Well, here's spectre resists:Soveliss said:Gotcha. Appreciate the thorough response. I've got the symbol now but the damage seems to be less effective than cosmicfire, atleast against spectres and mutts.
If cosmicfire will never be as strong as the claymore, then why even include the ability? The longer I play the more it seems like playing a warrior is the only sensible option.
Answers
If cosmicfire will never be as strong as the claymore, then why even include the ability? The longer I play the more it seems like playing a warrior is the only sensible option.
It highly depends upon your class choice and what you're targetting. Guardians in particular do not excel in hunting damage on their class skills, other classes do work rather well ( wiccans, chems, warriors, monks, some bards ) seem to do fine in terms of damage output. It's been a long questioned problem about why the newbie claymore is that good compared to class skills.
Also, I want to note that a lot of the mobs in lusternia have actual damage resistances and weaknesses and they have a -significant- impact, so chosing the right ability to attack a mob can matter more then your base damage if their weakness/resistance to the damage type is high enough.
I'm just trying to understand how you guys hit that next level of ability. Like, I'm level 67 and the game still plays virtually the exact same as level 15. I can take a bit more damage before dying, but even with reflexes, if I couldn't defeat an opponent at level 15 I can't defeat them now. The vast majority of my abilities can only be used against other players, but I still don't know when PvP is supposed to happen because there's apparently some vengeance thing that makes it a suicidal endeavor on the prime plane and there seems to be no reason at all to visit an opponent's plane. It just sort of feels like until you hit level 99 everything you do serves the city, but really it's serving the higher level players so they can ascend or whatever.
One thing that surprises me is the "if I could not defeat at 15 I can't now". This reads to me as if you are not using many vital (health especially) buffs (BODYSCAN VITALS). You should at the least get a life karma blessing. The more health you have, the more effective a healing potion is. They build on each other and can make you a lot stronger. Can also look at other supportive healers like magic scrolls and sparkleberries.
Furthermore, although my health is higher I take the same amount of damage as ever. I mean, I could kill a grub or spectre paladin at level 15, I just had to sip health every time they attacked. Now I can be more neglectful about healing because I have a larger health buffer but a steel goat will still whittle me down, and if a second one comes in I die, no question.
I think I've been misunderstanding how to play. The entire basis of becoming stronger is simply increasing your health and getting more critical hits, is this correct? And essentially no amount of training in any discipline will ever increase your ability to hunt?
Have you also considered using influence more instead of hunting? A lot of people find that faster/easier, and it's something that anyone can buff pretty easily.
Training in various skills does impact hunting, but it's pretty much all in survivability rather than offensive capability. Assuming Putrefaction in Necromancy functions at all like what I'm used to, it's a solid defensive buff for both pvp and hunting for instance, I'm sure others with more experience can point out others.
In a way. It depends a little on your skills as well for example wiccans get a basic attack nature curse early on but get their strongest bashing attack highish up in their totem.
Leveling up will make your more resiliant to damage overall and will let you hunt stronger creatures which will give more experience and also different skills will help you survive more. Theres some self healing skills and buffs in some skill sets etc which can let you tank the harder to kill stuff longer etc.
Most people who bash even sporadically at end game will end up buying an artifact divinus whip for 275 credits because they offer much, much better damage output when bashing.