may protect an ally or yourself with your blades. Any attack
against will be deflected and met with retalitory strikes. Should you be
sprawled, entangled or separated from the person you are protecting, you
will be unable to deflect attacks.
Additionally, all your focus must be on maintaining the bladeshield and
any other action will prevent you from continuing it.
---
BLADEMASTER - HAYMAKER
Modifier
Targetable Body Parts: Any
Requirements: None
Effects: Damage based on total wounds
Power: 5 (any)
This modifier will cause you to launch into a series of brutal attacks
against your opponent, delivering damage scaling up with the total
number of wounds on your target. This modifier bypasses the Rune of
Absorption and related effects.
Should your target be under 25% of their maximum health and sprawled on
the ground, Haymaker will instantly kill them.