It only works if you have thirdeye up. I'm really not sure what happens if you don't have it, though.
https://www.dropbox.com/s/op33nwy9el9aywb/WhoParse3.xml?dl=1I saw a thing like this in a screenshot
@Reylari posted in another thread. It looked great, so I decided to make one of my own with a few more bells and whistles.
Requires mmf's ndb to work.
If a room name is unique, you can click it to walk to it, otherwise it's unclickable.
you can adjust the colors, they're variables at the top of one of the triggers. My color choices probably weren't the best.
Feedback is welcome, as always!
EDIT: Fixed an issue where it got messed up by MORE. hopefully.
EDIT2: if it's doing weird things, you might need to CONFIG THIRDEYE OFF.
Comments
Discord: Pharanyx#4357
That should be able to fix the problem areas in Magnagora. Or try deleting the room and remapping it if that doesn't work.
any idea what could cause this? (Second WHO was me turning it off...)
Once you find the problem, it should be an easy fix. If I have more time later I might peek more exactly at it.
For anyone else still using mudlet 2.1 who wants to use my script thingie, just search for 'setTextFormat("",0,0,0,r,g,b,false,true,false)'
and replace it with
setTextFormat("",0,0,0,r,g,b,0,1,0)"
I just wanted to mention that this works in 3.4 too