I think the title is pretty self-explanatory ^^
I've been playing the game for a little bit, and though it was a bit confusing at first, I feel like I'm getting a hang of it. There's plenty of content, but I'd like to be more active RP-wise, and that's something I'm really not used to.
If you have tips I could use to improve/start a good rp, I'd love to hear them, since it's a bit hard to see where to start.
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1) Have fun. Seriously. Play a character you enjoy playing. Be quirky and really get into it. But if you don't like something, change it. Spent a week using an accent and now hate it? Change it. What accent? Sure, continuity is an important part of roleplay, but you may have to try on a lot of slippers before you find the one that fits.
2) Remember that your character isn't important. I think this is the one that most people fall down on. In a solo RPG, your character is the most important in the world. They may not be the most powerful or at the centre of the universe, but the world does literally revolve around them. Not so in IRE. No matter how amazing your backstory is, 99.9% of people you meet will not only not hear it but not want to hear it. Certainly, that random Joe at the aetherplex does not want to know about that time you got kidnapped as a child and that you are the chosen one from another reality, even if it's true. Random Joe is busy wondering why he can't kill Jack the Bastard in that other org, or how he can win the next CL election. Or he's AFK. Just be normal in your interactions. Greet new people by saying 'Hi', not telling them your family history. Get a tradeskill - trade is great for RP. It's through the small, 'mundane' parts of MUDlife that every interesting interaction I've ever been involved in has developed.
Most like to think of their character as a story in progression. Add and keep a bit of everything that you get to play with and would like to incorporate in your background from the game. With practice, you'll be able to flesh out your character even more with contact with other players, new experiences and your own unique ideas.
I also know that I really love to read literary descriptions or emotes that another player took the time to create. I personally have a soft spot for chararacters with an atypical journey and who can rp it with depth (it makes them seem more real).
A big concern I have though, is that since I'm not a native english speaker, my in game interactions with other players might seem a bit robotic.
I'm not a native english speaker neither and it never stopped me!
Secondly, am a non-native speaker myself, just... don't let it get the better of you. People tend to understand and even to the most practiced, mistakes, inconsistencies and even plain errors happen. Don't let them throw you off balance and just go with them.
I think, in the end, everything boils down to... don't overstress yourself. Take tiny steps at a time. Learn your characters bearing, add little traits to them as you go. And as mentioned before, have fun with it!
I think most people who roleplay are going to be excited to find another person interested in it regardless of how polished and perfect the person may or may not be!
~
A gentle breeze ruffles your wings and whispers in your ears, as if for you alone, "Dragonfly's words shine... seeds, sown and tended, inspire... a forest harvest."
~
Maylea reaches out, Her fingers poised in midair. "Now you are of Me, even more than you were before." Her golden and azure eyes glitter. "Walk well, Eldin. Shed glory in My name, and bring life to the lifeless."
I learned a lot of what I know about roleplaying by spending time with people who were amazing roleplayers and doing my best to engage with them. I had the chance to see what they were doing and to practice it myself. In general, I've found the really great role players in Lusternia are those who want to roleplay--which means they're often very happy to engage new players/roleplayers and give them the chance to roleplay, becuase it means more chances for them too.
As @Aeldra said, in character you have no memories from before the Portal of Fate. It's the perfect excuse to be confused and ask questions about things in game, then ask more questions about the things that interest you, and see who is interested in talking and roleplaying about it.
(edited for typos)
I found it helpful to define a few quirks about Everiine that helped him feel like a real character. He always greets certain people certain ways. I gave him a certain speech pattern. He frequently opens and closes his wings, just because. Little things that, here or there, gave him his own life.
When emoting, you don't have to write really long, elaborate emotes. You can use little short ones, like "EM folds his painted wings to his back." People will of course respond to you if you use preset emotes, but they will definitely notice if you're putting in the effort to craft your own.
Looking forward to roleplaying with you
~
A gentle breeze ruffles your wings and whispers in your ears, as if for you alone, "Dragonfly's words shine... seeds, sown and tended, inspire... a forest harvest."
~
Maylea reaches out, Her fingers poised in midair. "Now you are of Me, even more than you were before." Her golden and azure eyes glitter. "Walk well, Eldin. Shed glory in My name, and bring life to the lifeless."
*granddaughter, but whatevs, same diff. @Lief .
Don't make those traits annoying or difficult for others to deal with. Stuttering, pregnancy RP, mutes, thick accents, etc. will generally scare people off no matter how good of an RPer you may be.
Most importantly, if RP isn't super natural to you like it wasn't for me, it's okay if your character reflects some aspects of your personality. For me, Celina/Cyndarin was always my drag persona that took several of my real personality traits and blew them up dramatically, then a threw in violence and religious zealotry to round her out. She was always easy and fun for me to RP with. I'm kind of bitchy, she was queen of the bitch kingdom.
You have grown, @Cyndarin
Other people will appreciate the effort, but definitely don't be discouraged if others don't respond! There are some people who just aren't here for that. Trying is the way to get in.
As mentioned/inferred by others in this thread, having a backstory isn't always important; as long as you're dedicated to the growth of your character, development is something that could and very well may happen naturally the more your character experiences.
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
My wording choice was one given to me by the people who taught me, and aren't 100%. Predefined emotes have their place, certainly, but if that is all you use it doesn't really work. A lot of them don't fit, and the way they even do is part of the culture we've built for ourselves. Many even sound very strange to the uninitiated.
Your own custom emotes don't have to be novels, and can be simple smile/nod stuff. I.e. there are very, very many times you want to nod, but not "emphatically". You can even write them to be functionally identical (as aliases) in your own client.
And if you use nothing else, absolutely none of it is you.
Indeed! So why not SAGENOD, SLOWNOD, NODNOD, SIMPLENOD, NODOFF, CLUELESS, AFFIRM, SURE, YEP, EAGER, CALCULATE, or GAN?
"D-did you seriously just read the entire list of emotes for this post?"
"Nope! EMOTIONLIST NOD read it for me! Now go check out EMOTIONLIST SMILE and EMOTIONLIST LAUGH."
Choose one you like and use that one - if it isn't vanilla NOD/SMILE/LAUGH, 80% of Lusty will never have seen it in their lives. Of course, if none of them fit, write your own!
One thing I do find, even though you can be a good RPer without custom emotes, is that when someone uses one, it is very effective at immediately making me aware that they're also interested in RP.
All of that said, while I am someone who likes to write out lots of custom emotes, IMO, the most important things an RPer can bring to the game are enthusiasm and inclusivity.
TAP comes to mind. One might expect TAP <person> to tap them on the shoulder...but noooooo.