- Votes MUST be in bold to count. (ex. Vote Sylandra, Vote Nobody)
- Once a majority has been reached, the day ends. Anything that happens after a final vote will not happen, including unvotes to bring the target below the minimum threshold, unless a power explicitly allows this.
- If no majority is reached by days end, it will result in No Lynch.
- You are not allowed to post in the thread during the night phases.
- You are not allowed to communicate with each other outside the thread unless your role specifically allows you to do this.
- Once you are eliminated, you are not allowed to post in the thread during the day phase unless your role explicitly allows this.
- You are not allowed to quote your role PM.
- Do not discuss game details outside of the game.
- If you go inactive, please let me know so I can find a replacement player. (Those interested in being a replacement player, please message me for a waitlist!)
- You're not allowed to edit your posts. Doublepost instead if you want to clarify something.
- You must be sportsmanlike. If you are rude or inflammatory to the point that the game ceases to be enjoyable for the rest of the players, I reserve the right to modvig you out of the game. Mafia may be a game about emotional manipulation and deceit, but it's still a game! Have fun with it. But most importantly, be respectful.
- The game will end when either the town or the mafia have reached their victory condition.
- Dayphase will last about one week, just to ensure everybody gets their chance to speak.
- Nightphases will last no longer than 24 hours. If night actions are not delivered at the end of the night phase, it will be read as no action.
1. Tremula
2. Luce
3. Sylandra
4. Portius
5. Kalikai
6. Vinra
You have until June 1st, 10PM EDT to vote.
Comments
Wassup, y'all.
-We have a game with 2 mafia.
Or:
-We have a game where it's the town vs basically a serial killer.
6 people isn't enough space to get a cult going, I think.
The most basic of basic town powers are doctor and investigator, so if we're speculating about set-up, I'd say those tend to be safer assumptions than not (But you know what they say about assumptions...!). I don't see this game having crazy kitchen sink powers, though. Smaller games tend to be pared down powers-wise.
Speaking of smaller games: I love how high the stakes are from the get-go. I'm debating on the merits of a day 1 lynch given the fact we're limited on dayphases from the get-go. My gut says the more information the better, but if we lynch wrong (likely), it puts extra pressure on us to pick the right person the following day. Though it makes it more likely we'd pick the right person the next day. Pros and cons!
No, seriously though :P I'm looking up some of the terminology here I don't get, and it's making sense so far! I'll wait for someone else to bring up the lynching business though >.< GLHF everyone!
So I'll initiate play by saying that I'm vanilla. I think that just leaves Kalikai to check in?
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
I'm also an advocate for day 1 no lynch (not something I usually do!) due to numbers.
Yes, the math of the "no lynch" situation does play out rather well. However, it's important to add that mafia is as much a game of inference as it is a game of numbers. If everyone simply votes "no lynch" on day 1, we miss out on a day of discussion and observation, in a game where such days will be rare by virtue of having less days in total.
I'd argue this is a downside for town, and I don't want to waste time rolling over and waiting for the mafia to act.
On the other hand, a day one lynch gives us more lynch trains to examine. It gives us further observation of which players act in tandem with one another, and which ones don't. It lets us observe the game from the start, and not just from Night 1 onwards.
With that said, I am going to give us something to discuss in order to see how the wheels turn:
Does anyone else find it curious that Tremula claimed vanilla on day 1? I'm not surprised that there are vanilla in play, but I am surprised someone would take the earliest opportunity to claim it for town.
Let's play out a few scenarios:
Scenario 1: Tremula is telling the truth.
If she is, why would she take this moment to speak? Just to let us know there could be vanilla roles in this game? Far better for the mafia to strike blindly at night and kill a vanilla than to kill a role like the investigator or the doctor. We have limited powers (presumably) so it's not in town's best interest to let the mafia know which townies are more or less likely to possess powers. If she's telling the truth, the mafia may then say, "Excellent. Let's target one of the other townies tonight and see if we hit the doctor." And the likelihood of them succeeding in that will have greatly gone up.
Additionally: if the mafia didn't know vanilla were in play, they do now; it's easier to hide as a vanilla mafia than it is to fake a power, and now they'll know they have that option. I find this scenario possible, but I don't think it is very helpful to the town, which is the reason I find it worth discussing.
Scenario 2: Tremula is lying, but is still town.
This makes less sense to me. This move would be good in the sense that she could avoid being targeted for having powers, but it possesses the greater downside in the sense that late-game, people will be less willing to believe her bluff. It would also be easier for the mafia to counter-claim her power role because she established herself as vanilla early on and lied about it. Again, I don't find this scenario likely.
Scenario 3: Tremula is lying, and is a mafia.
This is the best play imho. If you are a mafia, are assuming the game has vanilla roles, and call vanilla on day 1, people will be less likely to think you're lying about it in the late game. And the late game is absolutely when mafia will want to be believed to be vanilla--it's the best chance of faking being town. Now, it's possible the investigator would want to look into her at night, but I think generally speaking investigators prefer to look into the complete unknowns ASAP over people who have at least made some claim. It's definitely a gamble, but I could see it paying off for a mafioso.
So based on that, and out of desire to create discussion, Vote: Tremula.
I'm still okay with a no-lynch for the reasons already listed, but I don't know if there's as much value in it now that we have someone to at least look at. Delaying isn't terribly useful for us beyond fiddling with the odds and adding extra pressure tomorrow. Essentially either scum leaves Trem alive to scapegoat her, or she is scum and is obviously left alive tomorrow. Smart money's on her being alive tomorrow in either case and we get nothing from her living aside from the numerical buffer if she's town, at the cost of having lylo tomorrow if we have 2 scum.
But right now we're just guessing at the setup based on what we know. Unless a power role comes forward (which is to say, 'feels suicidal') it might be better to just operate on the idea that everyone is either scum or vanilla. IF we have a power role, and it's not a bomb or jester, they have an uphill fight to hit a useful target, then convince us the next day phase that they did so.
This is getting us talking, which is good, but we have to avoid ending up in a feedback loop or haring down dead-end paths.
Speaking of, @Kalikai @Vinra
I'm on the fence. I buy the Portius/Sylandra argument. I do think the safe bet is we're playing 5/1, which gives us more leniency, but the other side of that is if we are playing 5/1, it still benefits the scum to push the lynch to get to that MyLo point sooner, with less information. It's one thing when we've got 15-20 people playing to lynch day one, but this setup is much less forgiving.
I would like to hear a Tremula response, though I'm not sure it would push me to vote quite yet either way.
A lot of mafia is making arguments about player behavior and inferring whether or not an action a player takes seems more likely to be mafia or town. That’s what my argument about Tremula’s claim above entailed—I posed that the action benefited a scum more than a townie.
You can prefer not to vote for a lynch on day 1, but calling the argument for lynching Tremula “random” disregards the reasoning behind it.
The long and hard is that I'm drawing a big crowd intentionally because I'm a tactical liability in how poorly I can read two of the major players in this game (Portius, who can fool me easily, and Sylandra, same reason really). Yes, it's a misplay technically but it's also crossing out a negative early and giving you guys information on how people acted in my accusation if I did die. It made sense when I thought of doing it, so then-future me (present me) has to deal with my decisions.
I'll admit that if everyone else thinks it's 5/1 then I could be in the wrong, I was just pointing out it is a possibility if it were a power-heavy game. I'm writing a second post now with a follow-up but I want to go ahead and show that I am replying.
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
Anyway I am phoning it up so not a whole lot I can respond to properly atm. I'll try, though!
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
You intentionally drew attention to get lynched because you are worried about misreading Portius/Sylandra? As if this was all part of your Master Plan to prove your innocence?
I don't know if I buy that.
1) get information
2) give information to town
2.5) entertain myself
3) I die, probably
4) ?????
5) Profit
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
So @Tremula assuming you are town and just wanted to just drum up discussion, why direct that focus on you? Why not talk about something else?
In other words, if you’re town: why do you think dying a martyr on day 1 furthers more than hinders the town’s cause? You know it would start LyLo the next day.
I pointed out your behavior because I felt it hurt the town, not helped it. Explain to me how it helps?
I figured out what it is about Tremula's plan that makes zero sense to me.
So in a regular game, sure, you could say, "Yes this is a more exciting Day 1, so at least we have that."
It would be a misplay, sure, you could get lynched, but the town would still have a shot at victory and hey, some scum probably hopped on the bandwagon. So that's great at least for late-game, isn't it?
But let's not forget our earlier discussion:
Tldr: There is a very very very high chance that if town picks the wrong lynch, then town loses.
That's it. Zip. Zero. No second chances. No late game. No "Aw shucks, well we'll get 'em next time, pal!"
So no town in their right mind would think it's a safe play, or even a play worth suggesting. It could throw the whole game to scum in one fell swoop!
And Tremula seemed receptive to a 2/4 mafia town split earlier, too.
In other words,
Man, I really hope Tremula isn't a jester guys, ahahahaha. You could totally sneak one into a six player game. Oh my god.
Yeah, throwing yourself under the bus isn't really a good idea.
I'm still not convinced it's 4/2 though, and am heavily leaning towards it being 5/1. I'm sure it's just conjecture, but why do people really want to keep re-iterating the 4/2 aspect?
Would you rather do something else? If you think we are wasting the day, there’s nothing stopping you from voting to not lynch.