In the realm of PvP and PvE, what are some good class race combinations?
Ive been told Humans are considered rather weak, and Kephera are broken in their current state, and the races recommended to me for Tahtetso were just not appealing in a RP setting, so just wanted to see what mixes well and choose from there. Thanks.
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Edit: Don't actually need to know the who, but the when is relevant; if it was on an older character pre-racial overhaul then it would make more sense, but if it was more recent it's a bit of a puzzle to me.
Are you planning on buying the racial spark artifact?
Also racehats are a thing. If you really want to min/max you can have a race you want for mechanics and buy a race hat, put a rune of hiding on it, get a pin and then for all intents and purposes you look and act and are that race.
Without demigod+ (the Pendant of Divine Spark artifact for 1000 credits):
Dracnari - not as OP as it used to be, but the 5% chance of a burp to give ablaze + a fair amount of damage every time you do anything that does damage in PvP is valuable. The other parts of this perk are also underrated. Faster icewall melting is nice and even the fact that your pipes never need to be re-lighted can be useful before you get artifact pipes.
Furrikin - best defensive race, giving you roll (faster tumble) and slip (faster writhe). If you are going Acrobatics then this is irrelevant to you as you already have somersault (same as roll) and contort (even faster writhe than slip)
Human - not so useful in PvP or PvE bashing, but influencing is basically another type of PvE. The esteem bonus is nice for the min-maxers out there. The karma bonus is underrated as it lets you upkeep blessings even easier. Some would argue that it is already easy enough, but sometimes I like to just sit on my karmic blessings without doing much and it's nice just to top up my karma even quicker.
Krokani - less blackout can be useful sometimes.
Loboshigaru - regeneration at higher values is very powerful, but can be countered. Still, this perk isn't that bad.
Igasho - carry is a better tackle. Underused perk.
Lucidian - nice if you like not having to link from your nexus much.
Mugwump - underrated. It doesn't cover everything, but the 50% reduced mana use on things like clot makes a huge difference in our mana-kill/bleed-overload heavy meta.
Viscanti - the burp part is the same as dracnari, but it's asthma instead of ablaze. The immunity to poison gas is nice against geomelds. Basically means you can ignore the hunger attrition entirely.
With demigod+:
Dracnari - burp can now fire in PvE as well. Can make a difference if you are really trying to push your bashing speed.
Igasho - improved version of carry that now ignores summon resistance. Can also be used to break through otherwise unbreakable things like great pentagram.
Kephera - actually really good, since the damage that is converted to ego can basically be seen as an effective (and significant) damage reduction in most situations.
Krokani - I've heard mixed things. Some people say the chance to dodge pits is too low, but given how debilitating falling into a pit may be, even a small chance might make a difference.
Loboshigaru - also heard mixed things. 10% more healing doesn't sound that good to me, but some people find it useful.
Lucidian - OP. Some classes are better with it than others, but with active power being the limiting factor to most offences (and even defences) in the game, having faster regeneration will give you an advantage. Like the normal demigod perk, it's also just really handy for when you are low on power and don't want to link from your nexus.
Mugwump - as with the normal mugwump demigod perk, except now it also makes mana drains mostly ineffective against you. Top tier in the meta imo.
Orclach - some people say it helps you bash harder content, but honestly there's really no content that is hard to bash once you are looking at buying a 1k credit artifact anyway.
Taurian - if warrior damage wasn't so bad this would probably be a top tier perk for warriors. For classes that can use shields, it's really decent as well. The demigod+ basically removes most of the downside of having this active as it will no longer hit allies unless you have paranoia. Monks probably have no use for it.
Viscanti - same as dracnari. Breathe poison has its niches in PvP.
If you're not fussy about race, it's probably best to be a human until you have a lot more skills or hit demi, then can pick something else. Human benefits are all very nice for utility except the demi+, which is still pretty alright.
The races listed here give benefits that are more generalistic than niche, which makes them easy recommendations because they are more applicable to a wide range of situations than others. The other races give benefits that are a lot more situational - but no less "strong" in the applicable situations, I feel. For example, Faeling/Elfen are basically Loboshigaru-lite, and will be just as useful for similar reasons as Lobo - with different applications based on your org membership and/or your fighting style. Aslaran pursuit is great for very specific combat situations, the same way Igasho carry is only really applicable in certain match-up/situations. Etc.
There are a few races that could do with some extra work, because their demi/demi+ are noticeably more lackluster, but the ones in the list above and the unmentioned, but also situationally useful ones, outnumber those other red-headed stepchildren - generally speaking, you can probably get away with selecting almost any race, and enjoying your racial RP without having to worry too much about a "bad match", really.
The meaningful differences only really apply from level 100 onwards (or 75, if you have the $$ to put down on the artifact).
Loboshigaru is just strictly better than elfen/faeling for health and only slightly worse for mana/ego even when you do get the bonus from elfen/faeling.
Sure, the Lobo version of the perks are all around more generally applicable than the Elfen/Faeling ones - I'm not contesting that. But Elfen/Faeling do not need to be completely written off. Their weaknesses approach negligible levels of differences in the right circumstances, so it's entirely possible a player can get more total enjoyment out of playing these races over a Lobo, if the RP is of significance to them.
Edited to add this disclaimer: I'm sure Elfen/Faeling players would be happy to get buffs, of course! It's definitely a good idea to make them stronger than Lobos in their situational circumstances to justify them being weaker outside of said circumstances. But even at the current status quo, they're certainly valid choices, still.
Faeling is blah, considering that it's so easy to max out resists and buffs with enough credits.
I don't like tanking up that much (prefer offensive perks), but if I wanted to, I'd lean towards Lobo.
If you don't want to get dunked by Glom though you have to run Mugwump ++. It is known.
Fixed.
Fixed it again for you.
EDIT: Assuming your using the spark.