I have spoken to a lot of people about possibly joining Hallifax, but many feel reticent due to the costs associated with changing guild skills. I am curious, are there out there that would take Hallifax up on a scholarship program that pays for the lost lessons in city transfer upon completion of an orientation program in the city?
Essentially, when you transfer if you are trans, you'll lose about 100 credits per skill so once you transfered your lessons, we'd pay for you to get to the same skill level as you were in your old city. This likely would only be open to a few people and we'd have to interview people to determine candidates, but I am just trying to find out if this would help encourage any of you out there to consider joining Hallifax?
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@Xenthos,
- Favors will be accrued and tracked at the bottom of this file.
- Sponsors may give tasks to the Probate to display their loyalty and
assimilation.
- At the end of the two year period, an Probationary Evaluation will
occur in which the sponsors will meet with the Probate and determine
if they are ready to formally enter society. If they are, they will
join as a full member and be awarded all favors accrued. If they are
not, they will be either removed from the Collective, assigned an
additional task, or given extra probationary time as the case may
warrant.
- If for any reason the sponsors are not available for a meeting within
six months of the Probation period ending, any Board member may
replace the Board sponsor, and any other guild leader may replace the
guild sponsor. If for any reason those leaders should be deposed, it
is up to the current guild master or city leader to determine if the
sponsor should be replaced or if the current sponsor will continue to
serve.
Essentially, you earn favors normally, but you just don't get them immediately until you fulfill your task. This has typically been something like writing a short book, or explaining your previous culture. This is also reserved for only people that have been EXTREMELY active against Hallifax. We are extremely cognoscent of trying to make fines, and probation periods and things not overly burdensome
@Shuyin, How do you not have a Cubix?
PS, that file requires some proof-reading.
That makes sense. It's just an idea being thrown around right now, but this is a good point. Perhaps we could also offer credits to proof readers.
Do most orgs not do a probationary period for enemies joining?
The probation-period is best done during the application process itself. If they survive that, then by golly they want to be there. Be welcoming!
Eh. Notable Glom enemies usually just have to wait on an unofficial vote or referendum, generic enemies usually just have to pay the fine and get the sponors. I've never seen a probationary period for newcomers. I probably wouldn't be thrilled if I joined an org and they told me to sit in a corner for 2 years.
It basically gave the impression that the city did not want or need this individual, did not care about anything they had to say, and that they were a second class citizen- which is just not conducive to making someone enjoy their time in a new city. It's a huge upheaval to switch your entire character around and move, you know- you want to try to ease them into it, not make it more difficult. Make them enjoy the new home and they are much more likely to stick around!
And that goes whether or not there's a scholarship involved. Happy players are always better than dissatisfied ones, and if they're giving up all their friends & things to play with you... play with them in turn!
Back to the topic at hand which kind of got derailed, Are there people out there that would change cities if it wasn't for the credit cost associated with it?
@Tulemrah ~grabbyhands ideas~ Tell the Board, make us do our jobs please.
@Xenthos If it's who I think it was, we screwed up yes... the potential for it working out was there, but it dragged on way too long. Though what we had then wasn't the probate thing Morbo quoted, so that didn't help either.
NARF!
1. Get unenemied to everything Celest-related. Usually this involves paying fines, but if you are a big name enemy, you might be given some crazy tasks instead. Once that's done, goto step 2.
2. The person citizening you has to ask on CT if anyone has objections to you joining. If not, goto step 3 right away. If yes (this is probably the case if you were an enemy) then the Star Council has to vote you in. Goto step 3 if they vote you in.
3. There's a row of statues in Celest attuned to stuff like Fain's order, Raezon's order, certain secret clans, etc. that citizens aren't allowed to be in but don't show up on honors. If no statues hit you, goto 4. If statues hit you, QUIT ORDER and try again.
4. Read the Constitution and Covenant of New Celest and agree to it aloud or in writing. Once you've agreed. Goto 5.
5. Go to the Great Blue Cathedral. Kneel in front of the statues. Say a long and silly oath to Celest, the Supernals and a bunch of other stuff. Get citizened. Get inguilded.
Total time to do it: Maybe a week starting at the "get unenemied from all these orders and stuff" stage.
Magnagoran guilds must undergo a minimum two year period during which
they will have no access to the Pool of Stars and must exhibit exemplary
behavior before being allowed access to the Pool. If the individual was
previously a city enemy, they will be barred from membership in city
clans and from being favoured for a minimum of two years of exemplary
behavior. No individuals may remain in Magnagoran guilds or retain
skills specific to Magnagoran guilds while a Citizen.
This is a FAR more restrictive probation system than Hallifax. Not only do the favors not accrue (in Hallifax, you receive all the favors you've earned at the end of your probation period) but you also have no access to power.
However, the probate system and the topic of this thread still have exactly nothing to do with each other. The pool of people we would want to recruit and the pool of people who would qualify for probate status have no overlap at all.
That's four people, and this probate system has been in place for more than an IRL year. I know less people have gone through this system, than have gone through the Celest probation system.
This is a replacement for what most cities do to those who have recently raided which is "Don't help your city against us for a few weeks and we'll let you know" We don't expect people to sit idle in a game to prove loyalty or neutrality, we would rather they spend that two week period in our city earning favors and learning about the city.
Back on topic: I think it's an interesting prospect. Swapping skills wouldn't be a deal breaker for me going to another city if that's what I decided to do, but I could see others taking advantage of something like this.