*Insert joke about a lack of surprise that I make a post about bashing stuff*
First off, I want to say I love the concept of these weapons, also the attack lines and descriptions are pretty awesome. However there are a couple of concerns with them that are standing between my dingbats and the game taking all of them.
The multi attack function of gears apparently does not overflow onto targets of the same syntax. What I mean by this is if you do not use all your gears to kill a target, the remaining gears will not hit something else with the same name.
For example, Bob is on astral, hunting bulls. He has bulls targeted (or astralbeast, ymmv) and three are in the room with him. He unleashes his supercharged 11 gear gnomish box of wonder and the first bull dies in 5 attacks. The remaining six attacks do not hit another bull, his balance has been consumed, and he takes no further action till he is back on balance again.
Meanwhile he is up there with his friend Ted. Ted does not have an awesome gnome pimpcane of doom, but he is a monk, and does three attacks a round. His first two punches are WORLD SHATTERINGly effective and the bull dies, leaving him with a kick, which instantly hits the next bull.
That level of overflow should also be granted on boxes.
The second problem is the mechanics of adding more gears. Each gear you add to the box, grants an extra attack, and a small amount of damage, but the overall damage is divided by the number of gears you have, and then split evenly across all active types.
So while you gain a bit of damage from adding a gear, it may be a damage type that your creature of choice is super resistant to, so not only is your attack portion that was doing effective damage reduced in total (due to now having a smaller share of the overall damage) your new portion does less damage due to resistances, and your overall attack is weaker despite your item being theoretically more powerful.
For example. Jim is hunting in the gutter. Jim has a gnomish clockwork nyancat of pew with two gears, divinus and cutting. Therefore the damage is split three ways 33% unblockable (the default) 33% divinus, 33% cutting. Jim decides he's going to murder lirangsha afterwards and wants to buy an excorable damage gear. However, for his current scenario zombies are super resistant to excorable, and his awesome divinus/cutting vulnerability hitting damage will go from 66% of the total to only 50%, while 25% of his attack will be almost entirely pointless, Jim decides not to purchase more gears as it would be a damage loss to his hunting.
My solution here is retain the multiple attack feature of gears, as well as the small damage increase per gear added, BUT, allow the box to do full damage (or 50% unblockable, 50% chosen if balance decrees) as any type of gear that the box is attuned to.
This encourages pimping your gnomish weapon out because of the bonus attacks and extra damage, even if you don't plan on using those damage types, ever.
These really are so close to "shut up and take my money dingbats" level, but need some adjustments making before they're worth buying. With the above recommendations they will be the "must have" bashing artifact of choice.
This won't kill off wonderwand and whips, as whips are cheaper than spending over 1000 dingbats, and wonderwands still do more single shot damage (and have other benefits) but it'll make them a very worthwhile investment for the would be hunter extraordinaire.
The divine voice
of Avechna, the Avenger reverberates powerfully, "Congratulations,
Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
1
Comments
The command to use the gnome weapons is a generic one ACTIVATE, meaning it will check your entire inventory, meaning it will match:
(maybe manse cats, but not sure cat owners tent to kill those): 964 A mechanical cat Utility 250db
(might be a problem for trackers, or those with tracker companions in the room): 965 A mechanical dog Utility 250db
Note: spider, dog, and cat. It probably defaults to inventory over room. But I'm not buying one to test.
This is how screwed I am: 972 Mechanical goggles Utility 250db
Which doesn't include pyrochem goggles.
Not really aware of things which conflict with these:
You can't use pliers to remove gearboxes (which would be nice for rp changing out weapons, plus more dingbat sales).
Yet, parts of the system seems to think gearboxes are runes (or at least item attachments). Meaning you cannot tradein the weapons as the artifact system demands you to remove the gearboxes first.
You cannot use the Artifact command to remove the gearboxes either.
So no tradeins allowed for now.
Mechanical Owl (you know 1981 demands it).
Mechancial Claws
Steingrim: Can you GET GEARBOX FROM ITEM? That is how the curio pieces that attach work; everything else that attaches I have tried, the pliers can remove (including aethergears).
If you cannot take them out either, I would bug that too.
Convos are also making me want to confirm how the Rune of razing interacts with it.
i.e if the attack hits a shield is it just the first attack that's reduced or all of them?
If it's only the first then it reduces only that part of your damage where it impacts the full hit of the wand/whip, which is again efficiency.
But then you're punished for making further investments, which is a bad business model. Buying things should reward, not penalise.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
How about piercings? We've got lots of possibilities there... who cares if it's completely illogical! So are lace gloves and goggles! :P
[as an aside to the curios that attach, I find it hard to locate them in things. Guess I'll have to write aliases to keep track of what is on which, unless you have another nifty trick up your sleave?]
attach Razing to goggles258812
You cannot attach a Great Rune of Razing to mechanical goggles!
Seems like a bug, so bugged.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
The only trick I have for tailoring curios is ITEMLIST PRESTIGE (or maybe it is CLOTHING). The red ribbons are on whatever is super terrible looking, and the others are on the things that look super spiffy.
As to which is where of those... good luck!
Edit: Assuming the GET command is not a bug, then you can just pull out whatever aethergear is super resisted and go on from there, which addresses that issue imo.
As to your edit. There was some funky stuff with gearboxes going into some voidy type spot and I didn't want to assume what might be responsible or if they'd just decide to move them to the rune system. There's a weird slight headache involved in that ARTIFACT in some sense sees them as runes and should you go to try to turn the item in, asks you to detach them. probably few will turn the weapons in, but currently, it might be asking for future issues on how to resolve.
Would be really weird if gearboxes did that though. Then again, I never thought that curios might... very annoying.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
That multitool bug has been out there ever since the multitool was released (even got resolved once as "could not reproduce," so I reproduced it in an hour and rebugged). It does not really break anything, it just irks me greatly.
We can look at an alternate verb besides ACTIVATE (no promises) but suggestions welcome there as well.
I'm uncertain about the unblockable damage idea and would rather defer that to Ianir once he's back.
I think you should be able to have multiple damage type gearboxes on the same weapon (still up to a max 9 total of course).
The unblockable thing was just more a suggestion if you thought a 9 attack, all one damage type attack was too strong. As the base weapon is unblockable damage, it's a good neutral source.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
"gearbox formula is 925 + 25 per additional gear (max 9 gears) for a minimum of 925/3s and a maximum of 1150/3s
wonderwand is 680 + 30 per additional gem (max 19 additional gems) for a minimum of 680/3s and a maximum of 1250/3s
whips are a flat 950/3s"
Wonderwands are not a 3 second balance. Wonderwands are a 3.5 second balance.
This means that wonderwands at 1250/3.5 = 357 DPS, and the new gearboxes (assuming the 3s balance is correct) are 1150/3 = 383 DPS.
Can someone please verify the attack time of the gearboxes? If truly 3s, I'm... feeling a bit thrown off by this, because not only are these trumping whips, they are trumping 20 crystal wonderwands on pure damage alone (not even counting splitting attacks).
If they're fine with 100% of any type than great! But 50/50 would be better than what we have.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!