Are you looking for the clickable room number? You can call mmp.roomEcho(<room name>) to do that. Since you compared it to scent, this is what I am guessing you want.
If you want it to show the area, like the MMP deathsight line, the function call is mmp.locateAndEcho(<room name>).
Are you looking for the clickable room number? You can call mmp.roomEcho(<room name>) to do that. Since you compared it to scent, this is what I am guessing you want.
If you want it to show the area, like the MMP deathsight line, the function call is mmp.locateAndEcho(<room name>).
Come to think of it, area would probably be more helpful, balance times that can go to 16 seconds or higher... scent's the obviously better choice there I think...
anyways, looks like this
17:40:00:185 9800h, 9300m, 7800e, 10p, 100em 26.13m ex-abjure farscout enemies
You create a series of windows in the cosmic fabric and search out all your enemies.
Through the cosmic windows, you see:
Name - An eerily intriguing entrance (the Aetherways)
Name - A sombre estate overlooking the sea (the Aetherways)
Name - The mouth of a shadowy cave (the Aetherways)
The angry image of Name fills your mind, sending a painful jolt of energy bouncing through
your skull.
Your magic tome warms as it absorbs damage.
Name - A well lit Tinkers Workshop and Laboratory (the Aetherways)
Name - the resonating centre of Glomdoring's black heart
The angry image of Name fills your mind, sending a painful jolt of energy bouncing through your
skull.
Your magic tome warms as it absorbs damage.
Name - putrefied glen (the Prime Material Plane)
Name - flooded woods (the Prime Material Plane)
Comments
If you want it to show the area, like the MMP deathsight line, the function call is mmp.locateAndEcho(<room name>).
anyways, looks like this