Similar to the existing quests around the Necromentate and perhaps sharing the same NPCs... I would like to suggest a new quest along the same lines, but with a specific effect.
- Can be completed once per game month.
- Once complete, anyone that TOUCHes it (or some other interaction) gets an immunity to the Dionamus curse.
- Immunity lasts until the end of the game month.
Maybe even have it last a bit longer if the quest isn't particularly easy...
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I don't know what would be appropriate for Glom but if so, sure, add something similar...
It is pretty lethal even to an unartied demi (learned this the hard way, as did Iytha more recently). As you say, even with arties there are dangerous situations.
I've been pointing this out since the Observatory was destroyed but no one seemed to really care. But for anyone that's at least Demi... which is pragmatically a requirement of the area anyway... once you've been there once, you can anchor to get back.
That said, before I hit demi and decided to make a project of it, the spire was virtually never up. I think the quest's difficulties means most people don't bother from any org (except you and me, of course).
If I am honest, I don't understand this... I thought the anger was more pointed at the malus... (But maybe this explains why no one from Glom seems to care much?)
Why exactly is a purple sunrise and sunset such an insult..?
The part that really gets me is that putting it up is immediate and provides a Vernal curio piece (incentivizes spamming it), whereas taking it down has a delay... so by the time the effect actually fades it's already that much closer to being able to be put back up again. I long ago came to the conclusion that it's better to just leave it up, so that the people who want to spam it for curios can't. Taking it down actually benefits them because they can do it again and they frustrate you / waste your time (knowing you get nothing, unlike them).
That's a pretty big case of reward imbalance right there, imo.
But anyways... So adding a reward to the counterquest would make it feel fairer?
It also has never stopped me from doing anything I wanted to do. It doesn't stop me from going anywhere I could without it up. It doesn't suddenly make it too difficult for me to hunt somewhere that I otherwise could have. The impact of in game weather has more relevance to me than the mechanical impact of the spire.
On the other hand, when it was up, my question and conversation, in abridged format, went something like this:
"I see this spire thing is cursing me. What is it?"
"Its that purply crap you see on the horizon. "
"How do I stop it?"
"You have to do the counter quest at mount Dio."
"Where is that?"
"You can't get there without special artifacts. Also, check out this help scroll on it!"
*reads scroll* "Hm."
"Indeed."
Mrak hit the general feeling on it. Imagine, if, say, the "taint/cleanse the sea" thing had only been on the Mag side, and a permanent quest. Say it did nothing other than at sunrise and sunset, emote an awful smell of death and tainted decay pouring from the inner sea. Now, imagine the counter quest is as Mrak lists above, complete with being rather difficult to access.
It wouldn't do anything to an individual's ability to do anything. It would just be sort of, on an OOC level, an "ok but why though?" sort of experience. That's there, more or less every day.
I mean, I'm so used to it now, I generally don't even think about it. All the same? It would be nice to be able to have some sort of response to it.
I mean, that wasn't hyperbole when I said it has been up more than it hasn't since I started playing. I basically ignore it because it has always been there for me, like grave diggers, or bumping into cows. It doesn't personally bother me much at all, because its been just part of my game experience. I'm just speaking from a standpoint of general principle, some way to respond that's better than what exists would be great. My biggest disappointment regarding the spire was finding out what a pain it was to take down, and that I couldn't even get there to try.
This is another problem for both sides.
So it sounds like our suggestions should be, then, 1. something to replace the lucidian teleporter (ideally that gives a path to icewynd too, a la the old teleporter), and 2. balancing of the rewards... Does that sound right?
But it would mean you get something to show for the time involved...
To the rest of your post... That doesn't really give a path forward...
Making the quest accessible, I think, makes it so more people can participate with a lower barrier to entry... and rewards, well, reward people for the effort involved so it won't seem like a waste of time...
(Or, I guess, we could go 'leave it as is' because hardly anyone from any part of the basin cares one way or another...)
More humorously:
My internal image of the spire: (slightly uncouth image of a rude gesture, so hyperlink only)
http://alternative-prague.com/wp-content/uploads/2015/04/David-Černý-Middle-Finger.jpg
Can you imagine what Hifarae would be like if it gave a Soulless curio piece? Or Faethorn if the Tar Pits gave a Soulless piece?
Edit: Zenos would be an example of a damage vs. static quo that does give curio pieces, but as has already been noted elsewhere undoing Zenos is a fraction of the effort of releasing him which helps balance it considerably.
(i.e. If I was just after curio rewards, I wouldn't try to stop the spire from being damaged...)
I do have one solution, and it seems to be one that has worked in a bunch of other spheres. We could choose not to abuse these sorts of mechanics. We don't steal. It's highly frowned upon to raise the Soulforge without immediately dropping it. We don't spam Gromagh, or the Dark Armours. (I admit: several Mags like repeatedly doing Globglob, which I wish didn't happen). Apparently Gaudi and Hallifax effectively have an agreement to not grief each others' epic quests. All that's required is to not spend a bunch of your time doing an irritating quest.
Edit: I don't even mind people doing it every so often, especially if they want the line, want the history behind it, or just like exploring. It's repeatedly doing it a couple of hours after someone takes it down which seems unnecessary.
Yes, the quest is annoying but I'm personally finding it markedly less so, just given that it takes so little time to counter (though I can see this feeling very different for others who are not able to do so as readily as I).
A quest that provides immunity. Everyone else gets the buffs, Mag and some Gloms don't get the malus. But... if you're going to play the RP card and say it's not the mechanics, it's the symbolism... don't ask me to not do the quest OOCly, please. (From my perspective, taking it down moments after it's been put up is equally unnecessary...)
Only do that for the positive effects, and simply remove the maluses...
There's a lot more to the spire than "This only annoys Magnagora, delete it please"
But on the mechanics side things there's a number of possible solutions (rewards for time spent, gameplay that provides immunity-- and a new quest gives a chance for more lore exposition....). And while deleting the malus might not be palatable to the devs, it *is* a solution to the mechanics and a lot better, IMO, than just 'delete the spire'....
I think we are just going to disagree on the RP necessity of our respective sides. Mrak sees this as basically an attack on Magnagora. It essentially demands immediate action. It might be a step below an attack on Nil, but it's certainly well above most other things. It's surprising to me that the Spire of Dionamus in particular is so core to Yehn's ideology. Could she not infuse the Throne with light? If she's out to heal people, can she go help people in the asylum? If she's just looking to empower the north, I suspect there's plenty of options.
Realistically, I'm never going to be a high end pvper, and I think, nor are many others. I wouldn't mind more stuff like this... but I also wouldn't mind less focus on directly antagonizing other orgs (which tends to lead to the quests being *effectively* blocked because people agree to not be assholes to each other, treaties, etc...)
"Do the quest, get a buff for your allies" is a concept I'm OK with personally... and maybe things could be changed to be more around setbacks instead of "don't get this one quest item/mob and you're completely blocked until reset"...
And on the RP side that's fair enough, but IMO that should stay in game... To the rest... well, this too would be a great topic to explore in game...