Question kinda speaks for itself. Are we spread too thinly in the Basic? Or is the number of players-per-org about right? Or are the numbers less important than the good ideological diversity that having X orgs allows?
Tell us what you think if you like. The poll is anonymous, so if you prefer to do the one-click wonder, go ahead.
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I kind of understand the argument about being spread thin, and definitely some of them really seem to be struggling with population... but, well, without a place to 'fit' that would be GG for me personally. I bet there are others that really like their org, populated or not, and just wouldn't have interest in joining another...
Aetolia has a similar population and only four orgs. Imperian dropped their orgs to reduce the numbers as well.
Issue Lusty has is it cant drop orgs as easily as other IRE games due to the class mechanics and story. Nexus power and all that.
I played Aet through it's roughest years, and they did decide to cut out a city and I think ultimately most players agreed it was a good decision. (After years of back-and-forth developer churn.) I don't think Lusty is uniquely unable to drop orgs though. Every game has different mechanics, stories, and player attachment to organizations. Just because Lusty has its own variants doesn't mean it can't trim the fat nor does it mean that it's "easily" done in other IRE games.
I think that there are several city positions that we could completely do without, and I think many guilds would benefit from smaller leadership structures as well. Relying more on the alliances for RP purposes and not just domoths might also make the game feel a little more close-knit. People clearly make their own friends within the alliance, but more inter-dependence will make our orgs feel larger/closer.
Just my two cents of course!
Too many orgs in terms of population support? Yes, probably...
Too many orgs in terms of different flavors/playstyles? No, not at all... (<-- I voted from this standpoint)
Really when it comes down to it, I don't think the question that needs to be answered is 'Is the number of orgs a good or bad thing for Lusternia?' I believe a more productive question would be, 'What can we do to increase the player population?'
Totally not Ess.
Probably Kistan but that only has one s
More telling would be a poll of people willing to nuke their own org. I rather suspect the number of Yes votes would drop dramatically.
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
If I had to choose to get rid of an org, I'd go with Serenwilde. Celeste and Hallifax are already good matches, Gaudiguch is neutral and Glom/Mag are fairly buddy buddy.
Yes, this kind of thing wouldn't add anything...
(also, gib server side curing please!)
I'll start. Glomdroing, @Xenthos, and constantly bugging me to "follow the rules" and "Blah blah it's the law," and "you aren't a queen anymore Celina," and "Because you said so is not a law, Celina."
If it is the admin decision further down the line to do so, then so be it - but I doubt it would happen without some player input first (re: guilds)
Anita: Celina and Xenthos have had a long history together on an IC basis-- yin and yang in terms of viewpoints. There were a couple of times when they agreed on things and when it happened it was basically Game Over for whatever the debate in question happened to be.
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight