Infini-Last Pliers: 75 credits
- A one-time-use version of the Pliers of Clangorum.
- See also: Pliers of Clangorum.
Pliers of Clangorum: 1500 credits
- These pliers are the ultimate artifact insofar that they
can be used on other artifacts. They allow the owner to freely
remove artifact runes (including weapon runes) from their own
items so they can be moved onto others.
- Syntax: DETACH RUNE <number> from <object>
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Dear Godmin,
Okay, so my understanding is that the prices of these artefacts are a relic of the previous combat system (of which I know absolutely nothing). Everybody I've talked to agrees that the cost of pliers is completely out of whack with what they do in the present systems. Now, instead of paying 75 credits a pop, or 1500 credits(! - that's 50% more than the changeling cameo and the divine spark) for infinite usage, I could just trade in the Runes, rebuy them, and put them on a new item.
Issue is that I can only think of two groups of people that are going to need to do that: 1) n00bs who accidentally put the Runes in a sub-optimal (hold that thought) configuration*; 2) People who want to change their jewelry/clothing getup for almost purely RP reasons. For reasons I've noted in the footnote, I'm not particularly concerned about group 1. But charging group 2 such a price for RPness seems out of whack with the general model of IRE (where combat drives credit sales - I'm not advocating that model, just observing it) and (much more importantly) just horrendously expensive in real terms.
My proposed solutions:
a) Substantially cut the price of pliers. I'm talking a 2/3 reduction in cost, and honestly even then I would say that the Pliers of Clangorum would be bordering on too much at 500cr.
b) Change the rune system. MKOs was a little better: Removing a rune from an item destroyed the item (rather than trading in the rune as is the case here).
Much love,
Versadude
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*Give credit where it's due: having been that noob myself, I wrote an ISSUE explaining that I'd misunderstood the Rune system, and my credits were immediately refunded. So I'm totally not implying that the Godmin are not trying to trick noobs into wasting credits.
Comments
Each time you trade in one of the abovementioned runes, you would lose 100 credits (200 credit trade-in), making the infini-last pliers a better deal by 25 credits, or the clangorum pliers pay themselves off after 15 uses.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
I just enchant my runed cube and then transfer the charges to other cubes (same behaviour as if I was selling the charges to myself in a shop), which means my shop cubes don't get the 6k charge cap but also that I'm not abusing unintended behaviour.
Technically when you remove the rune the things should lose their bonus charges and go down to their new cap, but I think it wasn't implemented because that's a -lot- of charges to destroy.
Personally I got the L1 rune on my cube more for convenience than anything else since it makes a cube non-decay while the rune is attached. Back when I got it, Jewellers were a rarity in Celest, so if your cube happened to go poof at an inopportune time, you either had to hope you caught one awake or potentially be at a disadvantage if a revolt or wildnodes occurred.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
That said, a tweak to the system itself wouldn't be out of place either.
If they lowered the value of the artifact and the purchase value was less than what you'd get as a trade-in, then I could understand giving a partial refund (complete refund would, IMO, have to be subject to how long one has had the artifact for - I'd be a bit less than happy if someone had the artifact for something like 5 or 6 years, getting plenty of use out of it, then gets a full refund due to the mechanics of it changing)
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
If the Pliers of Clangorum drops to 500 without someone being able to trade in, they lose out on a huge chunk of value - more than they'd get for trading in at that exact instant in time and re-purchasing it after.
These sorts of things need to be accounted for, which you are under the false impression that they might without some sort of intervention or someone speaking up (ie, me, here and now).
I don't disagree that changing the current rune system would be fine, but simply changing the value of the current pliers would be a huge slap in the face to all present owners in the manner you have outlined.
Long story short, here is a rundown of what the gem now does:
Gem of Cloaking remains activatable with TULAHUAR, but this gives:
- Activation removes owner from Who lists.
- 10 minutes concealment and an hour on cooldown.
- This is a per person cooldown and does not stack.
- Gem ownership will always remove the owner's location from Thirdeye.
- The gem functions innately and always when on Treacherous Planes.
They also overhauled one of their BIG (2000cr) artifacts, completely changing what it does, full details can be found here: https://www.achaea.com/news/?game=Achaea§ion=Announce&number=4869
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
/thread