There's been some confusion about the change to critical hits. This is hoping to clear up any confusion.
The reason for the change is simple, The the way critical hits worked originally resulted in a situation where as you surpassed 50% critical hit rate, the number of World-Shattering Criticals started to surpass other levels of criticals. We want WSC's to remain the rarest critical hit, rather than becoming more commonplace. Under the original code, a 100% crit rate meant 100% WSC. This change is intended to keep the spread of criticals on a curve such that you'll never have more WSC than any other type.
Here are some examples of how it worked prior to this change.
Each is assuming the critical hit rate for 1000 attacks.
Critical Hit Rate: 30%
Normal: 700
Critical Hits: 210
Crushing: 63
Obliterating: 19
Annihilating: 5
World-Shattering: 3
Critical Hit Rate: 50%
Normal: 500
Critical Hits: 250
Crushing: 125
Obliterating: 62
Annihilating: 32
World-Shattering: 31
Critical Hit Rate: 70%
Normal: 300
Critical Hits: 210
Crushing: 147
Obliterating: 103
Annihilating: 72
World-Shattering: 168
As you can see, as you increase the critical hit rate, the % of WSC goes up. At 70% (which some people are approaching), WSC is drawing closer to the number of just normal critical hits, surpassing the 3 levels in between.
The change itself is simple, for each additional level check, your crit rate is reduced by 15% of the rate (not 15% total). This change primarily affects people with high crit rates, but it does affect everyone,
An example: Assuming a critical hit rate of 50%, the below table shows what the rate of the next level would be for each.
Critical Hits: 50%
Crushing: 42.5%
Obliterating: 36.13%
Annihilating: 30.7%
World-Shattering: 26.1%
Critical hits out of 1000 attacks with the change.
Critical Hit Rate: 30%
Normal: 700
Critical Hits: 223 (30%)
Crushing: 60 (25.5%)
Obliterating: 14 (21.68%)
Annihilating: 2 (18.42%)
World-Shattering: 1 (15.66)
Critical Hit Rate: 50%
Normal: 500
Critical Hits: 287 (50%)
Crushing: 136 (42.5%)
Obliterating: 53 (36.13%)
Annihilating: 18 (30.7%)
World-Shattering: 6 (26.1%)
Critical Hit Rate: 70%
Normal: 300
Critical Hits: 283 (70%)
Crushing: 206 (59.5%)
Obliterating: 120 (50.58%)
Annihilating: 58 (42.99%)
World-Shattering: 33 (36.54%)
Hopefully, this clears up any confusion and addresses why the change was made. Feel free to comment below with questions or thoughts on this change.
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Comments
Oh yeah and since I forgot to actually document my inputs, value should be between 0 and 1, like 0.5 for 50% crit chance. Feeding the function 50 won't give you anything useful.
With wonderpie that'd break the mark. Considering certain skillsets have innate crit buffs, reaching 70% in bursts is becoming easier and easier, high 60's certainly sustainable.
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