Okay, so. RP wise. My character has been questioning a lot of things and that's great. Long story short all cities have their flaws and they're clearly designed to not be better than the others (at least in theory this makes sense, as there shouldn't be a city that is "right" while the others are "wrong"). And This works excellent for most people I'm not complaining about the foundational structure of this.
[ Wow this got long, sorry. But hopefully you find these thoughts insightful. ]
However in Faeie's development it did lead to a couple of questions that cannot be assessed IC as much as OOC.
For one we have the lack of support for rogue characters, which is honestly disheartening. Because I'm trying to commit to my character and indeed learn about all the cities and value all of the lore that is put forth and I get punished for it, because if I don't pick one side I have to go rogue, and that is an indirect punishment. Rogues don't get guilds, let alone a CLASS. They can't even learn a class if they didn't already have one and even if they quit a guild as tri-trans [whatever] it's more than likely that most of their useful abilities require power, or indeed, requires a big RP component that can be taken away (not serving Supernals or Demon Lords can make them take their respective powers away from you). Even if you join a city like Gaudi for the power source, most good abilities require power from a SPECIFIC Nexus.
On the other hand the game as a whole has combat. Combat is a big part of it in fact and hell, some people play it MOSTLY for the combat. So this creates a bit of an issue. First of all a rogue has nothing- or at least way, way less to fight for than someone who is in a city. So already half the gameplay is locked away for you. Let's say this might not be such a big issue since Faeie is mostly RP anyway and could do something weird like... Participate in big events and the such healing whoever is losing, for instance. That sounds awful but whatever someone else could RP a mercenary or something. Sure I guess whatever.
Most importantly though it's difficult to RP someone who wants peace, when war is such a key aspect of the game. It's like jumping on a shooter game and asking "Why can't we just get along?" it's ridiculous. The game is built for war there's no escaping it. So from a player's perspective I find the RP and combat components to be in conflict with each other. If you built the cities so that none of them is right or wrong, then it stops being about which one I'd choose to ally with, that decision is easy because I like most of the cities, but the question becomes: Who do you want as enemies. Because you'll always be locked away from other cities by virtue of joining another.
So if we CAN'T get along, because it's part of the basic premise for people to fight, then I as a player feel more compelled to go rogue but it feels extremely punishing and all because I tried to put more thought into it.
Possible solutions? A neutral city would be pretty amazing honestly. I mean, my first reflex is that too many people might move there at first but Achaea has Cyrene and there's still plenty of people in the Good and Evil cities (and all the rest). Larger playerbase I know but still. This is the first big issue I find with Lusternia, everything else is super minor and hasn't gotten in the way of me enjoying this world and its people greatly. I know this is a huge idea I can't exactly just ask for, but I'm throwing it out there.
Imagine: A city focused on trade, scholars and artists, a neutral ground between all cities regardless of current affiliations and with combat academies that train mercenaries. It can also be home to criminals, gangs and even pirates. SPACE AETHER PIRATES. Overall be weaker in lore because it doesn't need one, that's what the other cities are for. The Alexandria of Lusternia.
I'd love to hear other's thoughts on this.
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Lusternia is definitely not Good vs. Evil, our alliances have shifted a great deal over the years. Glomdoring and Celest were allied for a long time, for example. Because we're not Good vs. Evil there really isn't a "neutral" per se, unless you mechanically block them from participating in conflicts.
It very much is a game of dualities, it's not Good vs. Evil because there's no one "Correct" or "Good" moral choice, but there is certainly a neutral point between all the ones I named.
And as I said when it comes to combat it could be a for-hire thing, perhaps the same for revolts and the such.
PS: Only one organization actually considers itself Tainted (Magnagora). Serenwilde does not consider itself "Light". Even your quick-and-easy-labels are not accurate.
Lusternia is not meant to be cut-and-dry like that. Estarra likes things with shades of gray. Very heavy shades of gray.
Serenwilde might seem like an agreeable, beautiful and respectful organisation, but they were so vindictive to the point that they opted to let Celest get assaulted by Ladantine with no regard for the innocents that were killed. New Celest has a mile-long history with the preceding Old Celestian Empire for being jerks. Hallifax promotes lofty ideals like Beauty and Harmony but also punishes citizens with indentured servitude over generations. Gaudiguch has that "illusion of freedom" thing going on. So on and so forth.
-Sigh- I know they're shades of grey, I acknowledged this. If they weren't, I'd be fine with staying in New Celest as the "Good" city and there'd be no issue to speak of. I APPRECIATE this. But it's not my point at all. New Celest did and does awful shit still, and so does Magnagora. Same with Hallifax and Gaudiguch. I know this is on purpose I already stated there shouldn't be one "right" city and that makes all of them feel the more human.
I don't need to be lectured on how the cities aren't perfect, please read my words more carefully. I know this. This is what Faeie has been learning since they went through the portal.
My point is that they still represent opposites. And I know they've been allied. But you can't have them all be allies because the game would stop existing, so enemies need to still be a thing. My point is I don't want to have enemies and there's no rogue support at all, 90% of the game is deleted if I go rogue, and there's no place other than the Aetherplex that exists as a "neutral" ground.
But just because they're not perfectly alligned with black or white it doesn't mean they're neutral, they're still very much on one side of things. Gaudi and Hallifax could be allies, but I still wouldn't pick any of them, they still preach different things and both me and my character find value in both. What do you do when you find value in all people have to say, and not the very limited group you happen to agree with at this moment?
Again, I don't know where you became the lore expert, but you can't sit here and tell me Hallifax is the City of Order and thus needs to behave in x way (according to you) and then proceed to "acknowledge" that there's shades of grey. (edit: The reason I provided that explanation of events that happened in the first place wasn't to insult your comprehension, but rather because you started throwing out lame labels like Good and Evil and Order.)
Once again, I'll recommend Gaudiguch as the place that you can most comfortably play a "rogue".
But is your issue that you can't RP with people from all orgs, then I think that's a flawed premise. There's plenty of people that do so regularly.
That being said, there's plenty of diplomatic Glomdorians that wish to spread the glory of the Wyrd through words and demonstrations rather than raw military might.
Lord @Weiwae 's Order is the closest thing and he still is on New Celest, which means I have to deal with genocidal zealots and hypocritical Supernals.
I've nothing to say against that, I agree. That's a separate issue completely though and I don't think it invalidates the point I'm trying to make at all.
My solution to you: Raziela's dogma includes love for every single being, ever, even those that are Tainted. While not perfect, you can use that as a springboard of IC justification to tolerate and interact with other people of every single org. The only thing stopping you isn't Celest, or the Celestines, and especially not the Supernals. It's you. Modify your character's beliefs if they're so restrictive. You're allowed to do that. It's your character.
EDIT: Or ---join Gaudiguch---. They literally will not care who you associate with. However, the people you try to associate with -- it's their prerogative regardless of org to respond to you. You aren't going to change that.
At least if you are going to choose to take such a narrow view on the organisations, anyway.
That's something people struggle with IRL too. You are getting a pretty genuine experience, it sounds like!
Estarra the Eternal says, "Give Shevat the floor please."
Yes I understand a lot of what I'm saying is a personal issue. I realize this. It comes from a profound need to be true to myself and so it makes me incredibly uncomfortable to represent a cause that doesn't represent me. What you're telling me to "adjust" from my character is to be more zealous about it, that's what you're telling me. Stop doubting, just close your eyes and keep following your org without questioning. And they're terrified this is gonna get them kicked from any organization they might join because they're all so goddamn single-minded.
EDIT: Also, I understand that as a player it doesn't sit with you right, but..you're playing a character. It's meant to be roleplay. I would be lying if I said Anita is nothing like me, she is in some way, but there are other parts of her that are 100% a character and a lot of the RP/decisions I made with Anita would have been purely RP - I wouldn't make those decisions IRL and sometimes I'm sitting here saying 'WTF - did I just do that? Did I say that? IS this happening?" Sometimes you gotta take everything with a pinch of salt and suck it up. Serenwilde isn't perfect, but you're not berated for not getting into combat or wanting to do other things with your time.
Follow all 5 Supernals, sure. But there's --literally-- a skill in Celestialism that allows you to deepbond to a particular Supernal, which sets the stage for the one you hold in the highest esteem and follow most closely.