During the hamster hunt, the use of cubixes was prevented. I know at least one of the hamster hunt leaders (i.e. me) used tricks to get around this restriction. I'd be surprised if the other didn't as well.
Maybe in response to this, teleportation and pyramids were also restricted for the harmony event today. Throughout the course of the event, other ways of getting around these restrictions were prevented, including ascending to the havens, following others, path finding, empress, and summons.
My basic question is: do people like these restrictions? Do you want them included in future events?
As you might imagine from me making this post, I am not a fan. My perspective is that we should reward preparation of all sorts, including obtaining lots of bix-like items, getting friends to help, planning out stuff beforehand, etc. Furthermore, it's unclear to me why these things are turned off for harmony and the hamster hunt, but not for other events (it wasn't turned off for death, I wasn't there for the scavenger hunt so I don't know).
My counter-argument is basically the following: turning off these artifacts and artifact-like items opens up the field less artifact rich people. I think we had a newer player come in third on the hamster hunt, which is kind of cool. Shutting down pay-to-win is something that in principle I support. I'd try to steel man this argument further, but I don't know how. I'm happy to hear other arguments in favor.
Note: Lirangshan Mist was also shut down for future harmony events. I see this as being in the same class of items.
Comments
This will not be changing. This is in the same class as using them for revolts.
Well, we're testing this out since it's been in the game since 2005 and barely used (if ever before this year), and the code support for it has been pretty much ignored until now. Anniversary Death didn't receive it because the runner didn't wish to to activate it at that time, and it was a useful control trial anyway. The goal is to use it to even the playing field, and this is in sense a trial basis to see if we even want to touch them on Ascension. Also to update the code even if we only rarely use it, because still-useful-yet-functionally-dead code makes me sad.
The question here isn't whether the tricks are being used, it's whether they should be. Appeal to the masses is not a valid argument for balancing a competition.
Since the mass seems to be coming down in favor of restrictions, I have to wonder: what is the right level of restrictions? The stuff we did today? Why don't we also nix influencing/vitals/crit runes for these events? Or for that matter, charismatic aura and the level-related crit bonus? My point isn't that they should be, but rather that it's unclear what the relevant distinguishing factor is between the stuff currently restricted and the stuff which could in principle be restricted.
Honestly, it's something that bears experimentation and study, and I might be running a few harmony/death events after the anniversary to play with new limitations. It's fun to see what kind of restrictions you can throw at the wall.
With Harmony challenges being non-PK, it seems against the spirit of the challenge to be able to do that, and you can't really visit a reprisal on people that do. I think this argument could be made for poisoning furrikin in Life too, but I don't think it'd be as strong.
On a related note, if we are going to be serious about leveling the playing field I'd like to see a few extra more removed, such as the wonderbrazier buffs to influencing. Basically the rules should be similar to those for the Justice competition, where it is basically just racial bonuses and stuff that appears in BODYSCAN.
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
I personally am more likely to favour skills staying than I am artifacts. Thrones, being mounted to your influence beast, movement enhancements are clever things to remember. Winged sandals are just a nice thing to have bought.
Was everyone trying to find loopholes? I suspected catacombs didn't get turned off (I think I used it to get to Ptoma?) but then I tried not to use it afterwards even when I thought it'd be helpful. Preparation (building a database of all the point values during the year) and loophole hunting aren't the same kind of tactics. Why not just work in the spirit of the event?
edit2add: For the record, I feel the stratification seen in this event is from multiple years of playing the same event. I have artifacts, lots of trans skills, and 6 months of lots of play time and I think I held my own considering. The fact that two places ahead of me was triple my score indicates those players knew where the best points were already. They did the math on time spent influencing vs point rewards, time to walk around, etc. Artifacts aren't what made the schism in harmony scoring.
If the minimal effort required to hunt them down isn't worth the time lost, the bonuses couldn't be that overwhelming.
We can or could do events with everything turned on or everything turned off.
Moar events plz.
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
Though a combat event where you can only use newbie kick and punch and no buffs does seem funny to me, please make one of those.
For what it's worth, I am comfortable with how the scoring came out. My opinion that spreadsheets and research leading to the stratification isn't a salty one! I feel fairly bested and that now that I have more experience I bet I could double my score next go around. I don't think OP artifacts made the difference in the Harmony event specifically so that's why I voted 'it's complicated.' I got beat because of skill, not money investment.
I agree bix and mist jars are too much! I just don't think all artifacts are. Org transplanar items (key, belt, etc.) seem slightly more reasonable than curio which seem slightly more reasonable than cubix. Havens, personally, seems like fair play since it's incredibly accessible to players.
I think my bottom-line response to the overall question would depend upon what the prizes are. Wait, wait - don't click yet! Let me finish. If the prize is that your org gets some kind of mechanical leg-up (e.g., wildnodes, villages, any other bad examples), I'm all for people with artefacts having an advantage. I know it isn't a popular viewpoint, but in this business model adopted by IRE, part of the psychological contract is that if I pour money into Kethuru's maw, I should find the game easier and more enjoyable than I otherwise would (please read what I just wrote very carefully before flaming). Now, while I see no reason why that should be different just because the part of the game we're now talking about is competitive - and as such, not categorically any different from a duel or just trying to level faster than my nemesis so I can kick his ass next time we cross paths - I do think that contract doesn't extend to competitive events in which the prize is more currency (e.g., credits, presents, dingdings - actually, I'd add Ascension to that list, but feel that that's more problematic).
In short, I would expect people with artefacts to find it easier to win. That's the point in some of those artefacts. But I don't think artefacts should ever be a license to print money (yes, I get that artefacts let you make more gold which lets you buy more credits, so again the distinction isn't as categorical as I might like).
If you're wondering why, despite that lengthy diatribe I still voted Yes, it's because I think a restriction is definitely worth tabling, but that an outright ban of any advantages whatsoever (especially as BODYSCAN buffs has been raised) seems to me like the thin end of a very strange wedge.
I essentially agree with Yarith's reason for thinking this isn't such a cut and dry idea. I think it was cool for the anniversary games because at the end of the day people will go hard on these but won't pull out all the stops. I think it would get very messy for seal harmony/death (particularly with death where you have your 10+ roaming squads), and not in a particularly fun way, since those are the kind of situations where your recourse is get out in sub 5 seconds or get ready to phoenix.
So I am against it for events where people are looking not to lose at all costs, but think its a cool twist on games like the ones we've had the last couple of days where the stakes aren't quite so high.
Also how many mist jars?!
Icewynd and Dio are impossible to get to without a rift or the object teleports (balloon, curio set). The 'normal' way to get to them was the Observatory (which obviously is destroyed).
So if the rifts are distorted, there is no other way (as I thought the curio set and balloon were disable for the event for counting as teleports)
The meadows were not closed by admin but individuals distorted them on a number of events which basically locks out anyone who doesnt have the artifacts.
I think it levels out the playing field - everyone is on the same page with having to (omg) walk.
Re Icewynd/Dio, maybe distort can be disabled during world-events too; thus making these places still accessible AND being able to get out (since ascend for demigods is also disabled.)
What about the Waste Storage Facility? Whoever starts the event in there gets everything to themselves?
(The only way in is using a torus, using some other teleporter like a pyramid puzzle or a hermit or a spore, or giving dark essence to a janitor who can be murderfaced if the rift has been destroyed).
Honestly, the more I think about this, the more I think this opens the system up to gaming. The person who preps the best and doesn't join the event until they are in the right position gets a significant advantage in terms of making progress, because nobody else can get to them (either to interfere or to take some of those points for themselves).