Nuncha The basic nunchuck attack.
Nunki Attack the defences that would keep your nunchuck out.
Boost Spend power for superior kata moves.
Gripping Grip your wielded items in a deathlock.
*Xiiangu Your lightweight form.
Xianchuk Basic arm attacks
*Xiiangzi A stance that makes people think you're crazy
Nangao Cause a little insanity.
Guolao Move back in this party.
Marjgona Give them a taste of that sweet weed.
*Guojichnu Too hot to handle this stance.
Burst Mess with someone's mind.
Huoyanti This kick is on fire.
Zhanchuk Slow them down with this grapple.
*Caihnu A middling stance.
Cankanchu A percussive kick.
Neihuo Burn with an inner fire.
*Zhonguli A forgetful stance.
Ganzhou Break some limbs with this throw.
Donchaku Punishing arm attacks.
*Tanchaku Open up avenues of weakness.
Tannaku Deceivingly strong kicks.
Xuanmu Give a dazzling display of your weapon.
Zhoncu Throw them on their head!
*Donjbui Heating up with this stance.
Longhuxi Use booze to breathe fire.
Zuijiudashi Your swaying movements help avoid getting entrapped.
Yonghengqishi Bring your foe eternal enlightenment.
NUNCHAKU - NUNCHA
Syntax: KA NUNCHA <target> <bodypart> RIGHT|LEFT
Kata: Arm Action
Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
Can Target Denizens
Stance: Base
The basic attack with a nunchaku weapon will do blunt damage. You will
do more damage than other arm actions with this move. Note that while a
nunchaku is wielded, the trained monk can still perform punches and
other moves.
NUNCHAKU - NUNKI
Syntax: KATA PERFORM <target> <form> NUNKI
Syntax: KATA PERFORM <target> =<form>
Kata: Modifier
Power: 3 (Eternal Flame)
When using your nunchaku to attack opponents, your weapon will shear
away the defences of your enemies that serve to keep your weapons out.
As an alternative, you can also add this to any form by
prepending "=" to the name of the form. For example, if you
have a form SMITE that you wish to use against Roark then
you would do KATA PERFORM ROARK SMITE. If you do KATA
PERFORM ROARK =SMITE then it will automatically use this
modifier with the SMITE form.
NUNCHAKU - XIIANGU
Stance: Base
Changing stances now deals hemorrhaging. Hemorrhaging is an affliction
that prevents you from clotting bleed below that level, or bruising
below half that level. It cures over time.
Certain afflictions will give you bonus hemorrhaging if your target has
them when you start your form. Boosting will also double your
hemorrhaging.
Afflictions: Vomiting, Disloyalty, DamagedOrgans, Sickening
You can build up to 850 hemorrhaging on a target.
NUNCHAKU - XIANCHUK
Syntax: KA XIANCHUK <target> <bodypart> RIGHT|LEFT
Kata: Arm Action
Bodypart: Head, Chest, Gut
Stance: Base
This move causes mild afflictions.
Head: Disloyalty
Chest: Pacifism
Gut: Vomiting
NUNCHAKU - XIIANGZI
Twist Low Stance
Bonus Effect: Temporary Insanity
NUNCHAKU - NANGAO
Syntax: KA NANGAO <target> <bodypart> RIGHT|LEFT
Kata: Arm Action
Bodypart: Head
Stance: Twist
This move causes mild afflictions.
Head: Temporary Insanity
The amount of temporary insanity will increase depending on how many
mental afflictions the target has.
NUNCHAKU - GUOLAO
Syntax: KATA PERFORM <target> <form> GUOLAO
Power: 2p (Eternal Flame)
This advanced version of the urchin stance will regress you down a
stance.
NUNCHAKU - MARJGONA
Syntax: KA MARJGONA <target> <bodypart>
Kata: Grapple
Bodypart: Head
Stance: Twist
You can use your nunchaku to force your opponent to partake in the sweet
sensation of smoking some good ol' weed. It'll also make smoking further
difficult!
Head: Asthma
NUNCHAKU - GUOJICHNU
Twist High Stance
Bonus Effect: Burns
Syntax: KATA PERFORM <target> <form> BURST <aff> [<aff>+} [HIDDEN]
Power: 2 (Eternal Flame)
Bursting allows you to convert hemorrhaging to mental afflictions.
You can afflict one mental affliction for every 150 hemorrhaging
burst.
You can afflict one hidden mental affliction for every 250 hemorrhaging
burst.
You cannot afflict temporary insanity by bursting.
NUNCHAKU - HUOYANTI
Syntax: KA HUOYANTI <target> <bodypart> RIGHT|LEFT
Kata: Leg Action
Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
Stance: Surge
This style of kick is too hot to handle.
Effect: Burns.
*The amount of burns will increase with the number of mental afflictions
on your target.
NUNCHAKU - ZHANCHUK
Syntax: KA ZHANCHUK <target> <bodypart>
Kata: Grapple
Bodypart: Head, Chest, Gut, Larm, Rarm, Lleg, Rleg
Stance: Center
You can use your nunchaku to force your opponent to sloooowww down and
enjoy the scenery.
Effect: -5/-5 balance malus while grappled.
NUNCHAKU - CAIHNU
Center Stance
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Comments
Zuijiudashi I am not sure why it promotes being drunk. Being drunk is a huge burden, especially on curing, and doubly so on things like ServerSideCuring which may delay recovery. Not sure how effective it is while sober though.
The skillset lacks mental afflictions itself, so the trans is harder to use but...... in groups........ yeah.
On demand transfix may need to increase power cost, but will wait and see. It is a 4 second casting, but it also ignores sixth sense.
The fire potion skill seems random to me, but I guess curing aides aren't bad.
Wish the skillset had more mental affs on its own. Right now the design requires basically maxing out hemo, then bursting, then using the trans to try for damage skill. There is no active mental affs that can be done, the skillset has no stuns or formable blackouts, and it is actually fairly condensed. It is very minimalist, which is totally ok, but I would love a bit more pep in the Nunchaku step!
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
If someone else can dish out the mentals/steam affs for you can you just hammer out of form "insta" for high damage.
Or other way around
You can focus on kido and arm actions to build insanity/timewarp so your allies can kill.
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
So
base
twisthigh/twistlow
center
surgehigh/surgelow
killer
Doing a normal kata form moves you forwards in the stances.
You can urchin to go back or powermove to go back quicker.
You can boost to go forwards quicker.
Your moves are restricted to the kata form your in with the more powerful abilities in the higher surge/killer forms.
For example, "base" gives you defense, if you enter "center" within 8 seconds you get a better defense bonus that lasts for 10 seconds (likely til you loop around to base again).
The same thing happens with "Twist" and "Surge" with "Twist High" giving a damage buff and "Twist Low" giving balance buff.
For pvp effects of that, I'm not 100% sure. But the stances I have mention effects on entering and effects separately. So I think the former happens on the hit that moves you into that stance and the latter on the hit that you perform starting in that stance but someone else should confirm.
Knifeplay you move through based on the attacks you use and there is a limit where each attack has a stance you can't use them in. Which also means you can move around the stances as you like without necessarily going around in a circle.
Kata you move through the circle regardless of what attacks/actions you use in the form (you can use options to choose between low and high or urchin to move backward) and as you get to certain parts of the cycle they unlock actions (the stance note in the abs being the minimum stance required)
Base: Nuncha, Xianchuk
You can use any ability linked to the stance you're in as well as any ability in the earlier stances. Yonghengqishi can only be used while in Killer, while Nuncha and Xianchuk can both be used in any stance.
The stance system is better than the momentum system we used to have, in which monks would race for momentum 5, and stay there until they used and attack/combination of attacks which would drop them lower, then work their way back up. Needless to say, there was potential to just stay in the highest momentum and continually beat out stronger attacks much to the dismay of everyone.
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it